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mirror of https://github.com/minetest/minetest_game.git synced 2024-07-01 07:00:31 +02:00
Commit Graph

102 Commits

Author SHA1 Message Date
MirceaKitsune
cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
MirceaKitsune
7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
MirceaKitsune
c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
MirceaKitsune
91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune
39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune
dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune
b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune
abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune
609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune
04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
MirceaKitsune
24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune
0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam
dfa0f096ce Use full stacks in the creative inventory and add a trash field 2012-11-25 14:09:25 +01:00
PilzAdam
e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
PilzAdam
0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
PilzAdam
2ff55cf6cc Update vessels mod 2012-11-24 16:59:49 +01:00
Vanessa Ezekowitz
d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam
6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
PilzAdam
c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
PilzAdam
165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
PilzAdam
fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
PilzAdam
df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
PilzAdam
2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
PilzAdam
91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola
df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam
68020d2e93 Dont allow the bucket to replace nodes that are not buildable to 2012-11-09 15:25:21 +01:00
PilzAdam
30d582296b Follow the naming convention and make the first letter Bucket capitalized 2012-11-06 20:38:40 +01:00
PilzAdam
ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam
4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
PilzAdam
e0fe1a08c5 Fix slab -> full block transformation 2012-11-02 12:28:23 +01:00
darkrose
25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
khonkhortisan
a399f648e7 Emtpy bucket
-> Empty bucket
2012-10-09 09:05:00 -07:00
Perttu Ahola
87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Jat
d3d3e76447 Update tile_images 2012-09-03 17:30:05 +03:00
Perttu Ahola
794c68b32b Vessels 2012-09-03 00:22:23 +03:00
Perttu Ahola
0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
Perttu Ahola
61a9bb2b47 Fix crash when a player happens to join the server quicker than the creative inventory filler is called 2012-08-12 17:03:05 +03:00
Perttu Ahola
32ee20ebe7 Use working shapeless multigroup recipes for dyeing wool 2012-07-26 13:48:34 +03:00
Perttu Ahola
937ec64ee6 Make wools colorable by any dye (not just the ones in the dye mod) 2012-07-26 04:05:39 +03:00
Perttu Ahola
7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
Perttu Ahola
319ac40fa5 Move creative_inventory to creative 2012-07-25 20:37:47 +03:00
Perttu Ahola
cd4e86773f Add description to bucket to make it show in creative inventory 2012-07-25 18:28:21 +03:00
Perttu Ahola
8643caac3c Add visible page number to creative inventory 2012-07-25 18:18:34 +03:00
Perttu Ahola
81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
Perttu Ahola
a29819ebee Add creative mode inventory as a mod 2012-07-25 18:04:25 +03:00
Perttu Ahola
6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00