mirror of
https://github.com/minetest/minetest_game.git
synced 2025-01-08 06:30:17 +01:00
fixes as per code review completed (2)
This commit is contained in:
parent
3dad8a530d
commit
eeec7d6be0
@ -85,11 +85,9 @@ e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||
|
||||
Additionally, callbacks can be registered to transfer items into the bones on death:
|
||||
|
||||
`bones.register_dead_player_inv_management(function(player,callback){})`
|
||||
`bones.register_dead_player_inv_management(function(player){})`
|
||||
|
||||
In the above functions the provided callback should be used to add items to the bones inventory:
|
||||
|
||||
`callback(stack)`
|
||||
the registered function is supposed to return with a table of items to be transferred.
|
||||
|
||||
please note that the inventory these items were taken from still need to be disposed of.
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
local theoretical_max_slots = minetest.settings:get("bones_max_slots") or ( 15 * 10 )
|
||||
local theoretical_max_slots = minetest.settings:get("bones_max_slots") or 15 * 10
|
||||
local dead_player_callbacks={}
|
||||
|
||||
bones = {}
|
||||
@ -21,10 +21,10 @@ end
|
||||
|
||||
local function get_bones_formspec_wh(cols,rows)
|
||||
return
|
||||
"size[" .. cols .. "," .. ( rows + 5 ) .. "]" ..
|
||||
"size[" .. cols .. "," .. (rows + 5) .. "]" ..
|
||||
"list[current_name;main;0,0.3;" .. cols .. "," .. rows .. ";]" ..
|
||||
"list[current_player;main;" .. ( ( cols - 8 ) / 2 ) .. "," .. rows .. ".85;8,1;]" ..
|
||||
"list[current_player;main;".. ( ( cols - 8 ) / 2 ) .. "," .. ( rows + 2 ) .. ".08;8,3;8]" ..
|
||||
"list[current_player;main;" .. ((cols - 8) / 2) .. "," .. rows .. ".85;8,1;]" ..
|
||||
"list[current_player;main;".. ((cols - 8) / 2) .. "," .. (rows + 2) .. ".08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
@ -37,10 +37,10 @@ local function get_bones_formspec_for_size(numitems)
|
||||
end
|
||||
--if we're over 4*8, but below 4*15 we make it 4 rows and adjust the column count to make everything fit
|
||||
if numitems <= 4 * 15 then
|
||||
return get_bones_formspec_wh( math.floor ( ( numitems + 3 ) / 4 ), 4)
|
||||
return get_bones_formspec_wh(math.floor((numitems + 3) / 4), 4)
|
||||
end
|
||||
--if we're over 4*15 we'll make 15 columns and adjust the row count to make everything fit
|
||||
return get_bones_formspec_wh(15, math.floor ( ( numitems + 14 ) / 15 ) )
|
||||
return get_bones_formspec_wh(15, math.floor ((numitems + 14) / 15))
|
||||
end
|
||||
|
||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
@ -203,71 +203,39 @@ end
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
--functions registered this way won't becalled if bones_mode is keep
|
||||
--functions registered this way won't be called if bones_mode is keep
|
||||
function bones.register_dead_player_inv_management(func)
|
||||
table.insert(dead_player_callbacks, func)
|
||||
end
|
||||
|
||||
local function transfer_stack_to_bones(stk,current_dead_player)
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if ( current_dead_player.bones_mode == "bones" ) and
|
||||
( current_dead_player.bones_pos == nil ) then
|
||||
current_dead_player.bones_pos = current_dead_player.player_pos
|
||||
local air
|
||||
if may_replace(current_dead_player.bones_pos, current_dead_player.player) then
|
||||
air = current_dead_player.bones_pos
|
||||
else
|
||||
air = minetest.find_node_near(current_dead_player.bones_pos, 1, {"air"})
|
||||
end
|
||||
|
||||
if air and not minetest.is_protected(air, current_dead_player.player_name) then
|
||||
current_dead_player.bones_pos = air
|
||||
local param2 = minetest.dir_to_facedir(current_dead_player.player:get_look_dir())
|
||||
minetest.set_node(current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
|
||||
local meta = minetest.get_meta(current_dead_player.bones_pos)
|
||||
current_dead_player.bones_inv = meta:get_inventory()
|
||||
--make it so big that anything reasonable will for sure fit inside
|
||||
current_dead_player.bones_inv:set_size("main", theoretical_max_slots)
|
||||
else
|
||||
current_dead_player.bones_mode = "drop"
|
||||
current_dead_player.bones_pos = nil
|
||||
end
|
||||
end
|
||||
|
||||
if ( current_dead_player.bones_mode == "bones" ) and
|
||||
( current_dead_player.bones_inv:room_for_item("main", stk) ) then
|
||||
current_dead_player.bones_inv:add_item("main", stk)
|
||||
else
|
||||
drop(current_dead_player.player_pos, stk)
|
||||
current_dead_player.dropped=true
|
||||
end
|
||||
end
|
||||
|
||||
local function player_dies_transfer_inventory(player,transfer_stack)
|
||||
local function player_dies_transfer_inventory(player)
|
||||
local result = {}
|
||||
local player_inv = player:get_inventory()
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
transfer_stack(stack)
|
||||
table.insert(result, player_inv:get_stack(list_name, i))
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
bones.register_dead_player_inv_management(player_dies_transfer_inventory)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local pos = vector.round(player:get_pos())
