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14
.luacheckrc
14
.luacheckrc
@ -3,25 +3,19 @@ allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest",
|
||||
"minetest", "core",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"PseudoRandom", "ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } }
|
||||
-- Silence "accessing undefined field copy of global table".
|
||||
table = { fields = { "copy" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Overwrites minetest.calculate_knockback
|
||||
files["mods/player_api/api.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
||||
|
@ -1,11 +1,12 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||
notifications:
|
||||
email: false
|
||||
|
35
README.md
35
README.md
@ -1,35 +0,0 @@
|
||||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check
|
||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||
for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
28
README.txt
Normal file
28
README.txt
Normal file
@ -0,0 +1,28 @@
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
Licensing
|
||||
---------
|
||||
|
||||
See LICENSE.txt
|
@ -1,3 +1 @@
|
||||
name = Minetest Game
|
||||
author = Minetest
|
||||
description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods.
|
||||
name = Notre Ami Le Cube
|
||||
|
444
game_api.txt
444
game_api.txt
@ -2,11 +2,10 @@ Minetest Game API
|
||||
=================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
@ -15,7 +14,6 @@ Please note:
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
|
||||
@ -36,7 +34,6 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
|
||||
|
||||
Beds API
|
||||
--------
|
||||
|
||||
@ -45,7 +42,6 @@ Beds API
|
||||
def -- See [#Bed definition]
|
||||
)
|
||||
|
||||
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
@ -71,17 +67,6 @@ Beds API
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bones API
|
||||
---------
|
||||
|
||||
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
||||
that will be placed into bones or dropped on player death can be looked up or changed
|
||||
in `bones.player_inventory_lists`.
|
||||
|
||||
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||
|
||||
|
||||
Creative API
|
||||
------------
|
||||
|
||||
@ -93,84 +78,21 @@ For example,
|
||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||
human readable title.
|
||||
|
||||
Creative provides `creative.is_enabled_for(name)`, which is identical in
|
||||
functionality to the engine's `minetest.creative_is_enabled(name)`.
|
||||
Its use is deprecated and it should also not be overriden.
|
||||
`is_enabled_for` is used to check whether a player is in creative mode:
|
||||
|
||||
creative.is_enabled_for(name)
|
||||
|
||||
Override this to allow per-player game modes.
|
||||
|
||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||
page. Mods can use it to add additional formspec elements onto the default
|
||||
creative inventory formspec to be drawn after each update.
|
||||
|
||||
Group overrides can be used for any registered item, node or tool. Use one of
|
||||
the groups stated below to pick which category it will appear in.
|
||||
|
||||
node = 1 -- Appears in the Nodes category
|
||||
tool = 1 -- Appears in the Tools category
|
||||
craftitem = 1 -- Appears in the Items category
|
||||
|
||||
|
||||
Chests API
|
||||
----------
|
||||
|
||||
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||
|
||||
`default.chest.get_chest_formspec(pos)`
|
||||
|
||||
* Returns a formspec for a specific chest.
|
||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||
|
||||
`default.chest.chest_lid_obstructed(pos)`
|
||||
|
||||
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||
|
||||
`default.chest.chest_lid_close(pn)`
|
||||
|
||||
* Closes the chest that a player is currently looking in.
|
||||
* `pn` The name of the player whose chest is going to be closed
|
||||
|
||||
`default.chest.open_chests`
|
||||
|
||||
* A table indexed by player name to keep track of who opened what chest.
|
||||
* Key: The name of the player.
|
||||
* Value: A table containing information about the chest the player is looking at.
|
||||
e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }`
|
||||
|
||||
`default.chest.register_chest(name, def)`
|
||||
|
||||
* Registers new chest
|
||||
* `name` Name for chest e.g. "default:chest"
|
||||
* `def` See [#Chest Definition]
|
||||
|
||||
### Chest Definition
|
||||
|
||||
description = "Chest",
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_front.png",
|
||||
"default_chest_inside.png"
|
||||
}, -- Textures which are applied to the chest model.
