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Add wild cotton plant in savanna as a source of cotton seeds (#2617)
Junglegrass is unchanged as a source of cotton seeds for now, but probably should be removed as a source in future, as players get used to the new source.
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@ -230,20 +230,53 @@ minetest.register_abm({
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})
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-- Make default:grass_* occasionally drop wheat seed
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for i = 1, 5 do
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minetest.override_item("default:grass_"..i, {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"},rarity = 5},
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"default:grass_1"}},
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}
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}})
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end
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-- Make default:junglegrass occasionally drop cotton seed.
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-- This is the old source of cotton seeds that makes no sense. It is a leftover
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-- from Mapgen V6 where junglegrass was the only plant available to be a source.
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-- This source is kept for now to avoid disruption but should probably be
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-- removed in future as players get used to the new source.
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minetest.override_item("default:junglegrass", {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_cotton"},rarity = 8},
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{items = {"farming:seed_cotton"}, rarity = 8},
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{items = {"default:junglegrass"}},
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}
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}})
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-- Wild cotton as a source of cotton seed
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minetest.register_node("farming:cotton_wild", {
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description = S("Wild Cotton"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"farming_cotton_wild.png"},
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inventory_image = "farming_cotton_wild.png",
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wield_image = "farming_cotton_wild.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, attached_node = 1, flammable = 4},
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drop = "farming:seed_cotton",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -8 / 16, -6 / 16, 6 / 16, 5 / 16, 6 / 16},
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},
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})
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