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@ -1,3 +1,3 @@
|
|||||||
name = Minetest Game
|
name = Notre Ami Le Cube 1.2
|
||||||
author = Minetest
|
author = Minetest and Sys4
|
||||||
description = A basic exploration, mining, crafting and building sandbox game with no NPCs, monsters or animals. Minetest Game is usually used with mods added and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
description = Minetest game slightly modified by Sys4
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||||||
|
62
game_api.txt
@ -426,56 +426,54 @@ Give Initial Stuff API
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|||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
Player API
|
Players API
|
||||||
----------
|
-----------
|
||||||
|
|
||||||
The player API can register player models and update the player's appearance.
|
The player API can register player models and update the player's appearance.
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||||||
|
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||||||
* `player_api.register_model(name, def)`
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* `player_api.register_model(name, def)`
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||||||
* Register a new model to be used by players
|
* Register a new model to be used by players
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||||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
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* name: model filename such as "character.x", "foo.b3d", etc.
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||||||
* `def`: see [#Model definition]
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* def: See [#Model definition]
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||||||
* Saved to player_api.registered_models
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* saved to player_api.registered_models
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||||||
|
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||||||
* `player_api.registered_models[name]`
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* `player_api.registered_player_models[name]`
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||||||
* Get a model's definition
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* Get a model's definition
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* `name`: model filename
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* see [#Model definition]
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* See [#Model definition]
|
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||||||
|
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||||||
* `player_api.set_model(player, model_name)`
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* `player_api.set_model(player, model_name)`
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* Change a player's model
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* Change a player's model
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||||||
* `player`: PlayerRef
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* `player`: PlayerRef
|
||||||
* `model_name`: model registered with player_api.register_model()
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* `model_name`: model registered with player_api.register_model()
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||||||
|
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||||||
* `player_api.set_animation(player, anim_name, speed)`
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* `player_api.set_animation(player, anim_name [, speed])`
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* Applies an animation to a player
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* Applies an animation to a player
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||||||
* `player`: PlayerRef
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* anim_name: name of the animation.
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||||||
* `anim_name`: name of the animation
|
* speed: frames per second. If nil, default from the model is used
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||||||
* `speed`: frames per second. If nil, the default from the model def is used
|
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||||||
|
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||||||
* `player_api.set_textures(player, textures)`
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* `player_api.set_textures(player, textures)`
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||||||
* Sets player textures
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* Sets player textures
|
||||||
* `player`: PlayerRef
|
* `player`: PlayerRef
|
||||||
* `textures`: array of textures. If nil, the default from the model def is used
|
* `textures`: array of textures, If `textures` is nil the default
|
||||||
|
textures from the model def are used
|
||||||
|
|
||||||
* `player_api.get_animation(player)`
|
* `player_api.get_animation(player)`
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
* Any of the fields of the returned table may be nil
|
* Any of the fields of the returned table may be nil.
|
||||||
* `player`: PlayerRef
|
* player: PlayerRef
|
||||||
|
|
||||||
* `player_api.player_attached`
|
* `player_api.player_attached`
|
||||||
* A table that maps a player name to a boolean
|
* A table that maps a player name to a boolean.
|
||||||
* If the value for a given player is set to true, the default player animations
|
* If the value for a given player is set to true, the default player
|
||||||
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
animations (walking, digging, ...) will no longer be updated.
|
||||||
prevented for that player
|
Knockback from damage is also prevented for that player.
|
||||||
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
|
||||||
|
|
||||||
### Model Definition
|
### Model Definition
|
||||||
|
|
||||||
{
|
{
|
||||||
animation_speed = 30, -- Default animation speed, in FPS
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
textures = {"character.png", }, -- Default array of textures
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
animations = {
|
animations = {
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
foo = {x = 0, y = 19},
|
foo = {x = 0, y = 19},
|
||||||
@ -483,8 +481,8 @@ The player API can register player models and update the player's appearance.
|
|||||||
-- ...
|
-- ...
|
||||||
},
|
},
|
||||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
stepheight = 0.6, -- In nodes
|
stepheight = 0.6, -- In nodes
|
||||||
eye_height = 1.47, -- In nodes above feet position
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -765,18 +763,12 @@ delivered with Minetest Game, to keep them compatible with other mods.
