paramat
0914e595c7
Default/mapgen: Add missing spaces
2015-07-01 08:34:25 +01:00
Amaz
7361eb5e05
Add the listring functionality c977fbd928
2015-06-23 19:17:57 +02:00
Marcin
44ac020f28
Fix node placing sound being heard on left channel only
2015-06-22 18:33:15 +02:00
paramat
e15fde1624
Fix is_ground_content settings for nodes
...
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux
15ef8b0995
Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book")
2015-06-17 18:33:54 +02:00
tenplus1
8b4a92ef2d
word-wrap book text
...
This change word-wraps text when reading a book.
2015-06-08 16:29:44 +02:00
paramat
f92d49feff
Default/functions: Fix cactus growing by rotation again. Cleanup code
2015-06-08 00:32:40 +01:00
ShadowNinja
64fa8e6be5
Make books writable
2015-06-07 15:57:29 +02:00
paramat
016fa0da40
Default/functions: Fix cacti not growing when rotation is 1-3
2015-06-07 04:39:25 +01:00
paramat
7786f7f8b1
Default/nodes: Match river_water post_effect_colour hue to that of new texture
2015-06-07 04:39:02 +01:00
Calinou
6919d43d02
Remove deprecated ore generation code
2015-06-07 04:38:52 +01:00
Calinou
750f9575af
Improve water post effect color
2015-06-06 14:13:01 +02:00
paramat
40e2b945e3
Default: New obsidian brick texture. Add river water textures
2015-06-02 01:13:34 +01:00
paramat
03b51e8c8f
Default: New sandstone brick texture
2015-05-31 05:55:12 +01:00
Calinou
a4d056e493
Make some common nodes let light pass through
2015-05-14 17:34:17 +02:00
Novatux
23a37e5e79
Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP
2015-05-14 17:33:10 +02:00
Calinou
300b14078f
Give 24 rails per craft instead of 15
2015-05-14 17:28:30 +02:00
Wuzzy
852b337916
Use connect_to_raillike for rail
...
Used value: 2
2015-05-14 10:19:07 +02:00
paramat
dd34dffa45
Default/mapgen: Add sandstone alias for sandstone biome detection
2015-05-12 23:31:38 +01:00
Wuzzy
8bc8dd64c5
Make TNT respect on_blast, implement on_blast for some nodes
...
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat
ab4485f824
Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons
2015-05-12 16:23:09 +02:00
paramat
fa1b4d0d44
Default/nodes: Increase meselamp light level to light_max (14)
2015-05-11 22:50:44 +01:00
paramat
055157d084
Default/mapgen: Make register function selection compatible with future mapgens
2015-05-11 05:37:04 +01:00
HybridDog
fe3c5a7090
allow overriding papyrus and cactus grow functions
...
dont grow cactus on a lying one
use minetest.get_node 2 times less
do a bit what ShadowNinja wrote
add comment
return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat
d0070f2b1a
Default/mapgen: Add dry shrub to mgv6 tundra
2015-04-23 06:28:49 +01:00
paramat
c570f9f494
Default/mapgen: Add alias for river water source
2015-04-19 04:00:46 +01:00
paramat
f8c8047a52
Default: Add river_water nodes
2015-04-19 02:27:06 +01:00
paramat
fe7a982343
Default/nodes: Make water, lava and ice is_ground_content = false
2015-04-06 01:43:17 +01:00
paramat
87468eb6fc
Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus
2015-04-05 01:37:14 +01:00
paramat
4a7a51a46e
Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes
2015-03-30 00:21:47 +01:00
BlockMen
820a97e397
Add Meselamps
...
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
paramat
ccb4b925ed
default/mapgen.lua: Register mgv6 decorations
...
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat
a192f9fc78
default/mapgen.lua: Update biomes for new biome API
...
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ThatGraemeGuy
e604d8d7f3
Remove dupe aliases ( fixes #438 )
2015-02-28 22:49:32 +01:00
Calinou
5a2aab855f
Make some tools dig faster
2015-02-28 22:44:31 +01:00
jp
f86ac2fdff
Optimize textures and model (use *.b3d instead *.x)
2015-02-28 22:33:19 +01:00
paramat
3b526a7276
mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
...
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Craig Davison
a9137e8c21
Fix typo in survival formspec & create legacy file
2015-02-12 22:18:22 +01:00
jeanpatrick.guerrero@gmail.com
5518c277f3
Textures Update
2015-01-25 10:48:42 +01:00
MT-Modder
0755a8fa05
Mossycobble fixes
2015-01-24 20:36:37 +01:00
PilzAdam
3689bdad75
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
2015-01-10 15:47:30 +01:00
PilzAdam
4ce47528e1
Clarify comment in default:grass_1
2015-01-10 15:47:30 +01:00
PilzAdam
2edfb55c29
Restructure default/nodes.lua
2015-01-10 15:47:30 +01:00
PilzAdam
d1e715ebac
Add tree growing functions to game_api.txt
2015-01-10 15:47:30 +01:00
PilzAdam
c654c9fd11
Remove weird constants in default
2015-01-10 15:47:30 +01:00
PilzAdam
2c0f716a13
Remove useless, empty callbacks
2015-01-10 15:47:29 +01:00
paramat
047bfb9ad1
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
2015-01-10 15:32:16 +01:00
Lean Rada
554d15fadb
Change furnace fire icons
2015-01-10 15:16:41 +01:00
PilzAdam
854415fd33
Fix typo in furnace.lua
2014-12-13 12:52:47 +01:00
PilzAdam
99cfe73bbf
Give 4 obsidianbrick for 4 obsidian
2014-12-12 17:15:48 +01:00
paramat
69614dc20d
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
2014-12-12 16:11:42 +01:00
Calinou
75dfcdb1e7
Add 3D signs
2014-12-12 16:10:30 +01:00
ShadowNinja
c332081e81
Add white to the crack texture
...
