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Make empty buckets stackable

This commit is contained in:
tenplus1 2015-02-19 20:26:30 +00:00 committed by BlockMen
parent 3e912f7b85
commit df35360372

View File

@ -105,7 +105,7 @@ end
minetest.register_craftitem("bucket:bucket_empty", { minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket", description = "Empty Bucket",
inventory_image = "bucket.png", inventory_image = "bucket.png",
stack_max = 1, stack_max = 99,
liquids_pointable = true, liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node -- Must be pointing to node
@ -115,17 +115,41 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- Check if pointing to a liquid source -- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under) local node = minetest.get_node(pointed_thing.under)
local liquiddef = bucket.liquids[node.name] local liquiddef = bucket.liquids[node.name]
if liquiddef ~= nil and liquiddef.itemname ~= nil and local item_count = user:get_wielded_item():get_count()
node.name == liquiddef.source then
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under, if check_protection(pointed_thing.under,
user:get_player_name(), user:get_player_name(),
"take ".. node.name) then "take ".. node.name) then
return return
end end
-- default set to return filled bucket
local giving_back = liquiddef.itemname
-- check if holding more than 1 empty bucket
if item_count > 1 then
-- if space in inventory add filled bucked, otherwise drop as item
local inv = user:get_inventory()
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
end
minetest.add_node(pointed_thing.under, {name="air"}) minetest.add_node(pointed_thing.under, {name="air"})
return ItemStack(liquiddef.itemname) return ItemStack(giving_back)
end end
end, end,
}) })