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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-22 23:10:17 +01:00

Use full stacks in the creative inventory and add a trash field

This commit is contained in:
PilzAdam 2012-11-21 18:39:31 +01:00
parent e9ad8d06c8
commit dfa0f096ce

View File

@ -14,11 +14,7 @@ minetest.after(0, function()
end
end,
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return -1
else
return 0
end
end,
allow_take = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
@ -54,8 +50,7 @@ minetest.after(0, function()
if stack:get_stack_max() == 1 then
stack2 = ItemStack(stack:get_name())
else
-- Insert half full so that a taken stack can be put back
stack2 = ItemStack(stack:get_name().." "..(stack:get_stack_max()/2))
stack2 = ItemStack(stack:get_name().." "..stack:get_stack_max())
end
inv:add_item("main", stack2)
end
@ -63,6 +58,24 @@ minetest.after(0, function()
print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end)
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
if minetest.setting_getbool("creative_mode") then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
inv:set_stack(listname, index, "")
end,
})
trash:set_size("main", 1)
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
pagenum = math.floor(pagenum)
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
@ -74,7 +87,9 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
"button[2.7,6.5;1.6,1;creative_next;>>]")
"button[2.7,6.5;1.6,1;creative_next;>>]"..
"label[5,1.5;Trash:]"..
"list[detached:creative_trash;main;5,2;1,1;]")
end
minetest.register_on_joinplayer(function(player)
-- If in creative mode, modify player's inventory forms