diff --git a/game_api.txt b/game_api.txt index bddf7e27..24a78e90 100644 --- a/game_api.txt +++ b/game_api.txt @@ -225,6 +225,8 @@ The doors mod allows modders to register custom doors and trapdoors. sounds = default.node_sound_wood_defaults(), -- optional sound_open = sound play for open door, -- optional sound_close = sound play for close door, -- optional + gain_open = 0.3, -- optional, defaults to 0.3 + gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) -- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper @@ -244,6 +246,8 @@ The doors mod allows modders to register custom doors and trapdoors. sounds = default.node_sound_wood_defaults(), -- optional sound_open = sound play for open door, -- optional sound_close = sound play for close door, -- optional + gain_open = 0.3, -- optional, defaults to 0.3 + gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) -- function containing the on_rightclick callback diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 0e1eaee6..f36841b0 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker) if state % 2 == 0 then minetest.sound_play(def.door.sounds[1], - {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + {pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true) else minetest.sound_play(def.door.sounds[2], - {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + {pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true) end minetest.swap_node(pos, { @@ -364,12 +364,21 @@ function doors.register(name, def) def.sound_close = "doors_door_close" end + if not def.gain_open then + def.gain_open = 0.3 + end + + if not def.gain_close then + def.gain_close = 0.3 + end + def.groups.not_in_creative_inventory = 1 def.groups.door = 1 def.drop = name def.door = { name = name, - sounds = { def.sound_close, def.sound_open }, + sounds = {def.sound_close, def.sound_open}, + gains = {def.gain_close, def.gain_open}, } if not def.on_rightclick then def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) @@ -461,6 +470,8 @@ doors.register("door_wood", { description = S("Wooden Door"), inventory_image = "doors_item_wood.png", groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + gain_open = 0.06, + gain_close = 0.13, recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"}, @@ -477,6 +488,8 @@ doors.register("door_steel", { sounds = default.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", + gain_open = 0.2, + gain_close = 0.2, recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"}, @@ -492,6 +505,8 @@ doors.register("door_glass", { sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", + gain_open = 0.3, + gain_close = 0.25, recipe = { {"default:glass", "default:glass"}, {"default:glass", "default:glass"}, @@ -507,6 +522,8 @@ doors.register("door_obsidian_glass", { sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", + gain_open = 0.3, + gain_close = 0.25, recipe = { {"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"}, @@ -553,12 +570,12 @@ function doors.trapdoor_toggle(pos, node, clicker) if string.sub(node.name, -5) == "_open" then minetest.sound_play(def.sound_close, - {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + {pos = pos, gain = def.gain_close, max_hear_distance = 10}, true) minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2}) else minetest.sound_play(def.sound_open, - {pos = pos, gain = 0.3, max_hear_distance = 10}, true) + {pos = pos, gain = def.gain_open, max_hear_distance = 10}, true) minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2}) end @@ -641,6 +658,14 @@ function doors.register_trapdoor(name, def) def.sound_close = "doors_door_close" end + if not def.gain_open then + def.gain_open = 0.3 + end + + if not def.gain_close then + def.gain_close = 0.3 + end + local def_opened = table.copy(def) local def_closed = table.copy(def) @@ -694,6 +719,8 @@ doors.register_trapdoor("doors:trapdoor", { wield_image = "doors_trapdoor.png", tile_front = "doors_trapdoor.png", tile_side = "doors_trapdoor_side.png", + gain_open = 0.06, + gain_close = 0.13, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1}, }) @@ -707,6 +734,8 @@ doors.register_trapdoor("doors:trapdoor_steel", { sounds = default.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", + gain_open = 0.2, + gain_close = 0.2, groups = {cracky = 1, level = 2, door = 1}, }) @@ -747,7 +776,7 @@ function doors.register_fencegate(name, def) on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local node_def = minetest.registered_nodes[node.name] minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) - minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, + minetest.sound_play(node_def.sound, {pos = pos, gain = 0.15, max_hear_distance = 8}, true) return itemstack end, diff --git a/mods/xpanes/init.lua b/mods/xpanes/init.lua index a2398dab..a02dbfe4 100644 --- a/mods/xpanes/init.lua +++ b/mods/xpanes/init.lua @@ -227,6 +227,8 @@ if minetest.get_modpath("doors") then sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", + gain_open = 0.15, + gain_close = 0.13, recipe = { {"xpanes:bar_flat", "xpanes:bar_flat"}, {"xpanes:bar_flat", "xpanes:bar_flat"}, @@ -245,6 +247,8 @@ if minetest.get_modpath("doors") then sounds = default.node_sound_metal_defaults(), sound_open = "xpanes_steel_bar_door_open", sound_close = "xpanes_steel_bar_door_close", + gain_open = 0.15, + gain_close = 0.13, }) minetest.register_craft({