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
protected = false, -- If true, only placer can modify chest.
|
||||
|
||||
|
||||
Doors API
|
||||
---------
|
||||
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
`doors.registered_doors[name] = Door definition`
|
||||
* Table of registered doors, indexed by door name
|
||||
|
||||
`doors.registered_trapdoors[name] = Trapdoor definition`
|
||||
* Table of registered trap doors, indexed by trap door name
|
||||
|
||||
`doors.register_door(name, def)`
|
||||
|
||||
* Registers new door
|
||||
@ -206,28 +128,17 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
has the permissions needed to open this door. If omitted then no
|
||||
permission checks are performed.
|
||||
|
||||
`doors.door_toggle(pos, node, clicker)`
|
||||
|
||||
* Toggle door open or shut
|
||||
* `pos` Position of the door
|
||||
* `node` Node definition
|
||||
* `clicker` Player definition for the player that clicked on the door
|
||||
|
||||
### Door definition
|
||||
|
||||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
-- The front and back of the door must be identical in appearence as they swap on
|
||||
-- open/close.
|
||||
recipe = craftrecipe,
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||
|
||||
### Trapdoor definition
|
||||
|
||||
@ -235,20 +146,11 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
-- The texture for the four sides of the trapdoor.
|
||||
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
||||
-- 1/8ths of the texture, both upright. The area between is not used.
|
||||
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
||||
-- for the open trapdoor.
|
||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
@ -258,43 +160,6 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
|
||||
Dungeon Loot API
|
||||
----------------
|
||||
|
||||
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
||||
|
||||
`dungeon_loot.register(def)`
|
||||
|
||||
* Registers one or more loot items
|
||||
* `def` Can be a single [#Loot definition] or a list of them
|
||||
|
||||
`dungeon_loot.registered_loot`
|
||||
|
||||
* Table of all registered loot, not to be modified manually
|
||||
|
||||
### Loot definition
|
||||
|
||||
name = "item:name",
|
||||
chance = 0.5,
|
||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- on average every second chest will have this item
|
||||
count = {1, 4},
|
||||
-- ^ table with minimum and maximum amounts of this item
|
||||
-- optional, defaults to always single item
|
||||
y = {-32768, -512},
|
||||
-- ^ table with minimum and maximum heights this item can be found at
|
||||
-- optional, defaults to no height restrictions
|
||||
types = {"desert"},
|
||||
-- ^ table with types of dungeons this item can be found in
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||
-- "desert" and "ice"
|
||||
-- optional, defaults to no type restrictions
|
||||
|
||||
|
||||
Fence API
|
||||
---------
|
||||
@ -317,7 +182,6 @@ Allows creation of new fences with "fencelike" drawtype.
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
||||
Walls API
|
||||
---------
|
||||
|
||||
@ -330,7 +194,6 @@ walls.register(name, desc, texture, mat, sounds)
|
||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
||||
@ -364,8 +227,6 @@ The farming API allows you to easily register plants and hoes.
|
||||
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
harvest_description = "", -- Description of harvest item
|
||||
-- (optional, derived automatically if not provided)
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
@ -373,12 +234,9 @@ The farming API allows you to easily register plants and hoes.
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
|
||||
Fire API
|
||||
--------
|
||||
|
||||
Add group flammable when registering a node to make fire seek for it.
|
||||
Add it to an item to make it burn up when dropped in lava or fire.
|
||||
New node def property:
|
||||
|
||||
`on_burn(pos)`
|
||||
@ -426,68 +284,8 @@ Give Initial Stuff API
|
||||
^ Adds items to the list of items to be given
|
||||
|
||||
|
||||
Players API
|
||||
-----------
|
||||
|
||||
The player API can register player models and update the player's appearance.
|
||||
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
* saved to player_api.registered_models
|
||||
|
||||
* `player_api.registered_player_models[name]`
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
* `player_api.set_model(player, model_name)`
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_api.register_model()
|
||||
|
||||
* `player_api.set_animation(player, anim_name [, speed])`
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
* `player_api.set_textures(player, textures)`
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil the default
|
||||
textures from the model def are used
|
||||
|
||||
* `player_api.get_animation(player)`
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
* `player_api.player_attached`
|
||||
* A table that maps a player name to a boolean.
|
||||
* If the value for a given player is set to true, the default player
|
||||
animations (walking, digging, ...) will no longer be updated.
|
||||
Knockback from damage is also prevented for that player.
|
||||
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||
stepheight = 0.6, -- In nodes
|
||||
eye_height = 1.47, -- In nodes above feet position
|
||||
}
|
||||
|
||||
|
||||
TNT API
|
||||
-------
|
||||
----------
|
||||
|
||||
`tnt.register_tnt(definition)`
|
||||
|
||||
@ -497,7 +295,6 @@ TNT API
|
||||
* `description` A description for your TNT.
|
||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
||||
* `disable_drops` Disable drops. By default it is set to false.
|
||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||
@ -605,15 +402,11 @@ set a players home position and teleport a player to home position.
|
||||
Sfinv API
|
||||
---------
|
||||
|
||||
It is recommended that you read this link for a good introduction to the
|
||||
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
||||
|
||||
### sfinv Methods
|
||||
|
||||
**Pages**
|
||||
|
||||
* sfinv.set_page(player, pagename) - changes the page
|
||||
* sfinv.get_page(player) - get the current page name. Will never return nil
|
||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||
* sfinv.register_page(name, def) - register a page, see section below
|
||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||
@ -710,67 +503,39 @@ And override this function to change the layout:
|
||||
return table.concat(tmp, "")
|
||||
end
|
||||
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a stair
|
||||
* Registers a stair.
