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mirror of https://github.com/minetest/minetest_game.git synced 2025-06-29 13:20:25 +02:00

Fix some farming stuff

This commit is contained in:
BlockMen
2014-08-21 12:45:14 +02:00
parent a1aee9a68f
commit ef1f66a64e
2 changed files with 74 additions and 68 deletions

View File

@ -21,7 +21,7 @@ minetest.register_node("farming:soil", {
tiles = {"farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
@ -35,7 +35,7 @@ minetest.register_node("farming:soil_wet", {
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
drop = "default:dirt",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
sounds = default.node_sound_dirt_defaults(),
soil = {
base = "default:dirt",
@ -57,7 +57,7 @@ minetest.register_node("farming:desert_sand_soil", {
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
@ -71,7 +71,7 @@ minetest.register_node("farming:desert_sand_soil_wet", {
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
sounds = default.node_sound_sand_defaults(),
soil = {
base = "default:desert_sand",
@ -81,39 +81,48 @@ minetest.register_node("farming:desert_sand_soil_wet", {
})
minetest.register_abm({
nodenames = {"group:soil", "group:wet"},
interval = 5,
chance = 10,
nodenames = {"group:field"},
interval = 15,
chance = 4,
action = function(pos, node)
pos.y = pos.y+1
local nn = minetest.get_node(pos).name
node = minetest.registered_nodes[node.name]
pos.y = pos.y-1
if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
local n_def = minetest.registered_nodes[node.name] or nil
local wet = n_def.soil.wet or nil
local base = n_def.soil.base or nil
local dry = n_def.soil.dry or nil
if not n_def or not n_def.soil or not wet or not base or not dry then
return
end
pos.y = pos.y + 1
local nn = minetest.get_node_or_nil(pos)
if not nn or not nn.name then
return
end
local nn_def = minetest.registered_nodes[nn.name] or nil
pos.y = pos.y - 1
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
minetest.set_node(pos, {name = node.soil.base})
if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
minetest.set_node(pos, {name = base})
return
end
-- check if there is water nearby
if minetest.find_node_near(pos, 3, {"group:water"}) then
local wet_lvl = minetest.get_item_group(node.name, "wet")
-- if it is dry soil and not base node, turn it into wet soil
if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
minetest.set_node(pos, {name = node.soil.wet})
if wet_lvl == 0 then
minetest.set_node(pos, {name = wet})
end
else
-- turn it back into base if it is already dry
if minetest.get_item_group(node.name, "wet") == 0 then
if wet_lvl == 0 then
-- only turn it back if there is no plant/seed on top of it
if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
minetest.set_node(pos, {name = node.soil.base})
if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
minetest.set_node(pos, {name = base})
end
-- if its wet turn it back into dry soil
elseif minetest.get_item_group(node.name, "wet") == 1 then
minetest.set_node(pos, {name = node.soil.dry})
elseif wet_lvl == 1 then
minetest.set_node(pos, {name = dry})
end
end
end,