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mirror of https://github.com/minetest/minetest_game.git synced 2025-06-30 13:50:23 +02:00
Commit Graph

63 Commits

Author SHA1 Message Date
b3a413e308 Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 18:55:39 +02:00
bd116248e5 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 18:55:39 +02:00
d7ec666d88 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 18:55:39 +02:00
91c0e3f18a Add VanessaE's selection box for apples, saplings and papyrus 2012-11-25 18:55:38 +02:00
ee44186ec9 Add Calinou's improved default textures 2012-11-25 18:55:38 +02:00
e1176fcb57 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 18:55:38 +02:00
74a78a6d03 b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 18:55:38 +02:00
1fa8e78bc5 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 18:55:38 +02:00
df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00
e550a0e26f Update locked chest metadata to new metadata inventory API 2012-07-25 02:40:26 +03:00
c7b624d67c Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine 2012-07-23 17:43:47 +03:00
6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
537344bc62 Make rails selectable.
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
a93527dfb6 Proper top/bottom textures for active furnace 2012-06-05 02:13:12 +03:00
fcaacdb4ad Fire visualization in furnace menu 2012-06-04 00:14:45 +03:00
dd9b33db67 Use new node metadata API for chests and furnaces; use cisoun's textures 2012-06-03 22:51:57 +03:00
894f98d878 Fix typo in nyan cat generation 2012-05-20 18:32:58 +03:00
3a1a7d511d Improve style of item descriptions 2012-05-20 16:02:51 +03:00
53e9b0e107 Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though) 2012-05-20 15:30:27 +03:00
216227bac3 Tune ore generation 2012-05-20 14:32:19 +03:00
1a62348e44 Attempt to balance cutting of wood with axes vs. swords 2012-05-20 14:32:01 +03:00
3aac1adb15 Make falling nodes fall into all non-walkable nodes 2012-04-08 18:59:24 +03:00
2302e55dbb Rework falling node code (now based on the falling_node group) 2012-04-08 17:49:02 +03:00
279eff9a7f Add fire. Lava can cause it, and you can /giveme fire:basic_flame. 2012-04-08 15:32:31 +03:00
df2037b886 Add 'flammable' group to suitable nodes (and a bit of other things) 2012-04-08 01:03:50 +03:00
ccf3b71c28 Generate slightly less shrubs 2012-04-08 00:32:13 +03:00
5296dc1518 Generate dry shrubs on deserts 2012-04-08 00:09:49 +03:00
51fce37fc1 Tune cactus generation 2012-04-07 19:45:40 +03:00
9207e9af46 Digging desert stone gives desert stone 2012-04-07 18:00:06 +03:00
befc604af3 Add cactus generation, desert_sand and desert_stone 2012-04-07 15:37:31 +03:00
5f6039bc3c papyrus generation 2012-04-07 14:09:07 +03:00
4abfcda81f Optimize leaf decay based on EnvRef:find_node_near 2012-04-06 22:57:55 +03:00
95f4ccab51 Move map generator stuff around a bit and generate coal and iron deep underground 2012-04-04 15:43:17 +03:00