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a slab
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the slab's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
|
||||
* Registers an inner corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||
|
||||
* Registers an outer corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||
|
||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
|
||||
@ -784,18 +549,12 @@ Creates panes that automatically connect to each other
|
||||
### Pane definition
|
||||
|
||||
{
|
||||
textures = {
|
||||
"texture for front and back",
|
||||
(unused),
|
||||
"texture for the 4 edges"
|
||||
}, -- More tiles aren't supported
|
||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
||||
}
|
||||
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
|
||||
@ -829,48 +588,64 @@ Sounds inside the default table can be used within the sounds field of node defi
|
||||
* `default.node_sound_glass_defaults()`
|
||||
* `default.node_sound_metal_defaults()`
|
||||
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
|
||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
|
||||
GUI and formspecs
|
||||
-----------------
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
`default.get_hotbar_bg(x, y)`
|
||||
`default.player_register_model(name, def)`
|
||||
|
||||
* Get the hotbar background as string, containing the formspec elements
|
||||
* x: Horizontal position in the formspec
|
||||
* y: Vertical position in the formspec
|
||||
* Register a new model to be used by players.
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
|
||||
`default.gui_bg`
|
||||
`default.registered_player_models[name]`
|
||||
|
||||
* Deprecated, remove from mods.
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
`default.gui_bg_img`
|
||||
`default.player_set_model(player, model_name)`
|
||||
|
||||
* Deprecated, remove from mods.
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_register_model()
|
||||
|
||||
`default.gui_slots`
|
||||
`default.player_set_animation(player, anim_name [, speed])`
|
||||
|
||||
* Deprecated, remove from mods.
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
`default.gui_survival_form`
|
||||
`default.player_set_textures(player, textures)`
|
||||
|
||||
* Entire formspec for the survival inventory
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||
|
||||
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||
default.player_get_animation(player)
|
||||
|
||||
* Get the active furnace formspec using the defined GUI elements
|
||||
* fuel_percent: Percent of how much the fuel is used
|
||||
* item_percent: Percent of how much the item is cooked
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
`default.get_furnace_inactive_formspec()`
|
||||
|
||||
* Get the inactive furnace formspec using the defined GUI elements
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
@ -909,39 +684,70 @@ callback overridden. All the nodes listed in `leaves` have their
|
||||
Dyes
|
||||
----
|
||||
|
||||
Minetest Game dyes are registered with:
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
groups = {dye = 1, color_<color> = 1},
|
||||
### Color groups
|
||||
|
||||
To make recipes that will work with dyes from many mods, define them using the
|
||||
dye group and the color groups.
|
||||
Base color groups:
|
||||
|
||||
Dye color groups:
|
||||
* `basecolor_white`
|
||||
* `basecolor_grey`
|
||||
* `basecolor_black`
|
||||
* `basecolor_red`
|
||||
* `basecolor_yellow`
|
||||
* `basecolor_green`
|
||||
* `basecolor_cyan`
|
||||
* `basecolor_blue`
|
||||
* `basecolor_magenta`
|
||||
|
||||
* `color_white`
|
||||
* `color_grey`
|
||||
* `color_dark_grey`
|
||||
* `color_black`
|
||||
* `color_red`
|
||||
* `color_pink`
|
||||
* `color_orange`
|
||||
* `color_brown`
|
||||
* `color_yellow`
|
||||
* `color_green`
|
||||
* `color_dark_green`
|
||||
* `color_blue`
|
||||
* `color_cyan`
|
||||
* `color_violet`
|
||||
* `color_magenta`
|
||||
Extended color groups ( * means also base color )
|
||||
|
||||
Example of one shapeless recipe using the dye group and a color group:
|
||||
* `excolor_white` *
|
||||
* `excolor_lightgrey`
|
||||
* `excolor_grey` *
|
||||
* `excolor_darkgrey`
|
||||
* `excolor_black` *
|
||||
* `excolor_red` *
|
||||
* `excolor_orange`
|
||||
* `excolor_yellow` *
|
||||
* `excolor_lime`
|
||||
* `excolor_green` *
|
||||
* `excolor_aqua`
|
||||
* `excolor_cyan` *
|
||||
* `excolor_sky_blue`
|
||||
* `excolor_blue` *
|
||||
* `excolor_violet`
|
||||
* `excolor_magenta` *
|
||||
* `excolor_red_violet`
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
|
||||
* `unicolor_<excolor>`
|
||||
|
||||
For the following, no white/grey/black is allowed:
|
||||
|
||||
* `unicolor_medium_<excolor>`
|
||||
* `unicolor_dark_<excolor>`
|
||||
* `unicolor_light_<excolor>`
|
||||
* `unicolor_<excolor>_s50`
|
||||
* `unicolor_medium_<excolor>_s50`
|
||||
* `unicolor_dark_<excolor>_s50`
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "<mod>:item_yellow",
|
||||
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
### Color lists
|
||||
|
||||
* `dye.basecolors` are an array containing the names of available base colors
|
||||
|
||||
* `dye.excolors` are an array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
@ -979,13 +785,6 @@ Trees
|
||||
* `default.grow_acacia_bush(pos)`
|
||||
* Grows an acaia bush at pos
|
||||
|
||||
* `default.grow_pine_bush(pos)`
|
||||
* Grows a pine bush at pos
|
||||
|
||||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
||||
@ -1008,7 +807,6 @@ Carts
|
||||
likely be called many times per second, so the function needs
|
||||
to make sure that the event is handled properly.
