Zaoqi
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
Konstantin Ilyashenko
7e9a54abaf
Replace Russian translation of Pickaxe ( #2556 )
2020-01-09 19:09:06 +01:00
Lejo
beb0aefa2d
Make can_interact_with_node() check for key group instead of default:key
2020-01-06 21:16:33 +00:00
Thomas--S
1940961d63
Move duplicate recipe from books to default.register_craft_metadata_copy()
...
This allows mods to easily implement the same behaviour, e.g. for letters.
2020-01-04 00:09:58 +00:00
An0n3m0us
6e32287a42
Move crafting, cooking and fuel recipes into corresponding files
2020-01-01 01:38:06 +00:00
Paramat
150122bfe7
Remove Mapgen V7 floatland biome code
...
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
Paramat
c0335e24c9
Convert grass footstep sounds from stereo to mono
2019-12-18 22:31:29 +00:00
Maksim
f176ba4873
Make tool crafting recipes more compact, move to tools.lua
2019-12-16 00:29:33 +00:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
Aresiel
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
OgelGames
0f764bf447
Coral 'on place': Pass node to 'on rightclick', not node name
2019-11-28 02:01:19 +00:00
Kevin Nel
00a8bd521a
Fix popping sound in default_grass_footstep ( #2538 )
2019-11-25 10:50:20 +01:00
Paramat
5b1875ef41
Papyrus: Add to the rainforest swamp biome
...
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
2019-11-15 19:47:14 +00:00
Andrey2470T
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
Paramat
7caa5d36f2
Move hotbar code/textures, and damage sound, from player_api to default
...
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
luk3yx
ef7df329d2
Fix duplicate background in formspec prepend ( #2524 )
2019-10-14 22:53:57 +02:00
Lars Hofhansl
6042e963f7
Increase (ocean) water opacity to 191
2019-10-12 18:35:56 +02:00
Hamlet
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
JDiaz
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
DrHackberry
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
SmallJoker
1c413ede9a
Use background9 for backwards compatibility
2019-10-05 17:55:42 +02:00
Alex Yst
c800398593
Always disable leafdecay for player-placed leaves, even when 'sneaking'
...
Avoids player-placed leaves decaying when building while sneaking, which is common.
2019-09-28 21:10:26 +01:00
Wuzzy
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
Paramat
86a55d3584
Marram grass: Fix noise flags to make 2D noise 'eased' ( #2493 )
...
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
2019-09-21 21:28:09 +01:00
leucome
00f9287075
Leafdecay: Use param2 ~= 1 instead of param2 == 0
2019-09-19 02:13:18 +01:00
An0n3m0us
cbb0529ace
Set fuel percentage to decrease ( #2481 )
2019-09-19 00:36:50 +02:00
sfan5
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
mbartlett21
c42a525ce8
Add option for non-jumpable fences and walls
...
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
sfan5
888383a812
Fix water no longer waving
...
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
sfan5
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
Paul Ouellette
7269711911
Furnace: Improve fuel item replacement support
...
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
coil
3a3f71aa50
Verify object is player before checking privs ( #2448 )
...
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
Paul Ouellette
e5ebb36cd5
Furnace: Fix "output full" infotext
2019-08-11 16:28:02 +02:00
TumeniNodes
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
Paramat
6716fc74ec
Add patches of bare 'dry dirt' to savanna
...
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
TumeniNodes
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
Paramat
d16612c1cb
Add new, longer 'default_grass_side' texture
...
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
sfan5
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
sfan5
37710866f0
Switch dungeon type detection to biome name
...
see #2400 , also removed a now unused alias
2019-07-16 22:26:35 +02:00
TumeniNodes
bfb84da39c
Add new 'default_grass' texture
2019-07-15 17:43:05 +01:00
Paramat
3bca295da8
New lighter, greyer permafrost texture
2019-07-13 23:35:25 +01:00
SmallJoker
95aaec6670
Allow opening chests when wielding corals
...
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
luk3yx
3d530e0c25
intersects_protection(): Fix compatibility code
2019-07-03 19:10:39 +02:00
Paramat
e7be81242b
Define dungeon nodes in biome definitions ( #2400 )
...
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
rubenwardy
a6a719967a
Use 9-slice background in formspec theme
2019-06-24 00:10:13 +01:00
SmallJoker
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
Paramat
ca7c131133
Large cactus schematic: Don't force-place root node
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This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
An0n3m0us
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
Paramat
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat
f21bab2ff9
Split underground biome to correspond to surface biomes
...
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
HybridDog
0291c6b210
Moss growth ABM: Add inner and outer cobble stairs, simplify code
2019-04-06 21:35:48 +01:00
tenplus1
88d79881b8
Add food groups to blueberries ( #2335 )
2019-03-31 22:20:47 +02:00
Paramat
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
Paramat
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
Paramat
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Auke Kok
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
Paramat
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
Paramat
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paramat
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
Ezhh
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
SmallJoker
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
Paramat
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
SmallJoker
cf0e49fb4a
Chests: Fix crash on empty key metadata
2018-10-18 05:45:35 +01:00
TumeniNodes
f583d90c94
Fence rails: Allow connections to walls
2018-10-11 19:31:35 +01:00
random-geek
ab1a79b13c
Add blueberry bushes
2018-10-09 20:54:22 +01:00
Paramat
24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
...
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
2018-08-22 01:23:00 +01:00
Paramat
f4f90520ec
Add new dirt texture by random-geek
2018-08-21 20:41:26 +01:00
Paramat
20b433881b
New wider apple tree schematic
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Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
Paramat
70c0181b59
Pine bush: Do not force-place needles nodes
2018-08-04 20:26:30 +01:00
Paramat
ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
...
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
Paramat
506eca22bc
Make apple log shorter, to be no longer than appletree trunk
2018-07-24 16:14:52 +01:00
Paramat
57db3f748c
Default: Credit schematics and licence as media
2018-07-14 22:52:12 +01:00
TumeniNodes
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
TumeniNodes
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
SmallJoker
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
Ezhh
e9fbd3d75d
Add longer log schematics
...
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
Paramat
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Paramat
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00