From e0673908bf2e57691bed29121e4098d248e92a04 Mon Sep 17 00:00:00 2001 From: BlockMen Date: Tue, 1 Jul 2014 14:25:43 +0200 Subject: [PATCH] Update only moving boats --- mods/boats/init.lua | 43 ++++++++++++++++++++++++++++--------------- 1 file changed, 28 insertions(+), 15 deletions(-) diff --git a/mods/boats/init.lua b/mods/boats/init.lua index e2da5c00..d5be6143 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -4,7 +4,7 @@ -- local function is_water(pos) - local nn = minetest.env:get_node(pos).name + local nn = minetest.get_node(pos).name return minetest.get_item_group(nn, "water") ~= 0 end @@ -39,6 +39,7 @@ local boat = { driver = nil, v = 0, + last_v = 0, } function boat:on_rightclick(clicker) @@ -67,6 +68,7 @@ function boat:on_activate(staticdata, dtime_s) if staticdata then self.v = tonumber(staticdata) end + self.last_v = self.v end function boat:get_staticdata() @@ -75,7 +77,7 @@ end function boat:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) self.object:remove() - if puncher and puncher:is_player() then + if puncher and puncher:is_player() and not minetest.setting_getbool("creative_mode") then puncher:get_inventory():add_item("main", "boats:boat") end end @@ -84,6 +86,7 @@ function boat:on_step(dtime) self.v = get_v(self.object:getvelocity())*get_sign(self.v) if self.driver then local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() if ctrl.up then self.v = self.v+0.1 end @@ -92,19 +95,23 @@ function boat:on_step(dtime) end if ctrl.left then if ctrl.down then - self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120) + self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) else - self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120) + self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) end end if ctrl.right then if ctrl.down then - self.object:setyaw(self.object:getyaw()+math.pi/120+dtime*math.pi/120) + self.object:setyaw(yaw+math.pi/120+dtime*math.pi/120) else - self.object:setyaw(self.object:getyaw()-math.pi/120-dtime*math.pi/120) + self.object:setyaw(yaw-math.pi/120-dtime*math.pi/120) end end end + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.z == 0 then + return + end local s = get_sign(self.v) self.v = self.v - 0.02*s if s ~= get_sign(self.v) then @@ -118,16 +125,18 @@ function boat:on_step(dtime) local p = self.object:getpos() p.y = p.y-0.5 + local new_velo = {x=0,y=0,z=0} + local new_acce = {x=0,y=0,z=0} if not is_water(p) then if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then self.v = 0 end - self.object:setacceleration({x=0, y=-10, z=0}) - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) + new_acce = {x=0, y=-10, z=0} + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) else p.y = p.y+1 if is_water(p) then - self.object:setacceleration({x=0, y=3, z=0}) + new_acce = {x=0, y=3, z=0} local y = self.object:getvelocity().y if y > 2 then y = 2 @@ -135,19 +144,21 @@ function boat:on_step(dtime) if y < 0 then self.object:setacceleration({x=0, y=10, z=0}) end - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), y)) + new_velo = get_velocity(self.v, self.object:getyaw(), y) else - self.object:setacceleration({x=0, y=0, z=0}) + new_acce = {x=0, y=0, z=0} if math.abs(self.object:getvelocity().y) < 1 then local pos = self.object:getpos() pos.y = math.floor(pos.y)+0.5 self.object:setpos(pos) - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), 0)) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) else - self.object:setvelocity(get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y)) + new_velo = get_velocity(self.v, self.object:getyaw(), self.object:getvelocity().y) end end end + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) end minetest.register_entity("boats:boat", boat) @@ -168,8 +179,10 @@ minetest.register_craftitem("boats:boat", { return end pointed_thing.under.y = pointed_thing.under.y+0.5 - minetest.env:add_entity(pointed_thing.under, "boats:boat") - itemstack:take_item() + minetest.add_entity(pointed_thing.under, "boats:boat") + if not minetest.setting_getbool("creative_mode") then + itemstack:take_item() + end return itemstack end, })