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fire: Document flammable group, a little code cleanup
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@ -362,6 +362,8 @@ The farming API allows you to easily register plants and hoes.
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Fire API
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Fire API
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--------
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--------
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Add group flammable when registering a node to make fire seek for it.
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Add it to an item to make it burn up when dropped in lava or fire.
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New node def property:
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New node def property:
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`on_burn(pos)`
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`on_burn(pos)`
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@ -320,7 +320,7 @@ if fire_enabled then
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interval = 7,
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interval = 7,
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chance = 12,
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chance = 12,
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catch_up = false,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos)
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local p = minetest.find_node_near(pos, 1, {"air"})
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local p = minetest.find_node_near(pos, 1, {"air"})
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if p then
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if p then
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minetest.set_node(p, {name = "fire:basic_flame"})
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minetest.set_node(p, {name = "fire:basic_flame"})
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@ -337,17 +337,18 @@ if fire_enabled then
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interval = 5,
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interval = 5,
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chance = 18,
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chance = 18,
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catch_up = false,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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action = function(pos)
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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if p then
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if not p then
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local flammable_node = minetest.get_node(p)
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return
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local def = minetest.registered_nodes[flammable_node.name]
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end
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if def.on_burn then
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local flammable_node = minetest.get_node(p)
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def.on_burn(p)
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local def = minetest.registered_nodes[flammable_node.name]
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else
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if def.on_burn then
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minetest.remove_node(p)
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def.on_burn(p)
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minetest.check_for_falling(p)
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else
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end
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minetest.remove_node(p)
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minetest.check_for_falling(p)
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end
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end
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end,
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end,
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})
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})
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