Player model: Fix an issue with leg UV's being flipped incorrectly on the front and back of the legs

This commit is contained in:
MirceaKitsune 2013-01-24 22:49:59 +02:00
parent 67fa74ac01
commit f25b65991a
2 changed files with 150 additions and 150 deletions

Binary file not shown.

View File

@ -627,18 +627,18 @@ Frame Root {
0.125000; 0.000000;,
0.250000; 0.000000;,
0.250000; 0.250000;,
0.250000; 1.000000;,
0.187500; 1.000000;,
0.187500; 0.625000;,
0.250000; 1.000000;,
0.250000; 0.625000;,
0.062500; 0.625000;,
0.062500; 1.000000;,
0.125000; 1.000000;,
0.187500; 0.625000;,
0.125000; 0.625000;,
0.125000; 1.000000;,
0.062500; 1.000000;,
0.062500; 0.625000;,
0.062500; 1.000000;,
0.125000; 1.000000;,
0.125000; 0.625000;,
0.062500; 0.625000;,
0.750000; 0.500000;,
0.812500; 0.500000;,
0.812500; 0.625000;,
@ -647,10 +647,10 @@ Frame Root {
0.750000; 0.500000;,
0.750000; 0.625000;,
0.687500; 0.625000;,
0.187500; 0.625000;,
0.187500; 1.000000;,
0.250000; 1.000000;,
0.250000; 0.625000;,
0.250000; 1.000000;,
0.187500; 1.000000;,
0.187500; 0.625000;,
0.187500; 1.000000;,
0.125000; 1.000000;,
0.125000; 0.625000;,
@ -741,118 +741,6 @@ Frame Root {
3;
6;
}
SkinWeights {
"Armature_Leg_Right";
24;
20,
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1.000000,-0.000000,-0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
-1.000000, 6.750001,-0.000001, 1.000000;;
} //End of Armature_Leg_Right Skin Weights
SkinWeights {
"Armature_Leg_Left";
24;
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1.000000,-0.000000,-0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
1.000000, 6.750001,-0.000001, 1.000000;;
} //End of Armature_Leg_Left Skin Weights
SkinWeights {
"Armature_Body";
24;
@ -1014,32 +902,32 @@ Frame Root {
-0.000000,-13.500000,-0.000002, 1.000000;;
} //End of Armature_Head Skin Weights
SkinWeights {
"Armature_Arm_Left";
"Armature_Leg_Left";
24;
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@ -1064,11 +952,11 @@ Frame Root {
1.000000,
1.000000,
1.000000;
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0.027450,-0.000000, 0.999623, 0.000000,
-0.143886,-0.989587, 0.003951, 0.000000,
3.920884,13.071540,-0.107668, 1.000000;;
} //End of Armature_Arm_Left Skin Weights
1.000000,-0.000000,-0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
1.000000, 6.750001,-0.000001, 1.000000;;
} //End of Armature_Leg_Left Skin Weights
SkinWeights {
"Armature_Arm_Right";
24;
@ -1125,6 +1013,118 @@ Frame Root {
0.143886,-0.989587, 0.003951, 0.000000,
-3.920884,13.071540,-0.107668, 1.000000;;
} //End of Armature_Arm_Right Skin Weights
SkinWeights {
"Armature_Arm_Left";
24;
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-0.143886,-0.989587, 0.003951, 0.000000,
3.920884,13.071540,-0.107668, 1.000000;;
} //End of Armature_Arm_Left Skin Weights
SkinWeights {
"Armature_Leg_Right";
24;
20,
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0.000000, 0.000000, 1.000000, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
-1.000000, 6.750001,-0.000001, 1.000000;;
} //End of Armature_Leg_Right Skin Weights
} //End of Cube_001 Mesh
} //End of Player
} //End of Armature