5875820542
Use itemstack name when placing doors ( #2888 )
2021-10-31 19:17:31 +01:00
31f7d57889
Add and fix Japanese translation ( #2904 )
2021-10-31 19:17:21 +01:00
4b8b33587c
Fix misuse of nodedef custom fields in fence gates
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Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
953fcfe09e
Improve zh_CN translation ( #2885 )
2021-09-04 23:37:39 +02:00
70500943f3
Fix problem with sharing table in door nodes Lua definitions
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closes #2882
2021-06-06 19:24:10 +02:00
ddebdeccb1
Add open/close sound gains to the Doors API, balance sound levels ( #2768 )
2021-05-31 20:43:33 +01:00
c6171a8f29
Add Esperanto translation ( #2739 )
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Co-authored-by: Jason Cartwright <cartwrightjason49@gmail.com >
2021-04-17 15:08:37 +02:00
2c9733ac45
Add Lojban translation ( #2835 )
2021-02-23 20:00:46 +01:00
b6377a7c0e
Added Brazilian Portuguese translation ( #2834 )
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Added the Brazilian Portuguese translation to all mods in the Minetest Game.
2021-02-23 20:00:02 +01:00
6bd059915c
Safe texture compression ( #2808 )
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Only a single program was used to safely compress all textures in MTG.
* `optipng -o7 -zm1-9 -nc -strip all -clobber %%f`
The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.
utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
2021-02-12 20:55:18 +01:00
08b13c9efb
Fix deprecated alpha / use_texture_alpha use
2021-02-07 11:48:05 +01:00
9d419bfac6
Update translation templates
2021-02-06 15:07:07 +01:00
ecfebe3c17
Revert "Correct door model dimensions ( #2804 )"
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This introduces z-fighting so we'll just undo it. closes #2812
This reverts commit 3fdd5cdb5f
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2021-02-01 22:38:48 +01:00
3fdd5cdb5f
Correct door model dimensions ( #2804 )
2021-01-30 15:22:22 +01:00
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API ( #2795 )
2020-12-13 18:59:19 +01:00
2953bf2bd6
Slovak translations ( #2772 )
2020-11-05 19:47:48 +01:00
6605724fe1
Add icons for invisible nodes ( #2718 )
2020-09-30 16:41:04 +01:00
25bf3fdc9c
Update Chinese translation ( #2730 )
2020-09-02 18:30:38 +02:00
8c01a5b288
Add Indonesian translations ( #2693 )
2020-06-29 18:41:50 +02:00
16c950f688
doors: Update Italian translation ( #2670 )
2020-05-11 23:13:00 +02:00
ef45a8e148
doors: Remove unnecessary nodebox and empty texture ( #2662 )
2020-05-04 19:20:01 +02:00
189d2d9fb1
Fix door model UV for open and close ( #2372 )
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Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
05fad37b3c
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
09bed49b5a
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
c42a525ce8
Add option for non-jumpable fences and walls
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Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
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rebased #2368
2019-09-10 19:09:51 +02:00
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
5c48c76aa2
Fix trapdoor side textures and orientations
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Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
da10af919e
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
bae58b3806
Doors: Allow on_rightclick to be overidden
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Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
bf8404fcf7
Doors: Same prediction change for trapdoors
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Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00