d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
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Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
513609dcfd
Fence rails: Add fence rail textures
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Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
5c8bd34957
Boats: Properly use 'dtime' for consistent responsiveness
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Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
2018-07-07 21:00:31 +01:00
7e1b07fddd
Add fence rails
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Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
ecea5364f1
Update carts from boost_cart
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Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
59dbeebc2f
Boats: Add cruise mode (boat autoforward)
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Document controls in README.txt.
Optimise 'get yaw' and 'set yaw' code.
2018-07-03 19:52:28 +01:00
876a9ca5d2
Beds: Fix input checking for "Force night skip"
2018-07-03 19:50:16 +01:00
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
0df2753a68
Make hidden fireflies floodable
2018-06-25 21:29:24 +01:00
0ea6065a09
Add butterflies mod
2018-06-25 21:28:39 +01:00
5692c15b4d
Disallow digging a bed if in use
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Use a new table beds.bed_position to check if a bed is in use.
2018-06-19 22:07:01 +01:00
e9fbd3d75d
Add longer log schematics
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These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
abe1b9f559
Spawn mod: Also reposition players on respawn
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To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00
bcf76eab1d
Settings: Add missing settings to settingtypes.txt
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Conf.example: Remove quotes from bones modes. Setting does not work
if quotes are used.
2018-06-04 00:01:56 +01:00
e376d57bd2
Add optional bones messages for player and log
2018-06-02 09:54:45 +02:00
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
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6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
d6a66860af
Prevent divide by zero ( #2106 )
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This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
0.4.17
0.4.17.2
0.4.17.1
2018-05-18 12:50:47 +02:00
6d850f23a5
Flower spread ABM: Optimise
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Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-05-18 12:50:47 +02:00
2c1af0861f
Doors: Avoid crash on nil player in 'can dig door'
2018-05-18 12:50:47 +02:00
d2ae721235
Stairs: unbind table groups ( #2036 )
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Unbind table groups for base block, stairs, slabs.
2018-05-18 12:50:18 +02:00
64470dc786
Biomes: Add vertical biome blends ( #2120 )
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Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
3d709dfa1d
Enable regrowth of apples
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Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
01db55cee5
default:dirt_with_snow: Re-add to soil group
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Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-05-06 20:44:30 +02:00
4ba2b5179e
Furnace: Fix being able to cook items without enough fuel
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This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-05-06 20:44:30 +02:00
a5092c0df6
creative: Add missing tooltips.
2018-05-06 20:44:30 +02:00
575c098bae
Book textures: Reset colour profiles to remove warnings
2018-05-06 20:44:22 +02:00
cddd59b578
Book textures: Replace with more original textures
2018-05-06 20:40:45 +02:00
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
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Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
aedd209440
Use stratum ore to add the missing sandstone types
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Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
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Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
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Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
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Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
8c71f3d826
Prevent divide by zero ( #2106 )
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This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
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Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
da877ccf57
Rename 'subgame' to 'game'
2018-03-13 20:00:29 +00:00
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
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Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00