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mirror of https://github.com/minetest/minetest_game.git synced 2024-11-18 15:50:23 +01:00
Commit Graph

77 Commits

Author SHA1 Message Date
PilzAdam
467e2029e2 Add stonebricks 2013-03-19 17:42:26 +01:00
PilzAdam
9ff8f8038e Add grass 2013-03-18 22:27:15 +01:00
jojoa1997
e82c122822 Add obsidian 2013-03-17 17:31:51 +01:00
PilzAdam
4b9914fdcb Add jungleleaves, junglewood and junglesapling 2013-03-16 21:55:29 +01:00
PilzAdam
67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
Gloop Master
cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam
0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
Iqualfragile
9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
Vanessa Ezekowitz
d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
PilzAdam
91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola
df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
Perttu Ahola
0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola
d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
Perttu Ahola
d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
Perttu Ahola
1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
Perttu Ahola
9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
Perttu Ahola
fcaacdb4ad Fire visualization in furnace menu 2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67 Use new node metadata API for chests and furnaces; use cisoun's textures 2012-06-03 22:51:57 +03:00
Perttu Ahola
5296dc1518 Generate dry shrubs on deserts 2012-04-08 00:09:49 +03:00
Perttu Ahola
befc604af3 Add cactus generation, desert_sand and desert_stone 2012-04-07 15:37:31 +03:00
Perttu Ahola
95f4ccab51 Move map generator stuff around a bit and generate coal and iron deep underground 2012-04-04 15:43:17 +03:00
Perttu Ahola
8fece11cc7 Modify textures, add map generator necessities 2012-03-29 02:27:40 +03:00
Perttu Ahola
f9ab8cd018 Add initial content 2012-03-26 22:50:35 +03:00