Yves Quemener
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
Paramat
e8097c9e87
Creative: Override the hand instead of re-registering
...
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
Paramat
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
...
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
TumeniNodes
4282a93a02
Creative: Add 'default' as optional dependency
...
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
Paramat
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
sfan5
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
bell07
5b1d5819e5
Unify hotbar formspec for sfinv and creative
...
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
rubenwardy
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
Paramat
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
Diego Martínez
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
SmallJoker
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
SmallJoker
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
tenplus1
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
paramat
eec1c5a03b
Settings: Use new settings object
2017-05-24 07:18:26 +01:00
sfan5
b25317fc64
Remove set_inventory_formspec in default, remove delay in sfinv
2017-05-18 09:54:18 +01:00
Dániel Juhász
24559d012e
Creative: Automatic item colorization for creative mode
2017-04-23 23:05:06 +01:00
zaoqi
077316b4cd
Use creative.is_enabled_for for creative mode if possible ( #1558 )
2017-03-29 21:02:26 +02:00
paramat
e86955afae
Creative: Cache creative mode setting
2017-02-01 17:51:35 +00:00
rubenwardy
b06368adf2
Fix node drops not being added to inventory when not in creative mode
2017-01-27 19:48:59 +00:00
rubenwardy
bee5b316a8
Creative: Add creative.is_enabled_for
2017-01-26 17:54:45 +00:00
rubenwardy
0ff09e018d
Add sfinv.get_homepage_name(player)
...
Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
sfan5
04f045158f
Avoid "leaking" creative inventories to other players
2016-11-28 13:43:02 +01:00
paramat
fa17fe31d6
Creative: Re-implement constant hand dig times, add comment
2016-11-28 01:28:24 +00:00
rubenwardy
d42ae715b8
Sfinv: Add sfinv to allow tabs to be added to the inventory
2016-11-27 03:27:12 +00:00
tenplus1
022d22ceca
Creative: Fix missing item bug caused by 'start_i' value
...
This fixes the missing item issue in creative inventory caused by using
1 instead of 0 for 'start_i'.
2016-11-18 05:38:25 +00:00
Rui
5868274b00
Creative: Fix crash when turning on creative in-game
2016-11-07 14:13:10 +00:00
rubenwardy
53179b8d10
Creative: Use element instead of parameter to disable close on enter
2016-10-08 18:02:14 +01:00
paramat
6171fb43f0
Change WTFPL to MIT (part 3)
...
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00
paramat
7d70d25eeb
Licenses: Change WTFPL to MIT (part 2)
...
Add license.txt files.
Update and improve README.txt files.
Corrections to part 1.
2016-09-06 04:45:23 +01:00
paramat
e9d26e2ee3
Licenses: Change WTFPL to MIT (part 1)
...
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
2016-09-05 05:54:33 +01:00
paramat
0664570d22
Creative: Make dig times near-identical for nodes of all levels
...
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
2016-09-03 01:07:49 +01:00
rubenwardy
471d1cf159
Add search on enter press to creative inventory
2016-08-27 21:24:07 +01:00
Tim
30b0a155fb
Stop shadowing upvalues and definitions.
2016-07-15 21:58:49 +01:00
Tim
4473627de0
Remove unused and clean up missused variable-value assignments.
...
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
paramat
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
...
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
red-001
b1e0864cf1
Creative: Reset 'start_i' to 1 when the inventory filter is changed
2016-05-21 03:02:10 +01:00
tenplus1
b36b154257
Creative: Fix inventory crash after toggling creative mode in-game
2016-05-08 00:40:52 +01:00
tenplus1
3976dc6a5b
Creative: Fix '-' glitch in playername
...
Fix the glitch when players use the '-' character in their username
on a server, causing creative inventory to not pass page 2
2016-05-07 02:13:00 +01:00
tenplus1
8ea031ef77
Creative: Add global variable creative.formspec_add
...
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether. Simple solution
that works already for inventory_plus' BACK button
2016-05-07 02:07:55 +01:00
kilbith
9a6cb2d7c8
Creative: Add myself in credits
...
Some people borrowed the creative code for their sub-games with an exclusive attribution to celeron55.
This is frustrating since I've largely rewritten, redesigned and carefully maintained this mod for the last months.
I expect to be credited.
2016-04-04 05:39:29 +01:00
Jean-Patrick Guerrero
1a5f89e750
Creative: Code cleaning + Fix items moving in virtual inventory
2016-03-22 15:45:48 +00:00
Jean-Patrick Guerrero
4c9944b263
Creative: Rename fields with correct naming convention to avoid possible conflicts
2016-02-21 15:31:37 +00:00
Muhammad Rifqi Priyo Susanto
9e54b379c8
Creative: Extend search function to descriptions
2016-02-06 01:24:24 +00:00
Craig Davison
09dbaf7972
Follow naming conventions of textures in creative
2016-02-03 19:33:59 +00:00