|
||||
|
||||
|
||||
Key API
|
||||
-------
|
||||
|
||||
@ -1066,11 +864,3 @@ for the wielded skeleton key.
|
||||
|
||||
if `nil` is returned, it is assumed that the wielder did not have
|
||||
permissions to create a key for this node, and no key is created.
|
||||
|
||||
`default.register_craft_metadata_copy(ingredient, result)`
|
||||
----------------------------------------------------------
|
||||
|
||||
This function registers a shapeless recipe that takes `ingredient`
|
||||
and `result` as input and outputs `result`.
|
||||
|
||||
The metadata of the input `result` is copied to the output `result`.
|
||||
|
@ -1,21 +1,18 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||
# "drop": Drop all items on the ground
|
||||
# "keep": Player keeps all items
|
||||
#bones_mode = "bones"
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
@ -23,12 +20,8 @@
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||
# 'permanent flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
@ -37,41 +30,24 @@
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
# Whether the stuff in initial_stuff should be given to new players
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
# Whether the TNT mod should be enabled
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
@ -10,16 +10,12 @@ Various Minetest developers and contributors (MIT)
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
All textures unless otherwise noted
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than half of the players are lying in bed and use this option.
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
|
@ -17,8 +17,6 @@ local function destruct_bed(pos, n)
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
@ -111,7 +109,7 @@ function beds.register_bed(name, def)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
@ -123,7 +121,7 @@ function beds.register_bed(name, def)
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if new_param2 % 32 > 3 then
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
@ -143,9 +141,6 @@ function beds.register_bed(name, def)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
return beds.can_dig(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
@ -165,12 +160,6 @@ function beds.register_bed(name, def)
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
@ -1,30 +1,25 @@
|
||||
-- beds/beds.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = S("Fancy Bed"),
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"beds_bed_under.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"beds_bed_foot.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"beds_bed_under.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
@ -49,7 +44,7 @@ beds.register_bed("beds:fancy_bed", {
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
@ -57,13 +52,13 @@ beds.register_bed("beds:fancy_bed", {
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = S("Simple Bed"),
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
@ -71,7 +66,7 @@ beds.register_bed("beds:bed", {
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
@ -79,12 +74,12 @@ beds.register_bed("beds:bed", {
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
2
mods/beds/depends.txt
Normal file
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
wool
|
@ -1,28 +1,23 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local rotation = minetest.get_node(pos).param2
|
||||
if rotation > 3 then
|
||||
rotation = rotation % 4 -- Mask colorfacedir values
|
||||
end
|
||||
if rotation == 1 then
|
||||
return pi / 2, rotation
|
||||
elseif rotation == 3 then
|
||||
return -pi / 2, rotation
|
||||
elseif rotation == 0 then
|
||||
return pi, rotation
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, rotation
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
@ -61,75 +56,60 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
beds.player[name] = nil
|
||||
beds.bed_position[name] = nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:set_pos(p)
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
player_api.set_animation(player, "stand" , 30)
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||
-- to avoid sinking down through the bed.
