diff --git a/mods/farming/api.lua b/mods/farming/api.lua index cd1e67f1..725cbc47 100644 --- a/mods/farming/api.lua +++ b/mods/farming/api.lua @@ -50,7 +50,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) return end - -- turn the node into soil, wear out item and play sound + -- turn the node into soil and play sound minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) minetest.sound_play("default_dig_crumbly", { pos = pt.under, @@ -58,7 +58,13 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) }) if not minetest.setting_getbool("creative_mode") then + -- wear tool + local wdef = itemstack:get_definition() itemstack:add_wear(65535/(uses-1)) + -- tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end end return itemstack end @@ -94,6 +100,7 @@ farming.register_hoe = function(name, def) return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) end, groups = def.groups, + sound = {breaks = "default_tool_breaks"}, }) -- Register its recipe if def.material == nil then diff --git a/mods/fire/init.lua b/mods/fire/init.lua index 6f14d727..0dbd7c3e 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -86,13 +86,14 @@ minetest.register_node("fire:permanent_flame", { minetest.register_tool("fire:flint_and_steel", { description = "Flint and Steel", inventory_image = "fire_flint_steel.png", + sound = {breaks = "default_tool_breaks"}, + on_use = function(itemstack, user, pointed_thing) local pt = pointed_thing minetest.sound_play( "fire_flint_and_steel", - {pos = pt.above, gain = 0.6, max_hear_distance = 8} + {pos = pt.above, gain = 0.5, max_hear_distance = 8} ) - itemstack:add_wear(1000) if pt.type == "node" then local node_under = minetest.get_node(pt.under).name local nodedef = minetest.registered_nodes[node_under] @@ -112,6 +113,13 @@ minetest.register_tool("fire:flint_and_steel", { end end if not minetest.setting_getbool("creative_mode") then + -- wear tool + local wdef = itemstack:get_definition() + itemstack:add_wear(1000) + -- tool break sound + if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then + minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + end return itemstack end end