Commit Graph

9 Commits

Author SHA1 Message Date
paramat 7998de671f Default: Convert remaining indexed leaves to RGBA
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
jp f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
kilbith c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
David Gumberg e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
Sfan5 c2ce3d032e Pngcrush all Textures 2013-05-25 16:20:35 +02:00
PilzAdam fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
Perttu Ahola 8fece11cc7 Modify textures, add map generator necessities 2012-03-29 02:27:40 +03:00
Perttu Ahola f9ab8cd018 Add initial content 2012-03-26 22:50:35 +03:00