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Move all common mods back to minetest_game
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49
mods/wool/init.lua
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49
mods/wool/init.lua
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-- minetest/wool/init.lua
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-- Backwards compatibility with jordach's 16-color wool mod
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minetest.register_alias("wool:dark_blue", "wool:blue")
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minetest.register_alias("wool:gold", "wool:yellow")
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local wool = {}
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-- This uses a trick: you can first define the recipes using all of the base
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-- colors, and then some recipes using more specific colors for a few non-base
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-- colors available. When crafting, the last recipes will be checked first.
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wool.dyes = {
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{"white", "White", nil},
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{"grey", "Grey", "basecolor_grey"},
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{"black", "Black", "basecolor_black"},
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{"red", "Red", "basecolor_red"},
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{"yellow", "Yellow", "basecolor_yellow"},
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{"green", "Green", "basecolor_green"},
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{"cyan", "Cyan", "basecolor_cyan"},
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{"blue", "Blue", "basecolor_blue"},
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{"magenta", "Magenta", "basecolor_magenta"},
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{"orange", "Orange", "excolor_orange"},
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{"violet", "Violet", "excolor_violet"},
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{"brown", "Brown", "unicolor_dark_orange"},
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{"pink", "Pink", "unicolor_light_red"},
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{"dark_grey", "Dark Grey", "unicolor_darkgrey"},
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{"dark_green", "Dark Green", "unicolor_dark_green"},
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}
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for _, row in ipairs(wool.dyes) do
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local name = row[1]
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local desc = row[2]
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local craft_color_group = row[3]
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-- Node Definition
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minetest.register_node("wool:"..name, {
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description = desc.." Wool",
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tiles = {"wool_"..name..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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sounds = default.node_sound_defaults(),
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})
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if craft_color_group then
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-- Crafting from dye and white wool
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minetest.register_craft({
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type = "shapeless",
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output = 'wool:'..name,
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recipe = {'group:dye,'..craft_color_group, 'group:wool'},
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})
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end
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end
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