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Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential Disable in: Lavacooling, grass growing, grass removal and all fire mod ABMs
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@ -171,6 +171,7 @@ minetest.register_abm({
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neighbors = {"group:puts_out_fire"},
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interval = 3,
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chance = 2,
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catch_up = false,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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minetest.sound_play("fire_extinguish_flame",
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@ -189,6 +190,7 @@ if minetest.setting_getbool("disable_fire") then
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nodenames = {"fire:basic_flame"},
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interval = 7,
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chance = 2,
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catch_up = false,
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action = function(p0, node, _, _)
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minetest.remove_node(p0)
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end,
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@ -203,6 +205,7 @@ else
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 16,
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catch_up = false,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around node, don't ignite
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if fire.flame_should_extinguish(p0) then
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@ -221,6 +224,7 @@ else
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nodenames = {"fire:basic_flame"},
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interval = 5,
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chance = 16,
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catch_up = false,
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action = function(p0, node, _, _)
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-- If there are no flammable nodes around flame, remove flame
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if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
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