diff --git a/game_api.txt b/game_api.txt index 12cbdfde..a3a7ecea 100644 --- a/game_api.txt +++ b/game_api.txt @@ -1167,9 +1167,9 @@ and also to modify weather effects before they are applied to the player. * Setting this to `false` is only advised if you want to disable the weather effects __permanently__ and for every player. Re-enabling effects later on will work but might conflict with other mods doing the same. Override `weather.on_update` if you want to disable temporarily or need a higher level of control. -* If the `enable_weather` setting is set to `false` in minetest.conf then this function will __not__ do nothing. +* If the `enable_weather` setting is set to `false` in minetest.conf then this function will not do anything. -`weather.on_update(player, overrides)` +`weather.on_update = function(player, overrides)` * Override this function to manipulate weather effects before they are applied to the player. * Calling this function on its own will do nothing. You have to override it in order to modify its behavior. @@ -1179,4 +1179,4 @@ and also to modify weather effects before they are applied to the player. * `overrides.lighting` A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`. * This function is expected to return a table in the same format as `overrides`. When overriding this function, the return value will be applied to the player instead of the original values. - Setting `clouds` or `lighting` to `nil` will __prevent__ that table from getting updated. \ No newline at end of file + Setting `clouds` or `lighting` to `nil` will __prevent__ that table from getting updated.