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Dungeon loot: Reduce maximum processed rooms to 8
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@ -131,8 +131,8 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
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local rand = PcgRandom(noise3d_integer(noise, poslist[1]))
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local rand = PcgRandom(noise3d_integer(noise, poslist[1]))
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local candidates = {}
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local candidates = {}
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-- process at most 16 rooms to keep runtime of this predictable
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-- process at most 8 rooms to keep runtime of this predictable
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local num_process = math.min(#poslist, 16)
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local num_process = math.min(#poslist, 8)
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for i = 1, num_process do
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for i = 1, num_process do
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local room = find_walls(poslist[i])
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local room = find_walls(poslist[i])
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-- skip small rooms and everything that doesn't at least have 3 walls
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-- skip small rooms and everything that doesn't at least have 3 walls
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