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https://github.com/minetest/minetest_game.git
synced 2025-06-29 13:20:25 +02:00
Fix some farming stuff
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@ -21,7 +21,7 @@ minetest.register_node("farming:soil", {
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tiles = {"farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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@ -35,7 +35,7 @@ minetest.register_node("farming:soil_wet", {
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
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sounds = default.node_sound_dirt_defaults(),
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soil = {
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base = "default:dirt",
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@ -57,7 +57,7 @@ minetest.register_node("farming:desert_sand_soil", {
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drop = "default:desert_sand",
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tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
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groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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@ -71,7 +71,7 @@ minetest.register_node("farming:desert_sand_soil_wet", {
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drop = "default:desert_sand",
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tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
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groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
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sounds = default.node_sound_sand_defaults(),
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soil = {
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base = "default:desert_sand",
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@ -81,39 +81,48 @@ minetest.register_node("farming:desert_sand_soil_wet", {
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})
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minetest.register_abm({
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nodenames = {"group:soil", "group:wet"},
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interval = 5,
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chance = 10,
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nodenames = {"group:field"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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pos.y = pos.y+1
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local nn = minetest.get_node(pos).name
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node = minetest.registered_nodes[node.name]
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pos.y = pos.y-1
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if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
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local n_def = minetest.registered_nodes[node.name] or nil
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local wet = n_def.soil.wet or nil
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local base = n_def.soil.base or nil
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local dry = n_def.soil.dry or nil
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if not n_def or not n_def.soil or not wet or not base or not dry then
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return
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end
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pos.y = pos.y + 1
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local nn = minetest.get_node_or_nil(pos)
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if not nn or not nn.name then
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return
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end
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local nn_def = minetest.registered_nodes[nn.name] or nil
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pos.y = pos.y - 1
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
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minetest.set_node(pos, {name = node.soil.base})
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if nn_def and nn_def.walkable and minetest.get_item_group(nn.name, "plant") == 0 then
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minetest.set_node(pos, {name = base})
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return
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end
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-- check if there is water nearby
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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local wet_lvl = minetest.get_item_group(node.name, "wet")
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-- if it is dry soil and not base node, turn it into wet soil
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if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
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minetest.set_node(pos, {name = node.soil.wet})
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if wet_lvl == 0 then
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minetest.set_node(pos, {name = wet})
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end
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else
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-- turn it back into base if it is already dry
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if minetest.get_item_group(node.name, "wet") == 0 then
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if wet_lvl == 0 then
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-- only turn it back if there is no plant/seed on top of it
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if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
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minetest.set_node(pos, {name = node.soil.base})
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if minetest.get_item_group(nn.name, "plant") == 0 and minetest.get_item_group(nn.name, "seed") == 0 then
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minetest.set_node(pos, {name = base})
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end
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-- if its wet turn it back into dry soil
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elseif minetest.get_item_group(node.name, "wet") == 1 then
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minetest.set_node(pos, {name = node.soil.dry})
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elseif wet_lvl == 1 then
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minetest.set_node(pos, {name = dry})
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end
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end
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end,
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