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Add trapdoor/door model specification
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@ -437,11 +437,19 @@ function doors.register(name, def)
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def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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if def.model then
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def.mesh = def.model .. "_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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def.mesh = def.model .. "_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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else
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def.mesh = "door_a.obj"
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minetest.register_node(":" .. name .. "_a", def)
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def.mesh = "door_b.obj"
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minetest.register_node(":" .. name .. "_b", def)
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end
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doors.registered_doors[name .. "_a"] = true
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doors.registered_doors[name .. "_b"] = true
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@ -460,7 +468,7 @@ doors.register("door_wood", {
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})
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doors.register("door_steel", {
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tiles = {{name = "doors_door_steel.png", backface_culling = true}},
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tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
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description = "Steel Door",
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inventory_image = "doors_item_steel.png",
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protected = true,
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@ -634,10 +642,14 @@ function doors.register_trapdoor(name, def)
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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if def.closed and def.opened then
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def_closed.node_box = def.closed
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else
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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end
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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@ -651,10 +663,14 @@ function doors.register_trapdoor(name, def)
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def.tile_side
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}
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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if def.opened and def.closed then
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def_opened.node_box = def.opened
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else
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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end
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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