|
||||
local player_pos = vector.round(player:get_pos())
|
||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||
bones_mode = "bones"
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
local current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil,
|
||||
bones_mode=bones_mode, player_pos=pos, dropped=false}
|
||||
local bones_inv = nil
|
||||
local bones_pos = nil
|
||||
local dropped = false
|
||||
local bones_meta = nil
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
local pos_string = minetest.pos_to_string(player_pos)
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
||||
@ -279,73 +247,99 @@ minetest.register_on_dieplayer(function(player)
|
||||
return
|
||||
end
|
||||
|
||||
local callback=function(stk)
|
||||
transfer_stack_to_bones(stk,current_dead_player)
|
||||
end
|
||||
for _, fun in ipairs(dead_player_callbacks) do
|
||||
local items = fun(player)
|
||||
for _, item in ipairs(items) do
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and bones_pos == nil then
|
||||
bones_pos = player_pos
|
||||
local air
|
||||
if may_replace(bones_pos, player) then
|
||||
air = bones_pos
|
||||
else
|
||||
air = minetest.find_node_near(bones_pos, 1, {"air"})
|
||||
end
|
||||
|
||||
for i=1,#dead_player_callbacks do
|
||||
local fun=dead_player_callbacks[i]
|
||||
fun(player,callback)
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
bones_pos = air
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(bones_pos, {name = "bones:bones", param2 = param2})
|
||||
bones_meta = minetest.get_meta(bones_pos)
|
||||
bones_inv = bones_meta:get_inventory()
|
||||
--make it so big that anything reasonable will for sure fit inside
|
||||
bones_inv:set_size("main", theoretical_max_slots)
|
||||
else
|
||||
bones_mode = "drop"
|
||||
bones_pos = nil
|
||||
end
|
||||
end
|
||||
|
||||
if bones_mode == "bones" and bones_inv:room_for_item("main", item) then
|
||||
bones_inv:add_item("main", item)
|
||||
else
|
||||
drop(player_pos, item)
|
||||
dropped=true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local bones_conclusion
|
||||
local public_conclusion
|
||||
|
||||
if not ( current_dead_player.bones_pos ) then
|
||||
drop(current_dead_player.player_pos, ItemStack("bones:bones"))
|
||||
if not ( current_dead_player.dropped ) then
|
||||
bones_conclusion="No bones placed"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
if not bones_pos then
|
||||
drop(player_pos, ItemStack("bones:bones"))
|
||||
if not dropped then
|
||||
bones_conclusion = "No bones placed"
|
||||
public_conclusion = S("@1 died at @2.", player_name, pos_string)
|
||||
else
|
||||
bones_conclusion="Inventory dropped"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
bones_conclusion = "Inventory dropped"
|
||||
public_conclusion = S("@1 died at @2, and dropped their inventory.", player_name, pos_string)
|
||||
end
|
||||
else
|
||||
if not ( current_dead_player.dropped ) then
|
||||
bones_conclusion="Bones placed"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
if not dropped then
|
||||
bones_conclusion = "Bones placed"
|
||||
public_conclusion = S("@1 died at @2, and bones were placed.", player_name, pos_string)
|
||||
else
|
||||
bones_conclusion="Inventory partially dropped"
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and partially dropped their inventory.", player_name, pos_string, public_conclusion))
|
||||
end
|
||||
bones_conclusion = "Inventory partially dropped"
|
||||
public_conclusion = S("@1 died at @2, and partially dropped their inventory.", player_name, pos_string)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". " .. bones_conclusion)
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, public_conclusion)
|
||||
end
|
||||
|
||||
local inv = current_dead_player.bones_inv
|
||||
local inv_size = theoretical_max_slots
|
||||
if inv then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string .. ". " .. bones_conclusion)
|
||||
|
||||
if bones_inv then
|
||||
local inv_size = theoretical_max_slots
|
||||
for i = 1, theoretical_max_slots do
|
||||
local stack = inv:get_stack("main", i)
|
||||
local stack = bones_inv:get_stack("main", i)
|
||||
if stack:get_count() == 0 then
|
||||
inv_size = i - 1
|
||||
break
|
||||
end
|
||||
end
|
||||
local meta = minetest.get_meta(current_dead_player.bones_pos)
|
||||
meta:set_string("formspec", get_bones_formspec_for_size(inv_size))
|
||||
meta:set_string("owner", player_name)
|
||||
if inv_size <= 4 * 8 then
|
||||
bones_inv:set_size("main", 4 * 8)
|
||||
else
|
||||
bones_inv:set_size("main", inv_size)
|
||||
end
|
||||
bones_meta:set_string("formspec", get_bones_formspec_for_size(inv_size))
|
||||
bones_meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
bones_meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(bones_pos, player_name) then
|
||||
bones_meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
bones_meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
minetest.get_node_timer(bones_pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
bones_meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user