From eafd1ebc438e3a6e8e9bf60785168410a78ab50e Mon Sep 17 00:00:00 2001 From: Auke Kok Date: Fri, 18 Mar 2016 23:07:15 -0700 Subject: [PATCH] TNT particles: use drops list smartly The drops list already has quantities, so let's just select the one with the highest quantity from it, and use that as tile. Fallback tile will therefore only be used if explosion happens in air. Oh well. --- mods/tnt/init.lua | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index f34ad13b..289797ce 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -138,7 +138,7 @@ local function entity_physics(pos, radius) end end -local function add_effects(pos, radius) +local function add_effects(pos, radius, drops) minetest.add_particlespawner({ amount = 128, time = 1, @@ -158,14 +158,12 @@ local function add_effects(pos, radius) -- we just dropped some items. Look at the items entities and pick -- one of them to use as texture local texture = "tnt_blast.png" --fallback texture - local objs = minetest.get_objects_inside_radius(pos, 2) - for _, obj in pairs(objs) do - if obj and obj:get_luaentity() then - local def = ItemStack(obj:get_luaentity().itemstring):get_definition() - if def.tiles then - texture = def.tiles[1] - break - end + local most = 0 + for name, stack in pairs(drops) do + local count = stack:get_count() + if count > most then + most = count + texture = minetest.registered_nodes[name].tiles[1] end end @@ -265,7 +263,7 @@ function tnt.boom(pos, def) if not def.disable_drops then eject_drops(drops, pos, def.radius) end - add_effects(pos, def.radius) + add_effects(pos, def.radius, drops) end minetest.register_node("tnt:boom", {