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Fix furnace fire sound stopping too slowly
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parent
38307da22a
commit
deae748271
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@ -3,6 +3,9 @@
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-- support for MT game translation.
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local S = default.get_translator
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-- List of sound handles for active furnace
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local furnace_fire_sounds = {}
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--
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-- Formspecs
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--
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@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
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return stack:get_count()
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end
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local function stop_furnace_sound(pos, fadeout_step)
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local hash = minetest.hash_node_position(pos)
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local sound_ids = furnace_fire_sounds[hash]
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if sound_ids then
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for s=1, #sound_ids do
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minetest.sound_fade(sound_ids[s], -1, 0)
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end
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furnace_fire_sounds[hash] = nil
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end
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end
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local function swap_node(pos, name)
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local node = minetest.get_node(pos)
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if node.name == name then
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@ -253,8 +267,18 @@ local function furnace_node_timer(pos, elapsed)
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-- Play sound every 5 seconds while the furnace is active
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if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
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minetest.sound_play("default_furnace_active",
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{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
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local sound_id = minetest.sound_play("default_furnace_active",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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local hash = minetest.hash_node_position(pos)
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if not furnace_fire_sounds[hash] then
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furnace_fire_sounds[hash] = { sound_id }
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else
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table.insert(furnace_fire_sounds[hash], sound_id)
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-- Only remember the 3 last sound handles
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if #furnace_fire_sounds[hash] > 3 then
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table.remove(furnace_fire_sounds[hash], 1)
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end
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end
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end
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else
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if fuellist and not fuellist[1]:is_empty() then
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@ -265,6 +289,8 @@ local function furnace_node_timer(pos, elapsed)
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-- stop timer on the inactive furnace
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minetest.get_node_timer(pos):stop()
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meta:set_int("timer_elapsed", 0)
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stop_furnace_sound(pos)
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end
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@ -369,6 +395,9 @@ minetest.register_node("default:furnace_active", {
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is_ground_content = false,
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sounds = default.node_sound_stone_defaults(),
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on_timer = furnace_node_timer,
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on_destruct = function(pos)
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stop_furnace_sound(pos)
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end,
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can_dig = can_dig,
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