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Default: Add water footstep sounds
Plus one silent sound to break repetition 'default_water_footstep.4.ogg'.
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@ -1350,6 +1350,7 @@ minetest.register_node("default:water_source", {
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("default:water_flowing", {
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@ -1395,6 +1396,7 @@ minetest.register_node("default:water_flowing", {
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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@ -1441,6 +1443,7 @@ minetest.register_node("default:river_water_source", {
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("default:river_water_flowing", {
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@ -1488,6 +1491,7 @@ minetest.register_node("default:river_water_flowing", {
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1,
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not_in_creative_inventory = 1, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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