|
||||
local p = {
|
||||
x = bed_pos.x + dir.x / 2,
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
player_api.set_animation(player, "lay" , 0)
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
local c = 0
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local form_n
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -154,14 +134,14 @@ end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
@ -191,15 +171,6 @@ function beds.on_rightclick(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.can_dig(bed_pos)
|
||||
-- Check all players in bed which one is at the expected position
|
||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||
if vector.equals(bed_pos, player_bed_pos) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
@ -209,7 +180,7 @@ if enable_respawn then
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
@ -234,25 +205,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
update_formspecs(true)
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
else
|
||||
update_formspecs(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -1,20 +1,11 @@
|
||||
-- beds/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("beds")
|
||||
local esc = minetest.formspec_escape
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
beds.get_translator = S
|
||||
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
|
@ -30,7 +30,6 @@ Licenses of media (textures)
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2018 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
Leave Bed=Bett verlassen
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
Leave Bed=Abandonar cama
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
||||
Force night skip=Forzar evitar noche
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
Leave Bed=Se lever du lit
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Leave Bed=Tinggalkan Dipan
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Fancy Bed=Dipan Mewah
|
||||
Simple Bed=Dipan Sederhana
|
@ -1,4 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
Leave Bed=Alzati dal letto
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
Leave Bed=Bangun
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
Leave Bed=Встать с кровати
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
You can only sleep at night.=Вы можете спать только ночью.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
Leave Bed=Lämna Säng
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
Leave Bed=离开床
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
You can only sleep at night.=你只能在晚上睡觉。
|
@ -1,9 +0,0 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
Leave Bed=離開床
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
You can only sleep at night.=你只能在晚上睡覺。
|
||||
|
@ -1,8 +0,0 @@
|
||||
# textdomain: beds
|
||||
Leave Bed=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
@ -1,3 +0,0 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
@ -53,7 +53,7 @@ end
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:get_pos()
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
@ -61,12 +61,3 @@ function beds.set_spawns()
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
function beds.remove_spawns_at(pos)
|
||||
for name, p in pairs(beds.spawn) do
|
||||
if vector.equals(vector.round(p), pos) then
|
||||
beds.spawn[name] = nil
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 304 B |
@ -1,37 +0,0 @@
|
||||
Minetest Game mod: binoculars
|
||||
=============================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
paramat (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
paramat (CC BY-SA 3.0):
|
||||
binoculars_binoculars.png
|
||||
|
||||
Crafting
|
||||
--------
|
||||
binoculars:binoculars
|
||||
|
||||
default:obsidian_glass O
|
||||
default:bronze_ingot B
|
||||
|
||||
O_O
|
||||
BBB
|
||||
O_O
|
||||
|
||||
Usage
|
||||
-----
|
||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||
they will allow a 10 degree field of view.
|
||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||
item.
|
||||
|
||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||
mode and for any player with the 'creative' privilege.
|
||||
|
||||
The 'binoculars.update_player_property()' function is global so can be
|
||||
redefined by a mod for alternative behaviour.
|
@ -1,81 +0,0 @@
|
||||
-- binoculars/init.lua
|
||||
|
||||
-- Mod global namespace
|
||||
|
||||
binoculars = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("binoculars")
|
||||
|
||||
|
||||
-- Detect creative mod
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
-- Cache creative mode setting as fallback if creative mod not present
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
|
||||
-- Update player property
|
||||
-- Global to allow overriding
|
||||
|
||||
function binoculars.update_player_property(player)
|
||||
local creative_enabled =
|
||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||
creative_mode_cache
|
||||
local new_zoom_fov = 0
|
||||
|
||||
if player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars") then
|
||||
new_zoom_fov = 10
|
||||
elseif creative_enabled then
|
||||
new_zoom_fov = 15
|
||||
end
|
||||
|
||||
-- Only set property if necessary to avoid player mesh reload
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Set player property 'on joinplayer'
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
binoculars.update_player_property(player)
|
||||
end)
|
||||
|
||||
|
||||
-- Cyclic update of player property
|
||||
|
||||
local function cyclic_update()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
binoculars.update_player_property(player)
|
||||
end
|
||||
minetest.after(4.7, cyclic_update)
|
||||
end
|
||||
|
||||
minetest.after(4.7, cyclic_update)
|
||||
|
||||
|
||||
-- Binoculars item
|
||||
|
||||
minetest.register_craftitem("binoculars:binoculars", {
|
||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
binoculars.update_player_property(user)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = "binoculars:binoculars",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
}
|
||||
})
|
@ -1,59 +0,0 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Fernglas
|
||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismáticos
|
||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Jumelles
|
||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binocolo
|
||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望远镜
|
||||
Use with 'Zoom' key=与“缩放”键一起使用
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望遠鏡
|
||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
@ -1,3 +0,0 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=
|
||||
Use with 'Zoom' key=
|
@ -1,4 +0,0 @@
|
||||
name = binoculars
|
||||
description = Minetest Game mod: binoculars
|
||||
depends = default
|
||||
optional_depends = creative
|
Binary file not shown.
