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creative: Override hand after mods loaded... (#2984)

Prevents other mods from overwriting changes
& removes dependence on default.
This commit is contained in:
Jordan Irwin 2023-01-21 00:44:47 -08:00 committed by GitHub
parent 97130f4c1c
commit fdcf458b56
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 29 additions and 28 deletions

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@ -46,6 +46,7 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool -- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1. -- leveldiff and 1.
@ -74,6 +75,7 @@ if minetest.is_creative_enabled("") then
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end)
end end
-- Unlimited node placement -- Unlimited node placement

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@ -1,4 +1,3 @@
name = creative name = creative
description = Minetest Game mod: creative description = Minetest Game mod: creative
depends = sfinv depends = sfinv
optional_depends = default