diff --git a/game_api.txt b/game_api.txt index e46ea6bd..4ba36491 100644 --- a/game_api.txt +++ b/game_api.txt @@ -167,11 +167,11 @@ Doors API The doors mod allows modders to register custom doors and trapdoors. -`doors.registered_doors[name] = Door definition` - * Table of registered doors, indexed by door name +`doors.registered_doors[name] = Door definition` + * Table of registered doors, indexed by door name -`doors.registered_trapdoors[name] = Trapdoor definition` - * Table of registered trap doors, indexed by trap door name +`doors.registered_trapdoors[name] = Trapdoor definition` + * Table of registered trap doors, indexed by trap door name `doors.register_door(name, def)` @@ -214,7 +214,7 @@ The doors mod allows modders to register custom doors and trapdoors. * `pos` Position of the door * `node` Node definition * `clicker` Player definition for the player that clicked on the door - + ### Door definition description = "Door description", @@ -232,7 +232,7 @@ The doors mod allows modders to register custom doors and trapdoors. gain_open = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), -- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper use_texture_alpha = "clip", @@ -257,7 +257,7 @@ The doors mod allows modders to register custom doors and trapdoors. gain_open = 0.3, -- optional, defaults to 0.3 gain_close = 0.3, -- optional, defaults to 0.3 protected = false, -- If true, only placer can open the door (locked for others) - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) , + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing), -- function containing the on_rightclick callback use_texture_alpha = "clip", diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 622b6c97..61655a70 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -91,12 +91,7 @@ end local basic_flame_on_construct -- cached value local function destroy(drops, npos, cid, c_air, c_fire, - on_blast_queue, on_construct_queue, - ignore_protection, ignore_on_blast, owner) - if not ignore_protection and minetest.is_protected(npos, owner) then - return cid - end - + on_blast_queue, on_construct_queue, ignore_on_blast) local def = cid_data[cid] if not def then @@ -293,7 +288,6 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne local minp, maxp = vm1:read_from_map(p1, p2) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm1:get_data() - local count = 0 local c_tnt local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_boom = minetest.get_content_id("tnt:boom") @@ -304,9 +298,12 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne else c_tnt = c_tnt_burning -- tnt is not registered if disabled end - -- make sure we still have explosion even when centre node isnt tnt related + + local count if explode_center then count = 1 + else + count = 0 end for z = pos.z - 2, pos.z + 2 do @@ -322,6 +319,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne end end end + count = math.max(1, count) vm1:set_data(data) vm1:write_to_map() @@ -352,10 +350,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then local cid = data[vi] local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} - if cid ~= c_air and cid ~= c_ignore then + if cid ~= c_air and cid ~= c_ignore and (ignore_protection or not minetest.is_protected(p, owner)) then data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, on_construct_queue, - ignore_protection, ignore_on_blast, owner) + ignore_on_blast) end end vi = vi + 1 @@ -363,11 +361,24 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne end end + -- make the center of the explosion flash, if it's safe + local vc = a:index(pos.x, pos.y, pos.z) + local ccid = data[vc] + if ccid == c_air then + data[vc] = c_tnt_boom + end + vm:set_data(data) vm:write_to_map() vm:update_map() vm:update_liquids() + -- make the center of the explosion flash, if it's safe + -- have to set the timer *after* data is written to the map + if ccid == c_air then + minetest.get_node_timer(pos):start(0) + end + -- call check_single_for_falling for everything within 1.5x blast radius for y = -radius * 1.5, radius * 1.5 do for z = -radius * 1.5, radius * 1.5 do @@ -409,9 +420,6 @@ function tnt.boom(pos, def) def.damage_radius = def.damage_radius or def.radius * 2 local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") - if not def.explode_center and def.ignore_protection ~= true then - minetest.set_node(pos, {name = "tnt:boom"}) - end local sound = def.sound or "tnt_explode" minetest.sound_play(sound, {pos = pos, gain = 2.5, max_hear_distance = math.min(def.radius * 20, 128)}, true) @@ -438,6 +446,13 @@ minetest.register_node("tnt:boom", { groups = {dig_immediate = 3, not_in_creative_inventory = 1}, -- unaffected by explosions on_blast = function() end, + on_timer = function(pos, elapsed) + if elapsed > 0 then + minetest.remove_node(pos) + else + return true + end + end, }) minetest.register_node("tnt:gunpowder", {