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Define dungeon nodes in biome definitions (#2400)

Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
This commit is contained in:
Paramat 2019-07-01 21:58:47 +01:00 committed by GitHub
parent a6a719967a
commit e7be81242b
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@ -2,13 +2,18 @@
-- Aliases for map generators -- Aliases for map generators
-- --
-- All mapgens
minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
-- Additional aliases needed for mapgen v6
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_river_water_source", "default:river_water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_gravel", "default:gravel")
minetest.register_alias("mapgen_desert_stone", "default:desert_stone") minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
minetest.register_alias("mapgen_desert_sand", "default:desert_sand") minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
@ -16,9 +21,6 @@ minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow")
minetest.register_alias("mapgen_snowblock", "default:snowblock") minetest.register_alias("mapgen_snowblock", "default:snowblock")
minetest.register_alias("mapgen_snow", "default:snow") minetest.register_alias("mapgen_snow", "default:snow")
minetest.register_alias("mapgen_ice", "default:ice") minetest.register_alias("mapgen_ice", "default:ice")
minetest.register_alias("mapgen_sandstone", "default:sandstone")
-- Flora
minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_leaves", "default:leaves")
@ -29,14 +31,11 @@ minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_pine_tree", "default:pine_tree") minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
minetest.register_alias("mapgen_pine_needles", "default:pine_needles") minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
-- Dungeons
minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block")
-- --
@ -909,6 +908,8 @@ function default.register_biomes(upper_limit)
node_river_water = "default:ice", node_river_water = "default:ice",
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:ice",
node_dungeon_stair = "stairs:stair_ice",
y_max = upper_limit, y_max = upper_limit,
y_min = -8, y_min = -8,
heat_point = 0, heat_point = 0,
@ -925,6 +926,9 @@ function default.register_biomes(upper_limit)
node_water_top = "default:ice", node_water_top = "default:ice",
depth_water_top = 10, depth_water_top = 10,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -9, y_max = -9,
y_min = -255, y_min = -255,
heat_point = 0, heat_point = 0,
@ -934,6 +938,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "icesheet_under", name = "icesheet_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 0, heat_point = 0,
@ -947,6 +954,9 @@ function default.register_biomes(upper_limit)
node_dust = "default:snow", node_dust = "default:snow",
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 47, y_min = 47,
heat_point = 0, heat_point = 0,
@ -961,6 +971,9 @@ function default.register_biomes(upper_limit)
depth_filler = 1, depth_filler = 1,
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 4, vertical_blend = 4,
y_max = 46, y_max = 46,
y_min = 2, y_min = 2,
@ -976,6 +989,9 @@ function default.register_biomes(upper_limit)
depth_filler = 2, depth_filler = 2,
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 1, y_max = 1,
y_min = -3, y_min = -3,
@ -992,6 +1008,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:gravel", node_riverbed = "default:gravel",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = -4, y_max = -4,
y_min = -255, y_min = -255,
@ -1002,6 +1021,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "tundra_under", name = "tundra_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 0, heat_point = 0,
@ -1019,6 +1041,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 4, y_min = 4,
heat_point = 25, heat_point = 25,
@ -1035,6 +1060,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
@ -1045,6 +1073,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "taiga_under", name = "taiga_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 25, heat_point = 25,
@ -1062,6 +1093,9 @@ function default.register_biomes(upper_limit)
depth_filler = 1, depth_filler = 1,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 4, y_min = 4,
heat_point = 20, heat_point = 20,
@ -1078,6 +1112,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
@ -1088,6 +1125,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "snowy_grassland_under", name = "snowy_grassland_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 20, heat_point = 20,
@ -1104,6 +1144,9 @@ function default.register_biomes(upper_limit)
depth_filler = 1, depth_filler = 1,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 6, y_min = 6,
heat_point = 50, heat_point = 50,
@ -1118,6 +1161,9 @@ function default.register_biomes(upper_limit)
depth_filler = 2, depth_filler = 2,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 5, y_max = 5,
y_min = 4, y_min = 4,
@ -1134,6 +1180,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
heat_point = 50, heat_point = 50,
@ -1143,6 +1192,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "grassland_under", name = "grassland_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 50, heat_point = 50,
@ -1159,6 +1211,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 6, y_min = 6,
heat_point = 45, heat_point = 45,
@ -1173,6 +1228,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 5, y_max = 5,
y_min = 4, y_min = 4,
