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Restrict waving liquid shader to normal water

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Paramat 2019-03-27 02:17:32 +00:00 committed by GitHub
parent dd3f3b2032
commit dfe6fd6560
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@ -2188,6 +2188,7 @@ minetest.register_node("default:coral_skeleton", {
minetest.register_node("default:water_source", { minetest.register_node("default:water_source", {
description = "Water Source", description = "Water Source",
drawtype = "liquid", drawtype = "liquid",
waving = 3,
tiles = { tiles = {
{ {
name = "default_water_source_animated.png", name = "default_water_source_animated.png",
@ -2231,6 +2232,7 @@ minetest.register_node("default:water_source", {
minetest.register_node("default:water_flowing", { minetest.register_node("default:water_flowing", {
description = "Flowing Water", description = "Flowing Water",
drawtype = "flowingliquid", drawtype = "flowingliquid",
waving = 3,
tiles = {"default_water.png"}, tiles = {"default_water.png"},
special_tiles = { special_tiles = {
{ {