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Commit Graph

94 Commits

Author SHA1 Message Date
IFRFSX
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation (#2596) 2020-03-02 21:53:12 +01:00
Louis Royer
1420376e32
Fix french translation of snow block slab 2020-02-08 21:06:17 +00:00
Zaoqi
da39bae50e Add zh_CN translation 2020-01-22 19:09:38 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48)
710605687b Add Malay translation 2019-11-30 17:31:40 +01:00
Aresiel
10dce79451 Add Swedish translation 2019-11-30 17:31:29 +01:00
Andrey2470T
6fea665fcc Add Russian translation (#2525) 2019-10-24 21:54:20 +02:00
Hamlet
93a49f082c Italian translation (#2491) 2019-10-12 14:30:37 +02:00
JDiaz
a00ff24df9 Spanish Translation (#2505) 2019-10-10 21:19:20 +02:00
DrHackberry
0f369b43fe French translation (#2514) 2019-10-10 21:18:25 +02:00
Wuzzy
106c36da33 Add translation templates and German translation 2019-09-22 13:42:40 +02:00
sfan5
e4adb01fbf
Fix and improve translation strings (#2471) 2019-09-12 19:03:10 +02:00
Yves Quemener
bb9279ccb8 Add support for MT 5 game translation (rebasing ) (#2466)
rebased #2368
2019-09-10 19:09:51 +02:00
HybridDog
a2254bd0af Warn when a mod registers a stairs node with an existing name 2019-08-01 21:55:26 +02:00
TumeniNodes
7f830124f7 Various mods: Use " " instead of ' ' for item names 2019-08-01 02:40:39 +01:00
sfan5
9b226c7045 Switch to mod.conf, delete deprecated depends.txt 2019-07-17 00:38:23 +02:00
Paul Ouellette
ccf03ea404 Remove extra empty strings in craft recipes (#2281) 2019-01-02 12:40:32 +01:00
Paramat
ec248d3cb0
Remove now-unused 'puts out fire' group 2018-12-08 04:00:38 +00:00
Paul Ouellette
068e0b167f Remove double inner/outer in stairs descriptions 2018-11-16 19:50:53 +01:00
TumeniNodes
5f61379757 Fix sRGB profiles for obsidian glass stair textures 2018-11-09 18:53:23 +00:00
SmallJoker
ad486bc863 New glass, glass stair/slab, and glass door textures 2018-11-02 17:22:54 +00:00
TumeniNodes
b042106fdc Stairs: Remove combine slabs code 2018-10-11 19:33:33 +01:00
TumeniNodes
2696b0cd91 Stairs: Add glass and obsidian glass. Fix slab combine bug
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
2018-10-09 20:44:15 +01:00
Paramat
5b3b609270
Stairs: Add field to determine world-aligned textures (#2219)
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.

Update, and add missing documentation to, game_api.txt.
2018-10-04 00:33:11 +01:00
12Me21
aafe31c14e Stairs: Safer slab name check
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
2018-09-03 03:34:56 +01:00
Paramat
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL' 2018-08-22 01:23:00 +01:00
SmallJoker
255031fc91 Replace deprecated function calls 2018-07-01 20:44:03 +01:00
Jat15
5f121b586d Stairs: unbind table groups (#2036)
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
paramat
0132bfe41e Stairs: Improve inner/outer stair descriptions. Code cleanup 2017-12-11 15:58:25 +00:00
DTA7
a2d7678ffd Add nil checks for placer 2017-11-15 23:16:28 +00:00
paramat
9d9e9b6709 Stairs: Set world-aligned textures for all stairs and slabs
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
paramat
3f14d1012d Footstep sounds: 5 new sounds
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.

Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
rubenwardy
20687a6301 Make ice slippery 2017-08-14 19:06:54 +01:00
Ezhh
c2f3c99cad Correct farming/stairs dependency (#1838) 2017-07-22 16:11:40 +02:00
Fixer
1aafcdd7e0 Stairs: Add tin block stairs and slab 2017-07-08 14:51:24 +01:00
TumeniNodes
b66a61a10f Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
Johannes Fritz
7b46d3b6af Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
John Cole
36d024a716 Allow mossy cobble slabs to combine (#1791) 2017-06-22 20:38:02 +02:00
paramat
175a9f8ff5 Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
Wuzzy
b91e047868 Stairs: Allow crafting slabs and stairs into full blocks again 2017-06-14 20:25:26 +01:00
paramat
eec1c5a03b Settings: Use new settings object 2017-05-24 07:18:26 +01:00
sfan5
6737952fbf Fix merging mistake (crash in "stairs") 2017-05-01 21:26:10 +02:00
Tim
519d166ce3 Stairs: Add snowblock and ice stairs and slabs 2017-05-01 19:48:54 +01:00
MarkuBu
e6d0d775e3 Stairs: Improve stair and slab rotation on placement
Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00
zaoqi
077316b4cd Use creative.is_enabled_for for creative mode if possible (#1558) 2017-03-29 21:02:26 +02:00
Diego Martínez
1d45b27c12 Add desert/silver sandstone-related blocks. (#1596)
Add desert and silver sand-related blocks, and stairs.
2017-03-06 19:03:30 -08:00
number Zero
38500da655 Stairs: Fix smooth lighting of stair mesh 2017-01-26 17:55:16 +00:00
cx384
23ba2d3a0c Add and edit fuel registrations
Edited fuels: fences, wooden ladder.
New fuels:
boat, paper, book, dry shrub, stick, vessels shelf, wooden tools,
wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
2016-11-02 13:04:25 +00:00
Auke Kok
fbac9be51c Change many metal nodes to use default metal sounds 2016-10-25 02:37:36 +01:00
Auke Kok
b848e35ca5 Stairs: Big simplification of slabs combination
Combine slabs if identical based on orientations using a simple lookup
table if the nodes are identical.

Otherwise relies on place_node() to place the node, which properly
handles rotation compared to adjacent nodes already, and can orient
based on look_dir as well.

Initial slabs placed are oriented based on (1) the orientation of
the pointed "face" (assumes nodes are cubic, of course), and uses
the player look direction to orient the node n/e/w/s if the slab
is horizontal or upside-down. If placed against a vertical face,
the slab is placed against the face without rotation around the axis
perpendicular to that vertical face. This allows upside down placement
and vertical placement without screwdriver.

If a slab is placed on top of an upside down slab, or below a normally
placed slab, the rotation is inverted so that no "floating" slab
is created.

Largely based on kilbith's #807 PR. Slab combining and place_node()
usage by sofar.

Since this relies entirely on `on_place` mechanics, this fails to
combine slabs into a plain node if the space *above* is occupied.
This is unavoidable due to the fact that on_place() happens after
the checks required to see if pointed_thing.above is empty or not.
2016-09-14 06:01:04 +01:00
paramat
6171fb43f0 Change WTFPL to MIT (part 3)
Relicense WTFPL media to CC BY-SA 3.0.
Various corrections and edits.
2016-09-07 04:44:53 +01:00