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Update carts from boost_cart
Better pathfinder algorithm, allows tuning the lag spike compensation. Smoother movement (when it's laggy). Set the player animation to stand on attach. Remove driver when they leave. Only update velocity when it's necessary.
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@ -99,6 +99,16 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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right.z = -dir.x
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end
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local straight_priority = ctrl and dir.y ~= 0
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-- Normal, to disallow rail switching up- & downhill
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if straight_priority then
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cur = self:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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end
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end
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if ctrl then
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if old_switch == 1 then
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left_check = false
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@ -106,14 +116,14 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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right_check = false
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end
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if ctrl.left and left_check then
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cur = carts:check_front_up_down(pos, left, false, railtype)
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cur = self:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = carts:check_front_up_down(pos, right, false, railtype)
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cur = self:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur, 2
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end
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@ -122,9 +132,11 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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end
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-- Normal
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cur = carts:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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if not straight_priority then
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cur = self:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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end
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end
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-- Left, if not already checked
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@ -158,33 +170,37 @@ function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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return {x=0, y=0, z=0}
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end
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function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
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if vector.equals(old_pos, pos_) then
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return true
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end
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function carts:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
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pf_switch, railtype)
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local pos = vector.round(pos_)
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if vector.equals(old_pos, pos) then
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return
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end
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local pf_pos = vector.round(old_pos)
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local pf_dir = vector.new(old_dir)
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distance = math.min(carts.path_distance_max,
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math.floor(distance + 1))
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for i = 1, 3 do
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pf_dir, pf_switch = carts:get_rail_direction(
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pf_pos, pf_dir, ctrl, pf_switch, railtype)
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for i = 1, distance do
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pf_dir, pf_switch = self:get_rail_direction(
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pf_pos, pf_dir, ctrl, pf_switch or 0, railtype)
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if vector.equals(pf_dir, {x=0, y=0, z=0}) then
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-- No way forwards
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return false
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return pf_pos, pf_dir
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end
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pf_pos = vector.add(pf_pos, pf_dir)
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if vector.equals(pf_pos, pos) then
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-- Success! Cart moved on correctly
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return true
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return
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end
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end
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-- Cart not found
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return false
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-- Not found. Put cart to predicted position
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return pf_pos, pf_dir
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end
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function carts:register_rail(name, def_overwrite, railparams)
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