mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-22 15:00:18 +01:00
Make cloud parameters deterministic across sessions
This commit is contained in:
parent
c0200b0a01
commit
e9676fa632
@ -76,13 +76,21 @@ local function rangelim(value, lower, upper)
|
|||||||
return math.min(math.max(value, lower), upper)
|
return math.min(math.max(value, lower), upper)
|
||||||
end
|
end
|
||||||
|
|
||||||
local os_time_0 = os.time()
|
local t_offset
|
||||||
local t_offset = math.random(0, 300000)
|
do
|
||||||
|
local meta = minetest.get_mod_storage()
|
||||||
|
if meta:contains("time_offset") then
|
||||||
|
t_offset = meta:get_int("time_offset")
|
||||||
|
else
|
||||||
|
-- Use random offset so not each new world behaves the same.
|
||||||
|
t_offset = math.random(0, 300000)
|
||||||
|
meta:set_int("time_offset", t_offset)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local function update_clouds()
|
local function update_clouds()
|
||||||
-- Time in seconds.
|
-- Adjusted time in seconds
|
||||||
-- Add random time offset to avoid identical behaviour each server session.
|
local time = math.floor(minetest.get_gametime() - t_offset)
|
||||||
local time = os.difftime(os.time(), os_time_0) - t_offset
|
|
||||||
|
|
||||||
nobj_density = nobj_density or minetest.get_perlin(np_density)
|
nobj_density = nobj_density or minetest.get_perlin(np_density)
|
||||||
nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness)
|
nobj_thickness = nobj_thickness or minetest.get_perlin(np_thickness)
|
||||||
@ -103,10 +111,10 @@ local function update_clouds()
|
|||||||
-- density_max = 0.8 at humid = 50.
|
-- density_max = 0.8 at humid = 50.
|
||||||
-- density_max = 1.35 at humid = 100.
|
-- density_max = 1.35 at humid = 100.
|
||||||
local density_max = 0.8 + ((humid - 50) / 50) * 0.55
|
local density_max = 0.8 + ((humid - 50) / 50) * 0.55
|
||||||
|
-- Range limit density_max to always have occasional
|
||||||
|
-- small scattered clouds at extreme low humidity.
|
||||||
local density = rangelim(density_max, 0.2, 1.0) * n_density
|
local density = rangelim(density_max, 0.2, 1.0) * n_density
|
||||||
player:set_clouds({
|
player:set_clouds({
|
||||||
-- Range limit density_max to always have occasional
|
|
||||||
-- small scattered clouds at extreme low humidity.
|
|
||||||
density = density,
|
density = density,
|
||||||
thickness = math.max(math.floor(
|
thickness = math.max(math.floor(
|
||||||
rangelim(32 * humid / 100, 8, 32) * n_thickness
|
rangelim(32 * humid / 100, 8, 32) * n_thickness
|
||||||
|
Loading…
Reference in New Issue
Block a user