Before Width: | Height: | Size: 219 B |
@ -13,19 +13,3 @@ Textures: Zeg9 (CC BY-SA 3.0)
|
||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||
modified by sofar (CC BY-SA 3.0)
|
||||
|
||||
Controls
|
||||
--------
|
||||
Right mouse button = Enter or exit boat when pointing at boat.
|
||||
Forward = Speed up.
|
||||
Slow down when moving backwards.
|
||||
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
||||
speed and remain at that speed without needing to hold the
|
||||
forward key.
|
||||
Backward = Slow down.
|
||||
Speed up when moving backwards.
|
||||
Disable cruise mode.
|
||||
Left = Turn to the left.
|
||||
Turn to the right when moving backwards.
|
||||
Right = Turn to the right.
|
||||
Turn to the left when moving backwards.
|
||||
|
1
mods/boats/depends.txt
Normal file
1
mods/boats/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
@ -1,8 +1,3 @@
|
||||
-- boats/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("boats")
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
@ -13,6 +8,15 @@ local function is_water(pos)
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
@ -29,21 +33,18 @@ end
|
||||
--
|
||||
|
||||
local boat = {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
},
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
auto = false
|
||||
removed = false
|
||||
}
|
||||
|
||||
|
||||
@ -52,16 +53,15 @@ function boat.on_rightclick(self, clicker)
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
clicker:set_detach()
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:get_pos()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:set_pos(pos)
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
@ -72,25 +72,18 @@ function boat.on_rightclick(self, clicker)
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = name
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||
player_api.player_attached[name] = true
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
player_api.set_animation(clicker, "sit" , 30)
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
clicker:set_look_horizontal(self.object:getyaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If driver leaves server while driving boat
|
||||
function boat.on_detach_child(self, child)
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
@ -109,23 +102,21 @@ function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
if self.driver and puncher == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
player_api.player_attached[name] = false
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
local inv = puncher:get_inventory()
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(name))
|
||||
and creative.is_enabled_for(puncher:get_player_name()))
|
||||
or not inv:contains_item("main", "boats:boat") then
|
||||
local leftover = inv:add_item("main", "boats:boat")
|
||||
-- if no room in inventory add a replacement boat to the world
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:get_pos(), leftover)
|
||||
minetest.add_item(self.object:getpos(), leftover)
|
||||
end
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
@ -137,56 +128,46 @@ end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||
if driver_objref then
|
||||
local ctrl = driver_objref:get_player_control()
|
||||
if ctrl.up and ctrl.down then
|
||||
if not self.auto then
|
||||
self.auto = true
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||
end
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - dtime * 2.0
|
||||
if self.auto then
|
||||
self.auto = false
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||
end
|
||||
elseif ctrl.up or self.auto then
|
||||
self.v = self.v + dtime * 2.0
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
self.v = self.v + 0.1
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - 0.1
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:get_velocity()
|
||||
local velo = self.object:getvelocity()
|
||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
self.object:setpos(self.object:getpos())
|
||||
return
|
||||
end
|
||||
-- We need to preserve velocity sign to properly apply drag force
|
||||
-- while moving backward
|
||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||
-- If drag is larger than velocity, then stop horizontal movement
|
||||
if math.abs(self.v) <= math.abs(drag) then
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.02 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
else
|
||||
self.v = self.v - drag
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 5 then
|
||||
self.v = 5 * get_sign(self.v)
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
@ -198,13 +179,13 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
local y = self.object:getvelocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
@ -212,24 +193,24 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:set_pos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
self.object:setvelocity(new_velo)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
|
||||
@ -237,7 +218,7 @@ minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = S("Boat"),
|
||||
description = "Boat",
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
@ -265,7 +246,7 @@ minetest.register_craftitem("boats:boat", {
|
||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||
if boat then
|
||||
if placer then
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
boat:setyaw(placer:get_look_horizontal())
|
||||
end
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not (creative and creative.is_enabled_for and
|
||||
