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mirror of https://github.com/minetest/minetest_game.git synced 2024-12-23 15:20:19 +01:00
Commit Graph

172 Commits

Author SHA1 Message Date
PilzAdam
d015f0e2e6 Add the soil group 2013-05-20 14:38:51 +02:00
PilzAdam
ea6d504b01 Split init.lua into several files 2013-05-19 18:43:04 +02:00
PilzAdam
fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam
d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
PilzAdam
c809fc9655 Add a better mossycobble texture 2013-03-20 17:40:11 +01:00
PilzAdam
b4e9ef269b Make grass buildable_to 2013-03-20 16:22:59 +01:00
hdastwb
648a11263b Use replacements in furnace and replace lava bucket with empty bucket when used as fuel 2013-03-19 19:30:06 +01:00
PilzAdam
467e2029e2 Add stonebricks 2013-03-19 17:42:26 +01:00
PilzAdam
3a617bcb6e Add papyrus and cactus growing 2013-03-19 01:01:22 +01:00
PilzAdam
d5c373e290 Make it possible to override the default.cool_lava_* functions 2013-03-19 00:04:17 +01:00
PilzAdam
4c5cb106c3 Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field 2013-03-18 23:47:39 +01:00
PilzAdam
9ff8f8038e Add grass 2013-03-18 22:27:15 +01:00
PilzAdam
a4426e4bd4 Make lava not renewable 2013-03-17 18:52:11 +01:00
jojoa1997
e82c122822 Add obsidian 2013-03-17 17:31:51 +01:00
PilzAdam
e43573b46b Use animation for new_style_water 2013-03-17 16:51:36 +01:00
PilzAdam
4b9914fdcb Add jungleleaves, junglewood and junglesapling 2013-03-16 21:55:29 +01:00
PilzAdam
0d924e7e4d Add lavacooling 2013-03-09 21:55:01 +01:00
jojoa1997
90aaa1fb62 Fixe digging times of axes 2013-03-03 11:15:05 +01:00
HybridDog
e1d17b1747 Update mods/default/init.lua
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat
2817db19d4 Fix duplicate in default 2013-02-06 02:43:48 +01:00
PilzAdam
67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
PilzAdam
d5cc51a396 Update minetest.show_formspec() 2013-01-07 20:42:31 +01:00
Gloop Master
cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam
c27afe7ee8 Add junglegrass to mapgen 2013-01-05 00:46:46 +01:00
PilzAdam
97db50a2fe Expose generate_ore 2013-01-04 21:55:31 +01:00
PilzAdam
a0ba7cf973 Show the contents of the locked chest only to the owner 2013-01-04 21:25:37 +01:00
PilzAdam
0beabfc755 Fix a glitch where the player gets liquids in his inventory when the server lags 2013-01-04 16:47:29 +01:00
PilzAdam
0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling
de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
PilzAdam
33ec25caed Convert old mese to the new mese block and generate it deep underground 2012-12-28 20:05:40 +01:00
Splizard
2d1e7463d3 Run nodeupdate after decay. 2012-12-28 02:30:52 +01:00
Jordan Snelling
7505fbce51 add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile
9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz
1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
Calinou
73d078fd27 Damage tweaks 2012-12-15 18:05:14 +01:00
DannyDark
4763fa635a Fix glass step sound 2012-12-10 18:43:12 +01:00
PilzAdam
3928eccf74 Use the group attached_nodes 2012-12-01 14:39:23 +01:00
Perttu Ahola
91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
MirceaKitsune
e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
MirceaKitsune
89fb5aed7f Fix positioning for sit animation 2012-11-27 01:52:39 +02:00
MirceaKitsune
df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible 2012-11-27 01:26:51 +02:00
MirceaKitsune
f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy 2012-11-27 01:19:48 +02:00
PilzAdam
c3eaa9cd64 Add glass breaking sound 2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz
d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
MirceaKitsune
24d8d79ea1 Make the arms swing more for the walk animation 2012-11-25 21:02:01 +02:00
MirceaKitsune
cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
MirceaKitsune
7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
MirceaKitsune
c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
MirceaKitsune
91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune
39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune
dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune
b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune
abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune
609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune
04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
MirceaKitsune
24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune
0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam
e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
PilzAdam
0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz
d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam
6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
PilzAdam
c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
PilzAdam
165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
PilzAdam
fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
PilzAdam
df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
PilzAdam
2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
PilzAdam
91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola
df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f Update locked chest metadata to new metadata inventory API 2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine 2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
user
537344bc62 Make rails selectable.
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola
d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
Perttu Ahola
d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
Perttu Ahola
4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
Perttu Ahola
1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
Perttu Ahola
9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
Perttu Ahola
a93527dfb6 Proper top/bottom textures for active furnace 2012-06-05 02:13:12 +03:00
Perttu Ahola
fcaacdb4ad Fire visualization in furnace menu 2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67 Use new node metadata API for chests and furnaces; use cisoun's textures 2012-06-03 22:51:57 +03:00
Perttu Ahola
894f98d878 Fix typo in nyan cat generation 2012-05-20 18:32:58 +03:00
Perttu Ahola
3a1a7d511d Improve style of item descriptions 2012-05-20 16:02:51 +03:00
Perttu Ahola
53e9b0e107 Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though) 2012-05-20 15:30:27 +03:00
Perttu Ahola
216227bac3 Tune ore generation 2012-05-20 14:32:19 +03:00
Perttu Ahola
1a62348e44 Attempt to balance cutting of wood with axes vs. swords 2012-05-20 14:32:01 +03:00
Perttu Ahola
3aac1adb15 Make falling nodes fall into all non-walkable nodes 2012-04-08 18:59:24 +03:00
Perttu Ahola
2302e55dbb Rework falling node code (now based on the falling_node group) 2012-04-08 17:49:02 +03:00
Perttu Ahola
279eff9a7f Add fire. Lava can cause it, and you can /giveme fire:basic_flame. 2012-04-08 15:32:31 +03:00