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Commit Graph

10 Commits

Author SHA1 Message Date
Auke Kok
32bdb9a393 Remove spores from mushrooms.
These have almost no value gameplay wise. Mushrooms spread
by their very nature into appropriate soil nearby, and
harvesting spores is something only scientists do. Actual
mushroom farmers leave a few mushrooms and put on more
manure, and keep the light off.

Modify the growth ABM to test for light levels and attempt
to plant a similar mushroom nearby (+/- 2 x,z, +/- y). Light
at both source and destination needs to be low enough. I've
tuned it to be 3-4 spaces from a torch.

Mushrooms will die in full sunlight, but they can survive under
trees and may grow out at night anywhere.

Removed obsolete textures.

Remove unused nodes and provide aliases for them.

Aliased obsolete nodes so no unknown item nodes appear.

Mushrooms die only in full sunlight (light level 15).
2015-12-25 15:37:40 +00:00
paramat
4bb9652c0f Flowers: Add waterlily and add to mapgen 2015-09-17 12:34:17 +01:00
paramat
47c7b0b187 Mushrooms: Rename spore nodes. Single ABM for mushroom growing
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00
paramat
8d1eef025d Flowers: Make mushrooms farmable using spores 2015-08-04 01:00:47 +01:00
jeanpatrick.guerrero@gmail.com
0cf4fd4c18 Add mushrooms 2015-07-17 10:12:00 +02:00
jp
f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
RHRhino
a90338d40d New flower textures 2014-11-08 23:45:18 +01:00
David Gumberg
e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
Sfan5
c2ce3d032e Pngcrush all Textures 2013-05-25 16:20:35 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00