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Schneller Bootsmodus an
|
||||
Boat cruise mode off=Schneller Bootsmodus aus
|
||||
Boat=Boot
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modo crucero en bote activado
|
||||
Boat cruise mode off=Modo crucero en bote desactivado
|
||||
Boat=Bote
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Bateau mode rapide activé
|
||||
Boat cruise mode off=Bateau mode rapide désactivé
|
||||
Boat=Bateau
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Mode perahu jelajah nyala
|
||||
Boat cruise mode off=Mode perahu jelajah mati
|
||||
Boat=Perahu
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||
Boat=Barca
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat=Bot
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat=Лодка
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Båtkryssningsläge på
|
||||
Boat cruise mode off=Båtkryssningsläge av
|
||||
Boat=Båt
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式开启
|
||||
Boat cruise mode off=巡航模式关闭
|
||||
Boat=船
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式開啟
|
||||
Boat cruise mode off=巡航模式關閉
|
||||
Boat=船
|
@ -1,4 +0,0 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=
|
||||
Boat cruise mode off=
|
||||
Boat=
|
@ -1,3 +0,0 @@
|
||||
name = boats
|
||||
description = Minetest Game mod: boats
|
||||
depends = default, player_api
|
1
mods/bones/depends.txt
Normal file
1
mods/bones/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
@ -1,13 +1,6 @@
|
||||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
@ -18,6 +11,9 @@ end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
@ -29,7 +25,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = S("Bones"),
|
||||
description = "Bones",
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
@ -121,7 +117,7 @@ minetest.register_node("bones:bones", {
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
@ -161,7 +157,7 @@ end
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
obj:setvelocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
@ -169,18 +165,6 @@ local drop = function(pos, itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
local function is_all_empty(player_inv)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||
@ -188,32 +172,21 @@ minetest.register_on_dieplayer(function(player)
|
||||
bones_mode = "bones"
|
||||
end
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local player_name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player:get_player_name())) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if is_all_empty(player_inv) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
if player_inv:is_empty("main") and
|
||||
player_inv:is_empty("craft") then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = vector.round(player:getpos())
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
@ -225,51 +198,49 @@ minetest.register_on_dieplayer(function(player)
|
||||
end
|
||||
|
||||
if bones_mode == "drop" then
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
drop(pos, player_inv:get_stack(list_name, i))
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
|
||||
-- drop inventory items
|
||||
for i = 1, player_inv:get_size("main") do
|
||||
drop(pos, player_inv:get_stack("main", i))
|
||||
end
|
||||
player_inv:set_list("main", {})
|
||||
|
||||
-- drop crafting grid items
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
drop(pos, player_inv:get_stack("craft", i))
|
||||
end
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
drop(pos, ItemStack("bones:bones"))
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
inv:set_list("main", player_inv:get_list("main"))
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else -- no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
local stack = player_inv:get_stack("craft", i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
--drop if no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
@ -279,6 +250,6 @@ minetest.register_on_dieplayer(function(player)
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
end
|
||||
end)
|
||||
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
@ -1,8 +0,0 @@
|
||||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
@ -1,3 +0,0 @@
|
||||
name = bones
|
||||
description = Minetest Game mod: bones
|
||||
depends = default
|
@ -4,9 +4,9 @@ See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
Kahrl <kahrl@gmx.net> (LGPL 2.1)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
|
||||
Various Minetest developers and contributors (LGPL 2.1)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
2
mods/bucket/depends.txt
Normal file
2
mods/bucket/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
|
@ -1,19 +1,15 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bucket:bucket_empty 1",
|
||||
output = 'bucket:bucket_empty 1',
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -115,9 +111,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = S("Empty Bucket"),
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
groups = {tool = 1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "object" then
|
||||
@ -152,7 +148,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
@ -189,23 +185,17 @@ bucket.register_liquid(
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1}
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||
-- of water sources in sloping rivers that can cause water to overflow
|
||||
-- riverbanks and cause floods.
|
||||
-- River water source is instead made renewable by the 'force renew' option
|
||||
-- used here.