|
|||||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
```
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
|
||||||
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
|
||||||
```
|
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||||
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
* `desc_stair_inner`: Description for inner stair node
|
|
||||||
* `desc_stair_outer`: Description for outer stair node
|
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 935 B After Width: | Height: | Size: 1.9 KiB |
@ -31,7 +31,6 @@ function beds.register_bed(name, def)
|
|||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
@ -96,7 +95,8 @@ function beds.register_bed(name, def)
|
|||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(player_name)) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
@ -151,13 +151,11 @@ function beds.register_bed(name, def)
|
|||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
use_texture_alpha = "clip",
|
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
not_in_creative_inventory = 1},
|
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
|
@ -60,56 +60,30 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
if not beds.player[name] then
|
local p = beds.pos[name] or nil
|
||||||
-- player not in bed, do nothing
|
beds.player[name] = nil
|
||||||
return false
|
|
||||||
end
|
|
||||||
beds.bed_position[name] = nil
|
beds.bed_position[name] = nil
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
player:set_pos(beds.pos[name])
|
if p then
|
||||||
|
player:set_pos(p)
|
||||||
|
end
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
local physics_override = beds.player[name].physics_override
|
|
||||||
beds.player[name] = nil
|
|
||||||
player:set_physics_override({
|
|
||||||
speed = physics_override.speed,
|
|
||||||
jump = physics_override.jump,
|
|
||||||
gravity = physics_override.gravity
|
|
||||||
})
|
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
player_api.player_attached[name] = false
|
player_api.player_attached[name] = false
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
player_api.set_animation(player, "stand" , 30)
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
|
|
||||||
-- Check if bed is occupied
|
|
||||||
for _, other_pos in pairs(beds.bed_position) do
|
|
||||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
|
||||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if player is moving
|
|
||||||
if vector.length(player:get_velocity()) > 0.001 then
|
|
||||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
if beds.player[name] then
|
|
||||||
-- player already in bed, do nothing
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
beds.bed_position[name] = bed_pos
|
beds.bed_position[name] = bed_pos
|
||||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
beds.player[name] = 1
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
@ -123,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
y = bed_pos.y + 0.07,
|
y = bed_pos.y + 0.07,
|
||||||
z = bed_pos.z + dir.z / 2
|
z = bed_pos.z + dir.z / 2
|
||||||
}
|
}
|
||||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
player:set_physics_override(0, 0, 0)
|
||||||
player:set_pos(p)
|
player:set_pos(p)
|
||||||
player_api.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
@ -256,19 +230,6 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local in_bed = beds.player
|
|
||||||
local pos = player:get_pos()
|
|
||||||
local yaw = get_look_yaw(pos)
|
|
||||||
|
|
||||||
if in_bed[name] then
|
|
||||||
lay_down(player, nil, pos, false)
|
|
||||||
player:set_look_horizontal(yaw)
|
|
||||||
player:set_pos(pos)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Schickes Bett
|
Fancy Bed=Schickes Bett
|
||||||
Simple Bed=Schlichtes Bett
|
Simple Bed=Schlichtes Bett
|
||||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
Leave Bed=Bett verlassen
|
||||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
|
||||||
Good morning.=Guten Morgen.
|
Good morning.=Guten Morgen.
|
||||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
Force night skip=Überspringen der Nacht erzwingen
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
Leave Bed=Bett verlassen
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Cama de lujo
|
Fancy Bed=Cama de lujo
|
||||||
Simple Bed=Cama sencilla
|
Simple Bed=Cama sencilla
|
||||||
This bed is already occupied!=Esta cama esta ocupada
|
Leave Bed=Abandonar cama
|
||||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
|
||||||
Good morning.=Buenos días.
|
Good morning.=Buenos días.
|
||||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
||||||
Force night skip=Forzar hacer de dia
|
Force night skip=Forzar evitar noche
|
||||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
Leave Bed=Levantarse
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Lit chic
|
Fancy Bed=Lit chic
|
||||||
Simple Bed=Lit simple
|
Simple Bed=Lit simple
|
||||||
This bed is already occupied!=
|
Leave Bed=Se lever du lit
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Bonjour.
|
Good morning.=Bonjour.
