Vanessa Ezekowitz
f4333f49f8
Merge branch 'master' of git://github.com/celeron55/minetest_game
2012-12-11 16:39:27 -05:00
DannyDark
4763fa635a
Fix glass step sound
2012-12-10 18:43:12 +01:00
Vanessa Ezekowitz
7175794418
Changed Mese object to be more consistent with other ores (see below).
...
Added textures for mese mineral, lump, ingot, block. Block uses a variant of
the old black-on-yellow mese texture.
Changed name of primary mese object in game to be mese mineral rather than a
mese block; changed name of this object to "default:stone_with_mese" and
aliased "default:mese" back to that to avoid breaking old maps.
Made this mese mineral drop a single mese lump when mined. Smelt one of these
into a mese ingot (same cook time as iron lump -> steel ingot).
Changed the mese pick recipe in default to use "default:mese_ingot" instead.
Changed the mese-as-a-fuel recipe to use "default:mese_lump".
Added recipe to craft mese block ("default:meseblock") from 9 mese ingots, and
to craft it back to same.
Added recipe to craft mese mineral out of one mese lump and one block of stone
for backward compatibility with old mods that depended on the original mese
object.
2012-12-07 23:40:21 -05:00
PilzAdam
3928eccf74
Use the group attached_nodes
2012-12-01 14:39:23 +01:00
MirceaKitsune
0057a87b99
Add script to turn players into meshes, ticks every 1 second
...
Trigger the player.lua file in init.lua
Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam
e9ad8d06c8
Render nayncat as a cube in inventory
2012-11-24 18:13:43 +01:00
PilzAdam
0495f9e209
Rotate the wield image of the shovel for better animation
2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz
d0638d7284
sandstone should drop itself, and craft back to 4 sand.
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Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam
165da9348a
Use groups to craft things
2012-11-18 17:47:22 +01:00
PilzAdam
df2fdba2b4
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
2012-11-12 17:51:48 +01:00
PilzAdam
2768d4974b
Add VanessaE's selection box for apples, saplings and papyrus
2012-11-11 18:17:09 +01:00
PilzAdam
4a68126a2b
Add animation for water
2012-11-02 18:24:25 +01:00
darkrose
25a6cd866b
Merge pull request #18 from darkrose/master
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stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam
e5502c9415
Move falling to builtin
2012-10-31 19:09:17 +01:00
darkrose
e5e62f9085
formspec changes
2012-10-29 02:03:27 +10:00
Perttu Ahola
87a1e37d34
Update invsize[8,9;] -> size[8,9]
2012-09-03 17:38:32 +03:00
Perttu Ahola
6ad1d56b3d
Remove obsolete metadata_name field
2012-09-03 17:30:07 +03:00
Perttu Ahola
0722c8064b
Animated torches
2012-09-03 00:22:06 +03:00
Perttu Ahola
d98eab6a84
Fix crash when furnace is full
2012-08-12 17:10:28 +03:00
Perttu Ahola
7db7ea543f
Remove some unwanted items from the creative inventory
2012-07-26 00:08:47 +03:00
Perttu Ahola
81afea1c00
Use new creative mode inventory properly
2012-07-25 18:05:13 +03:00
Perttu Ahola
6de625c67f
Use improved inventory callbacks
2012-07-25 15:14:36 +03:00
Perttu Ahola
e550a0e26f
Update locked chest metadata to new metadata inventory API
2012-07-25 02:40:26 +03:00
Perttu Ahola
c7b624d67c
Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine
2012-07-23 17:43:47 +03:00
Perttu Ahola
6ba4f01d0b
Make fire a tiny bit less eager to jump everywhere
2012-07-21 03:08:59 +03:00
user
537344bc62
Make rails selectable.
...
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola
d817c9babe
Add flowing lava animation and update some field names
2012-06-16 17:19:35 +03:00
Perttu Ahola
a93527dfb6
Proper top/bottom textures for active furnace
2012-06-05 02:13:12 +03:00
Perttu Ahola
fcaacdb4ad
Fire visualization in furnace menu
2012-06-04 00:14:45 +03:00
darkrose
dd9b33db67
Use new node metadata API for chests and furnaces; use cisoun's textures
2012-06-03 22:51:57 +03:00
Perttu Ahola
3a1a7d511d
Improve style of item descriptions
2012-05-20 16:02:51 +03:00
Perttu Ahola
1a62348e44
Attempt to balance cutting of wood with axes vs. swords
2012-05-20 14:32:01 +03:00
Perttu Ahola
3aac1adb15
Make falling nodes fall into all non-walkable nodes
2012-04-08 18:59:24 +03:00
Perttu Ahola
2302e55dbb
Rework falling node code (now based on the falling_node group)
2012-04-08 17:49:02 +03:00
Perttu Ahola
279eff9a7f
Add fire. Lava can cause it, and you can /giveme fire:basic_flame.
2012-04-08 15:32:31 +03:00
Perttu Ahola
df2037b886
Add 'flammable' group to suitable nodes (and a bit of other things)
2012-04-08 01:03:50 +03:00
Perttu Ahola
5296dc1518
Generate dry shrubs on deserts
2012-04-08 00:09:49 +03:00
Perttu Ahola
9207e9af46
Digging desert stone gives desert stone
2012-04-07 18:00:06 +03:00
Perttu Ahola
befc604af3
Add cactus generation, desert_sand and desert_stone
2012-04-07 15:37:31 +03:00
Perttu Ahola
95f4ccab51
Move map generator stuff around a bit and generate coal and iron deep underground
2012-04-04 15:43:17 +03:00
Perttu Ahola
dee4b328a3
Make it not possible to get coal by cooking trees
2012-04-01 15:30:07 +03:00
Perttu Ahola
ab84afd071
Leaf decay, based on the groups 'leafdecay' and 'tree'
2012-03-31 13:12:12 +03:00
Perttu Ahola
1d4ae73e0d
Move media author information to README.txt in mod directories
2012-03-30 11:15:01 +03:00
Perttu Ahola
492e86050c
Clean/fix clay generation, update tool definitions to suit the latest engine
2012-03-29 13:44:56 +03:00
Perttu Ahola
8fece11cc7
Modify textures, add map generator necessities
2012-03-29 02:27:40 +03:00
Perttu Ahola
b4d659d8ae
Add map generator output aliases as required by an in-development minetest branch
2012-03-28 01:33:02 +03:00
Perttu Ahola
f9ab8cd018
Add initial content
2012-03-26 22:50:35 +03:00