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Merge branch 'master' into customdoormodel
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17
game_api.txt
17
game_api.txt
@ -281,7 +281,7 @@ The mod that places chests with loot in dungeons provides an API to register add
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name = "item:name",
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chance = 0.5,
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-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
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-- due to an extra step in the selection process, 0.5 does not(!) mean that
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-- Due to an extra step in the selection process, 0.5 does not(!) mean that
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-- on average every second chest will have this item
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count = {1, 4},
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-- ^ table with minimum and maximum amounts of this item
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@ -291,7 +291,8 @@ The mod that places chests with loot in dungeons provides an API to register add
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-- optional, defaults to no height restrictions
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types = {"desert"},
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-- ^ table with types of dungeons this item can be found in
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-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
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-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
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-- "desert" and "ice"
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-- optional, defaults to no type restrictions
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@ -363,6 +364,8 @@ The farming API allows you to easily register plants and hoes.
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{
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description = "", -- Description of seed item
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harvest_description = "", -- Description of harvest item
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-- (optional, derived automatically if not provided)
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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@ -730,27 +733,29 @@ delivered with Minetest Game, to keep them compatible with other mods.
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
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* Registers an inner corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the stair's definition
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* `description`: Used for the description field in the stair's definition with "Inner" prepended
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
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`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
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* Registers an outer corner stair
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* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
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* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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* `groups`: See [Known damage and digging time defining groups]
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* `images`: See [Tile definition]
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* `description`: Used for the description field in the stair's definition
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* `description`: Used for the description field in the stair's definition with "Outer" prepended
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* `sounds`: See [#Default sounds]
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* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
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* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
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`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
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