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
S("River Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
@ -214,8 +204,7 @@ bucket.register_liquid(
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
"Lava Bucket"
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
@ -225,16 +214,3 @@ minetest.register_craft({
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register buckets as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
})
|
||||
end
|
||||
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Leerer Eimer
|
||||
Water Bucket=Wassereimer
|
||||
River Water Bucket=Flusswassereimer
|
||||
Lava Bucket=Lavaeimer
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Cubo vacío
|
||||
Water Bucket=Cubo con agua
|
||||
River Water Bucket=Cubo con agua de río
|
||||
Lava Bucket=Cubo con lava
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Seau vide
|
||||
Water Bucket=Seau d'eau
|
||||
River Water Bucket=Seau d'eau de rivière
|
||||
Lava Bucket=Seau de lave
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Ember Kosong
|
||||
Water Bucket=Ember Air
|
||||
River Water Bucket=Ember Air Sungai
|
||||
Lava Bucket=Ember Lava
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Secchio vuoto
|
||||
Water Bucket=Secchio d'acqua
|
||||
River Water Bucket=Secchio d'acqua di fiume
|
||||
Lava Bucket=Secchio di lava
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Baldi Kosong
|
||||
Water Bucket=Baldi Air
|
||||
River Water Bucket=Baldi Air Sungai
|
||||
Lava Bucket=Baldi Lava
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩浆桶
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩漿桶
|
@ -1,5 +0,0 @@
|
||||
# textdomain: bucket
|
||||
Empty Bucket=
|
||||
Water Bucket=
|
||||
River Water Bucket=
|
||||
Lava Bucket=
|
@ -1,4 +0,0 @@
|
||||
name = bucket
|
||||
description = Minetest Game mod: bucket
|
||||
depends = default
|
||||
optional_depends = dungeon_loot
|
0
mods/bucket/textures/bucket.png
Normal file → Executable file
0
mods/bucket/textures/bucket.png
Normal file → Executable file
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
@ -1,14 +0,0 @@
|
||||
Minetest Game mod: Butterflies
|
||||
==============================
|
||||
Adds butterflies to the world on mapgen, which can be caught in a net if the
|
||||
fireflies mod is also enabled.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Shara RedCat (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
Shara RedCat (CC BY-SA 3.0):
|
||||
butterflies_butterfly_*.png
|
||||
butterflies_butterfly_*_animated.png
|
@ -1,137 +0,0 @@
|
||||
-- butterflies/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
{"red", S("Red Butterfly")},
|
||||
{"violet", S("Violet Butterfly")}
|
||||
}
|
||||
|
||||
for i in ipairs (butter_list) do
|
||||
local name = butter_list[i][1]
|
||||
local desc = butter_list[i][2]
|
||||
|
||||
minetest.register_node("butterflies:butterfly_"..name, {
|
||||
description = desc,
|
||||
drawtype = "plantlike",
|
||||
tiles = {{
|
||||
name = "butterflies_butterfly_"..name.."_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3
|
||||
},
|
||||
}},
|
||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||
wield_image = "butterflies_butterfly_"..name..".png",
|
||||
waving = 1,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
end
|
||||
minetest.get_node_timer(pos):start(30)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||
drawtype = "airlike",
|
||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||
wield_image = "butterflies_butterfly_"..name..".png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) >= 11 then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
end
|
||||
minetest.get_node_timer(pos):start(30)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- register decoration
|
||||
minetest.register_decoration({
|
||||
name = "butterflies:butterfly",
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_grass"},
|
||||
place_offset_y = 2,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.005,
|
||||
biomes = {"grassland", "deciduous_forest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
decoration = {
|
||||
"butterflies:butterfly_white",
|
||||
"butterflies:butterfly_red",
|
||||
"butterflies:butterfly_violet"
|
||||
},
|
||||
spawn_by = "group:flower",
|
||||
num_spawn_by = 1
|
||||
})
|
||||
|
||||
-- get decoration ID
|
||||
local butterflies = minetest.get_decoration_id("butterflies:butterfly")
|
||||
minetest.set_gen_notify({decoration = true}, {butterflies})
|
||||
|
||||
-- start nodetimers
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local gennotify = minetest.get_mapgen_object("gennotify")
|
||||
local poslist = {}
|
||||
|
||||
for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do
|
||||
local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z}
|
||||
table.insert(poslist, deco_pos)
|
||||
end
|
||||
|
||||
if #poslist ~= 0 then
|
||||
for i = 1, #poslist do
|
||||
local pos = poslist[i]
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,58 +0,0 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (c) 2018 Shara RedCat
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2018 Shara RedCat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Weißer Schmetterling
|
||||
Red Butterfly=Roter Schmetterling
|
||||
Violet Butterfly=Violetter Schmetterling
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Mariposa blanca
|
||||
Red Butterfly=Mariposa roja
|
||||
Violet Butterfly=Mariposa violeta
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Papillon blanc
|
||||
Red Butterfly=Papillon rouge
|
||||
Violet Butterfly=Papillon violet
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Kupu-Kupu Putih
|
||||
Red Butterfly=Kupu-Kupu Merah
|
||||
Violet Butterfly=Kupu-Kupu Ungu
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Farfalla bianca
|
||||
Red Butterfly=Farfalla rossa
|
||||
Violet Butterfly=Farfalla viola
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Rama-Rama Putih
|
||||
Red Butterfly=Rama-Rama Merah
|
||||
Violet Butterfly=Rama-Rama Ungu
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
@ -1,4 +0,0 @@
|
||||
# textdomain: butterflies
|
||||
White Butterfly=Vit fjäril
|
||||
Red Butterfly=Röd fjäril
|
||||
Violet Butterfly=Violett fjäril
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user