MirceaKitsune
bd116248e5
Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
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Rename player to character, to avoid conflicting with the default player sprite
New skin by Jordach
Add licenses to readme for the model and skin
Fix bad mirroring of left arm for player model
2012-11-25 18:55:39 +02:00
MirceaKitsune
d7ec666d88
At last, we have a player.
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Consists of a simple standi animation currently being looped.
Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
Punch / mine animation, and some consistency improvements to the player script
2012-11-25 18:55:39 +02:00
PilzAdam
91c0e3f18a
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-25 18:55:38 +02:00
PilzAdam
ee44186ec9
Add Calinou's improved default textures
2012-11-25 18:55:38 +02:00
MirceaKitsune
e1176fcb57
Fix attachment test script and unregistered entities. Thanks jin_xi for this
2012-11-25 18:55:38 +02:00
MirceaKitsune
74a78a6d03
b3d, you have failed me. x model format, you're in
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Entries for the newly added animation features
Update player script to work with the latest code
Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
Add a detachment test case (5 seconds after attaching)
Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 18:55:38 +02:00
MirceaKitsune
1fa8e78bc5
Add script to turn players into meshes, ticks every 1 second
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Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 18:55:38 +02:00
Perttu Ahola
df3a694099
Swap out pixel-perfect nyan cat by request of Chris Torres
2012-11-09 20:16:14 +02:00
PilzAdam
ff9e2a75ee
Update default_water.png to the new water textures
2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
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stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
user
537344bc62
Make rails selectable.
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Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola
d05002ecc0
Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility)
2012-06-16 20:49:37 +03:00
Perttu Ahola
d817c9babe
Add flowing lava animation and update some field names
2012-06-16 17:19:35 +03:00
Perttu Ahola
4e996ffa35
Update license in all READMEs (forgot to do that)
2012-06-09 13:33:05 +03:00
Perttu Ahola
1dd62938c1
Use traditional mese texture
2012-06-08 01:43:08 +03:00
Perttu Ahola
9a624d85d0
Change license to LGPLv2/later, as agreed major contributors
2012-06-05 18:58:30 +03:00
Perttu Ahola
a93527dfb6
Proper top/bottom textures for active furnace
2012-06-05 02:13:12 +03:00
Perttu Ahola
fcaacdb4ad
Fire visualization in furnace menu
2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67
Use new node metadata API for chests and furnaces; use cisoun's textures
2012-06-03 22:51:57 +03:00
Perttu Ahola
894f98d878
Fix typo in nyan cat generation
2012-05-20 18:32:58 +03:00
Perttu Ahola
3a1a7d511d
Improve style of item descriptions
2012-05-20 16:02:51 +03:00
Perttu Ahola
53e9b0e107
Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though)
2012-05-20 15:30:27 +03:00
Perttu Ahola
216227bac3
Tune ore generation
2012-05-20 14:32:19 +03:00
Perttu Ahola
1a62348e44
Attempt to balance cutting of wood with axes vs. swords
2012-05-20 14:32:01 +03:00
Perttu Ahola
3aac1adb15
Make falling nodes fall into all non-walkable nodes
2012-04-08 18:59:24 +03:00
Perttu Ahola
2302e55dbb
Rework falling node code (now based on the falling_node group)
2012-04-08 17:49:02 +03:00
Perttu Ahola
279eff9a7f
Add fire. Lava can cause it, and you can /giveme fire:basic_flame.
2012-04-08 15:32:31 +03:00
Perttu Ahola
df2037b886
Add 'flammable' group to suitable nodes (and a bit of other things)
2012-04-08 01:03:50 +03:00
Perttu Ahola
ccf3b71c28
Generate slightly less shrubs
2012-04-08 00:32:13 +03:00
Perttu Ahola
5296dc1518
Generate dry shrubs on deserts
2012-04-08 00:09:49 +03:00
Perttu Ahola
51fce37fc1
Tune cactus generation
2012-04-07 19:45:40 +03:00
Perttu Ahola
9207e9af46
Digging desert stone gives desert stone
2012-04-07 18:00:06 +03:00
Perttu Ahola
befc604af3
Add cactus generation, desert_sand and desert_stone
2012-04-07 15:37:31 +03:00
Perttu Ahola
5f6039bc3c
papyrus generation
2012-04-07 14:09:07 +03:00
Perttu Ahola
4abfcda81f
Optimize leaf decay based on EnvRef:find_node_near
2012-04-06 22:57:55 +03:00
Perttu Ahola
95f4ccab51
Move map generator stuff around a bit and generate coal and iron deep underground
2012-04-04 15:43:17 +03:00
Perttu Ahola
dee4b328a3
Make it not possible to get coal by cooking trees
2012-04-01 15:30:07 +03:00