Commit Graph

751 Commits

Author SHA1 Message Date
Konstantin Ilyashenko 7e9a54abaf Replace Russian translation of Pickaxe (#2556) 2020-01-09 19:09:06 +01:00
Lejo beb0aefa2d Make can_interact_with_node() check for key group instead of default:key 2020-01-06 21:16:33 +00:00
Thomas--S 1940961d63 Move duplicate recipe from books to default.register_craft_metadata_copy()
This allows mods to easily implement the same behaviour, e.g. for letters.
2020-01-04 00:09:58 +00:00
An0n3m0us 6e32287a42 Move crafting, cooking and fuel recipes into corresponding files 2020-01-01 01:38:06 +00:00
Paramat 150122bfe7
Remove Mapgen V7 floatland biome code
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
Paramat c0335e24c9
Convert grass footstep sounds from stereo to mono 2019-12-18 22:31:29 +00:00
Maksim f176ba4873 Make tool crafting recipes more compact, move to tools.lua 2019-12-16 00:29:33 +00:00
Muhammad Nur Hidayat Yasuyoshi (MNH48) 710605687b Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel 10dce79451 Add Swedish translation 2019-11-30 17:31:29 +01:00
OgelGames 0f764bf447 Coral 'on place': Pass node to 'on rightclick', not node name 2019-11-28 02:01:19 +00:00
Kevin Nel 00a8bd521a Fix popping sound in default_grass_footstep (#2538) 2019-11-25 10:50:20 +01:00
Paramat 5b1875ef41
Papyrus: Add to the rainforest swamp biome
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.

Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
2019-11-15 19:47:14 +00:00
Andrey2470T 6fea665fcc Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Paramat 7caa5d36f2
Move hotbar code/textures, and damage sound, from player_api to default
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
luk3yx ef7df329d2 Fix duplicate background in formspec prepend (#2524) 2019-10-14 22:53:57 +02:00
Lars Hofhansl 6042e963f7 Increase (ocean) water opacity to 191 2019-10-12 18:35:56 +02:00
Hamlet 93a49f082c Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz a00ff24df9 Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry 0f369b43fe French translation (#2514) 2019-10-10 21:18:25 +02:00
SmallJoker 1c413ede9a Use background9 for backwards compatibility 2019-10-05 17:55:42 +02:00
Alex Yst c800398593 Always disable leafdecay for player-placed leaves, even when 'sneaking'
Avoids player-placed leaves decaying when building while sneaking, which is common.
2019-09-28 21:10:26 +01:00
Wuzzy 106c36da33 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
Paramat 86a55d3584
Marram grass: Fix noise flags to make 2D noise 'eased' (#2493)
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
2019-09-21 21:28:09 +01:00
leucome 00f9287075 Leafdecay: Use param2 ~= 1 instead of param2 == 0 2019-09-19 02:13:18 +01:00
An0n3m0us cbb0529ace Set fuel percentage to decrease (#2481) 2019-09-19 00:36:50 +02:00
sfan5 b4c7522248
Fix more translation strings (#2487) 2019-09-18 20:38:27 +02:00
mbartlett21 c42a525ce8 Add option for non-jumpable fences and walls
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
An0n3m0us 1f7ea89cb6 Add missing infotext to nodes (#2477) 2019-09-14 20:30:26 +02:00
sfan5 888383a812 Fix water no longer waving
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
sfan5 e4adb01fbf
Fix and improve translation strings (#2471) 2019-09-12 19:03:10 +02:00
Yves Quemener bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
Paul Ouellette 7269711911 Furnace: Improve fuel item replacement support
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
coil 3a3f71aa50 Verify object is player before checking privs (#2448)
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
Paul Ouellette e5ebb36cd5 Furnace: Fix "output full" infotext 2019-08-11 16:28:02 +02:00
TumeniNodes a5bde8e9ba Default: Use " " instead of ' ' for item names 2019-07-31 00:16:44 +01:00
Paramat 6716fc74ec
Add patches of bare 'dry dirt' to savanna
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
TumeniNodes c32b8adaa3 Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome 2019-07-26 17:50:44 +01:00
Paramat d16612c1cb
Add new, longer 'default_grass_side' texture
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
sfan5 9b226c7045 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
sfan5 37710866f0 Switch dungeon type detection to biome name
see #2400, also removed a now unused alias
2019-07-16 22:26:35 +02:00
TumeniNodes bfb84da39c Add new 'default_grass' texture 2019-07-15 17:43:05 +01:00
Paramat 3bca295da8
New lighter, greyer permafrost texture 2019-07-13 23:35:25 +01:00
SmallJoker 95aaec6670 Allow opening chests when wielding corals
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
luk3yx 3d530e0c25 intersects_protection(): Fix compatibility code 2019-07-03 19:10:39 +02:00
Paramat e7be81242b
Define dungeon nodes in biome definitions (#2400)
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
rubenwardy a6a719967a Use 9-slice background in formspec theme 2019-06-24 00:10:13 +01:00
SmallJoker 0f771a27c3 Allow overriding default.after_place_leaves and default.grow_sapling 2019-06-07 20:35:24 +01:00
Paramat ca7c131133
Large cactus schematic: Don't force-place root node
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
acmgit 61bfac0fa2 Prevent potential crash caused by moss growth ABM 2019-06-02 18:50:20 +01:00
An0n3m0us e19f42d648 Add groups for tools and mushrooms (#2378) 2019-06-01 21:10:30 +02:00
Paramat aee5ba64f9
Make cave liquids biome-determined
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
Paramat f21bab2ff9
Split underground biome to correspond to surface biomes
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
HybridDog 0291c6b210 Moss growth ABM: Add inner and outer cobble stairs, simplify code 2019-04-06 21:35:48 +01:00
tenplus1 88d79881b8 Add food groups to blueberries (#2335) 2019-03-31 22:20:47 +02:00
Paramat dfe6fd6560
Restrict waving liquid shader to normal water 2019-03-27 02:17:32 +00:00
Paramat 196f206d3e
Remove corals.mts credit 2019-02-18 19:57:30 +00:00
Paramat 1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
Auke Kok 6b2887e3bf Limit sign length to 512 (~6 lines of 80 char or so).
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
Paramat 2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
random-geek 6e0e2b8be9 Textures: Update permafrost to new dirt, improve stones, add stones side 2019-02-03 19:14:13 +00:00
Paramat 7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
Paramat 8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
Paramat 6688ddf6d4
Add large cactus seedling
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.

Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.

Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
Paramat ec248d3cb0
Remove now-unused 'puts out fire' group 2018-12-08 04:00:38 +00:00
Ezhh 21f5eaade0
Add plantlike_rooted coral 2018-11-15 00:49:16 +00:00
SmallJoker ad486bc863 New glass, glass stair/slab, and glass door textures 2018-11-02 17:22:54 +00:00
Paramat 58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
SmallJoker cf0e49fb4a Chests: Fix crash on empty key metadata 2018-10-18 05:45:35 +01:00
TumeniNodes f583d90c94 Fence rails: Allow connections to walls 2018-10-11 19:31:35 +01:00
random-geek ab1a79b13c Add blueberry bushes 2018-10-09 20:54:22 +01:00
Paramat 24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
Ezhh e10e0f94d6
Remove cave ice from creative inventory 2018-09-21 18:52:55 +01:00
Paramat 689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL' 2018-08-22 01:23:00 +01:00
Paramat f4f90520ec
Add new dirt texture by random-geek 2018-08-21 20:41:26 +01:00
Paramat 20b433881b
New wider apple tree schematic
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
Paramat 70c0181b59
Pine bush: Do not force-place needles nodes 2018-08-04 20:26:30 +01:00
Paramat ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.

player_api:
Add missing texture and sound credits to README.
Update and add extra license information.

default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
Paramat 506eca22bc
Make apple log shorter, to be no longer than appletree trunk 2018-07-24 16:14:52 +01:00
Paramat 57db3f748c
Default: Credit schematics and licence as media 2018-07-14 22:52:12 +01:00
TumeniNodes 9318c71659 Biomes: Add pine bush to taiga and snowy grassland
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat ef7bd43829
Remove coral air-death ABM 2018-07-10 03:51:41 +01:00
Paramat 513609dcfd
Fence rails: Add fence rail textures
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
TumeniNodes 7e1b07fddd Add fence rails
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
SmallJoker 255031fc91 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Ezhh e9fbd3d75d Add longer log schematics
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
Paramat e74e091e78
Biomes: Make beaches snowy in snowy biomes 2018-06-01 22:39:50 +01:00
Paramat ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node 2018-05-31 03:14:46 +01:00
Paramat b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension 2018-05-19 18:57:01 +01:00
Paramat 64470dc786
Biomes: Add vertical biome blends (#2120)
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh 3d709dfa1d Enable regrowth of apples
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh b52ea3de15
Remove commented lines from biome definitions 2018-04-30 22:14:23 +01:00
Paramat aedd209440
Use stratum ore to add the missing sandstone types
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat bbb88e6387
Rebalance bronze and steel tools, swap ore depths
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat 8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold (#2107)
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
tenplus1 11b3407671 Add food_* groups to default edibles (#2089) 2018-04-04 10:59:15 +02:00
Andrew Ward b0e55c52c8
Add formspec theming, remove sfinv's dependency on default 2018-03-28 18:28:26 +01:00
Ezhh c0557b2c23
Add names for register_decoration 2018-03-18 00:25:16 +00:00
Paramat c2209c120e Add new pine needles texture by Splizard 2018-03-13 20:02:18 +00:00