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog
608e51f16d
Add obsidianbrick
...
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam
2ebd6b3839
Correct node definitons for pine saplings and pine needles
2014-12-07 11:57:37 +01:00
PilzAdam
5a06de184c
Rewrite furnace
...
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam
4ec4672f01
Remove remains of weather
2014-12-06 20:58:03 +01:00
PilzAdam
9ec33f34f1
Set param2 to 1 if player places leaves
2014-12-06 20:36:20 +01:00
PilzAdam
2c2edfad04
Move leafdecay doc to game_api.txt
2014-12-06 20:36:20 +01:00
PilzAdam
20f938e44a
Allow the group book to be placed into bookshelfs
2014-12-06 11:46:04 +01:00
PilzAdam
fd34872de8
Fix possible stacking of books in bookshelf
...
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam
31edc5a9ff
Add all saplings to group sapling
2014-12-03 17:26:01 +01:00
PilzAdam
19bdcb26f6
Add missing groups to pine sapling
2014-12-03 17:26:01 +01:00
Craig Davison
128f0adb24
Fix some undeclared global variables
2014-11-30 18:02:33 +01:00
paramat
6fb072e5ff
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
2014-11-30 17:47:02 +01:00
kilbith
6680a51988
New ladder texture
2014-11-23 11:54:40 +01:00
PenguinDad
3bf3249d71
Fix leaking globals in flowers and default mapgen.lua
...
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat
e71b71c1a9
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
2014-11-16 19:38:04 +01:00
kilbith
c41762d211
New grass(plant) and leaves textures
2014-11-08 22:54:00 +01:00
kilbith
ba8cbbcdbd
Add new ore blocks textures
2014-10-05 08:49:55 +02:00
BlockMen
56cc4191ca
Tweak some textures, new chest texture
2014-10-03 11:29:17 +02:00
BlockMen
6532978a58
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
2014-10-03 11:29:10 +02:00
BlockMen
7f44a49d99
Use new optional framed glasslike drawtype
2014-10-02 11:51:47 +02:00
BlockMen
5047540db2
Make new textures fit existing style
2014-09-27 20:33:17 +02:00
Neuromancer56
9dfaab7f20
Some new textures (natural beauty texturepack)
2014-09-27 20:10:58 +02:00
BlockMen
c4969665e7
Fix dye stuff, fixes #243
2014-09-16 19:40:50 +02:00
ShadowNinja
9670c27161
Clean up treegen code
2014-09-16 18:38:11 +02:00
CraigyDavi
cc2573acdf
Remove API from player.lua
...
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou
49a8ddc822
Make sand and some leaves sounds quieter
2014-08-22 11:52:51 +02:00
BlockMen
11c04e984d
Localize player_attached
2014-08-21 16:49:30 +02:00
Zefram
a8ad9bfc9d
Consistently use group:stick in tool recipes
...
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram
d4c24a30e9
Retain sign text when editing is aborted by <esc>
2014-07-22 13:00:20 +02:00
Novatux
c521cb06bf
Better ingot textures
2014-07-13 19:37:01 +02:00
BlockMen
7ea81f0906
Fix papyurs texture
2014-07-05 16:06:23 +02:00
BlockMen
49ad1c1bf7
Make gui part of default
2014-07-05 16:06:16 +02:00
David Gumberg
e106fd51ca
Compress all textures losslessly using optipng and advpng
2014-07-05 16:06:00 +02:00
BlockMen
18d0bdd2bb
Add boats
2014-07-05 16:03:33 +02:00
HybridDog
d0aa09dd8d
New fence texture
2014-07-05 16:03:14 +02:00
BlockMen
13dfc2c0e9
More new Textures, Clean up a bit
2014-07-05 16:03:06 +02:00
BlockMen
4602bd5999
Remove legacy, move aliases to default
2014-07-05 16:02:01 +02:00
BlockMen
a3e92c4524
New textures
2014-07-05 16:01:53 +02:00
SmallJoker
a32751800c
Add furnace protection, eat some lines of codes
...
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5
16b625d963
Add fancy inventory for bookshelves
2014-07-05 15:57:55 +02:00
arsdragonfly
bb76f17703
Add a inventory to bookshelf, in which books are unstackable
2014-07-05 15:57:45 +02:00
BlockMen
104018d711
Add fancy inventories
2014-07-05 15:57:35 +02:00
paramat
d0a98b5331
Add cuboid wieldhand (Sam II)
2014-07-05 15:56:40 +02:00
marvok
195fec2689
Add mirrored recipes for axes
2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz
b3f4f406c4
Modify default grasses rather than entirely re-defining them
...
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir
9559f695ec
Dig upwards for papyrus and cactus
2014-07-05 15:56:07 +02:00
Sfan5
919c9d152b
Add Desert Cobblestone
2014-07-05 15:55:59 +02:00