@ -1189,6 +1247,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
heat_point = 45, heat_point = 45,
@ -1198,6 +1259,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "coniferous_forest_under", name = "coniferous_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 45, heat_point = 45,
@ -1214,6 +1278,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 1, y_min = 1,
heat_point = 60, heat_point = 60,
@ -1228,6 +1295,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0, y_max = 0,
y_min = -1, y_min = -1,
heat_point = 60, heat_point = 60,
@ -1243,6 +1313,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = -2, y_max = -2,
y_min = -255, y_min = -255,
@ -1253,6 +1326,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "deciduous_forest_under", name = "deciduous_forest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 60, heat_point = 60,
@ -1270,6 +1346,8 @@ function default.register_biomes(upper_limit)
node_stone = "default:desert_stone", node_stone = "default:desert_stone",
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone",
y_max = upper_limit, y_max = upper_limit,
y_min = 4, y_min = 4,
heat_point = 92, heat_point = 92,
@ -1286,6 +1364,8 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone",
vertical_blend = 1, vertical_blend = 1,
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
@ -1296,6 +1376,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "desert_under", name = "desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 92, heat_point = 92,
@ -1313,6 +1396,8 @@ function default.register_biomes(upper_limit)
node_stone = "default:sandstone", node_stone = "default:sandstone",
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone_block",
y_max = upper_limit, y_max = upper_limit,
y_min = 4, y_min = 4,
heat_point = 60, heat_point = 60,
@ -1329,6 +1414,8 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:sandstonebrick",
node_dungeon_stair = "stairs:stair_sandstone_block",
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
heat_point = 60, heat_point = 60,
@ -1338,6 +1425,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "sandstone_desert_under", name = "sandstone_desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 60, heat_point = 60,
@ -1354,6 +1444,9 @@ function default.register_biomes(upper_limit)
depth_filler = 1, depth_filler = 1,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 4, y_min = 4,
heat_point = 40, heat_point = 40,
@ -1369,6 +1462,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = 3, y_max = 3,
y_min = -255, y_min = -255,
@ -1379,6 +1475,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "cold_desert_under", name = "cold_desert_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 40, heat_point = 40,
@ -1395,6 +1494,9 @@ function default.register_biomes(upper_limit)
depth_filler = 1, depth_filler = 1,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 1, y_min = 1,
heat_point = 89, heat_point = 89,
@ -1409,6 +1511,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0, y_max = 0,
y_min = -1, y_min = -1,
heat_point = 89, heat_point = 89,
@ -1424,6 +1529,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = -2, y_max = -2,
y_min = -255, y_min = -255,
@ -1434,6 +1542,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "savanna_under", name = "savanna_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 89, heat_point = 89,
@ -1450,6 +1561,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = upper_limit, y_max = upper_limit,
y_min = 1, y_min = 1,
heat_point = 86, heat_point = 86,
@ -1464,6 +1578,9 @@ function default.register_biomes(upper_limit)
depth_filler = 3, depth_filler = 3,
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0, y_max = 0,
y_min = -1, y_min = -1,
heat_point = 86, heat_point = 86,
@ -1479,6 +1596,9 @@ function default.register_biomes(upper_limit)
node_riverbed = "default:sand", node_riverbed = "default:sand",
depth_riverbed = 2, depth_riverbed = 2,
node_cave_liquid = "default:water_source", node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1, vertical_blend = 1,
y_max = -2, y_max = -2,
y_min = -255, y_min = -255,
@ -1489,6 +1609,9 @@ function default.register_biomes(upper_limit)
minetest.register_biome({ minetest.register_biome({
name = "rainforest_under", name = "rainforest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"}, node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256, y_max = -256,
y_min = -31000, y_min = -31000,
heat_point = 86, heat_point = 86,
@ -1509,6 +1632,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
depth_top = 1, depth_top = 1,
node_filler = "default:dirt", node_filler = "default:dirt",
depth_filler = 1, depth_filler = 1,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 31000,
y_min = floatland_level + 2, y_min = floatland_level + 2,
heat_point = 50, heat_point = 50,
@ -1521,6 +1647,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
depth_top = 1, depth_top = 1,
node_filler = "default:dirt", node_filler = "default:dirt",
depth_filler = 3, depth_filler = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000, y_max = 31000,
y_min = floatland_level + 2, y_min = floatland_level + 2,
heat_point = 50, heat_point = 50,
@ -1533,6 +1662,9 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
depth_top = 1, depth_top = 1,
node_filler = "default:sand", node_filler = "default:sand",
depth_filler = 3, depth_filler = 3,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = floatland_level + 1, y_max = floatland_level + 1,
y_min = shadow_limit, y_min = shadow_limit,
heat_point = 50, heat_point = 50,