|
||||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
Force night skip=Forcer le passage de la nuit
|
Force night skip=Forcer le passage de la nuit
|
||||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
Leave Bed=Se lever du lit
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Ranjang Mewah
|
Leave Bed=Tinggalkan Dipan
|
||||||
Simple Bed=Ranjang Sederhana
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
Force night skip=Paksa lewati malam
|
Force night skip=Paksa lewati malam
|
||||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
Leave Bed=Tinggalkan Ranjang
|
Fancy Bed=Dipan Mewah
|
||||||
|
Simple Bed=Dipan Sederhana
|
||||||
|
@ -1,10 +1,4 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Letto decorato
|
Fancy Bed=Letto decorato
|
||||||
Simple Bed=Letto semplice
|
Simple Bed=Letto semplice
|
||||||
This bed is already occupied!=
|
Leave Bed=Alzati dal letto
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
|
||||||
@1 of @2 players are in bed=
|
|
||||||
Force night skip=
|
|
||||||
You can only sleep at night.=
|
|
||||||
Leave Bed=Alzati dal letto
|
|
@ -1,10 +0,0 @@
|
|||||||
# textdomain: beds
|
|
||||||
Fancy Bed=lo selja'i ckana
|
|
||||||
Simple Bed=lo sampu ckana
|
|
||||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
|
||||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
|
||||||
Good morning.=.i .uise'inai cerni
|
|
||||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
|
||||||
Force night skip=bapli le nu co'u nicte
|
|
||||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
|
||||||
Leave Bed=cliva lo ckana
|
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Katil Beragam
|
Fancy Bed=Katil Beragam
|
||||||
Simple Bed=Katil Biasa
|
Simple Bed=Katil Biasa
|
||||||
This bed is already occupied!=
|
Leave Bed=Bangun
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Selamat pagi.
|
Good morning.=Selamat pagi.
|
||||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
Force night skip=Paksa langkau malam
|
Force night skip=Paksa langkau malam
|
||||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
Leave Bed=Bangun
|
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Cama Bonita
|
|
||||||
Simple Bed=Cama Simples
|
|
||||||
This bed is already occupied!=Esta cama já está ocupada!
|
|
||||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
|
||||||
Good morning.=Bom dia.
|
|
||||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
|
||||||
Force night skip=Forçar o amanhecer
|
|
||||||
You can only sleep at night.=Você só pode dormir à noite
|
|
||||||
Leave Bed=Sair da Cama
|
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Детализированная Кровать
|
Fancy Bed=Детализированная Кровать
|
||||||
Simple Bed=Обычная Кровать
|
Simple Bed=Обычная Кровать
|
||||||
This bed is already occupied!=
|
Leave Bed=Встать с кровати
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Доброе утро.
|
Good morning.=Доброе утро.
|
||||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
Force night skip=Пропустить ночь
|
Force night skip=Пропустить ночь
|
||||||
You can only sleep at night.=Вы можете спать только ночью.
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
Leave Bed=Встать с кровати
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=Fin säng
|
Fancy Bed=Fin säng
|
||||||
Simple Bed=Enkel Säng
|
Simple Bed=Enkel Säng
|
||||||
This bed is already occupied!=
|
Leave Bed=Lämna Säng
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.= God morgon.
|
Good morning.= God morgon.
|
||||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||||
Force night skip=Tvinga över natten
|
Force night skip=Tvinga över natten
|
||||||
You can only sleep at night.=Du kan bara sova på natten.
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
Leave Bed=Lämna Säng
|
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
# textdomain: beds
|
|
||||||
Fancy Bed=Pekná posteľ
|
|
||||||
Simple Bed=Jednoduchá posteľ
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=Dobré ráno.
|
|
||||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
|
||||||
Force night skip=Nútene preskočiť noc
|
|
||||||
You can only sleep at night.=Môžeš spať len v noci.
|
|
||||||
Leave Bed=Opusti posteľ
|
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=简易床
|
Simple Bed=简易床
|
||||||
This bed is already occupied!=
|
Leave Bed=离开床
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=强制跳过夜晚
|
Force night skip=强制跳过夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡觉。
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
Leave Bed=离开床
|
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=花式床
|
Fancy Bed=花式床
|
||||||
Simple Bed=簡易床
|
Simple Bed=簡易床
|
||||||
This bed is already occupied!=
|
Leave Bed=離開床
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=早安!
|
Good morning.=早安!
|
||||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
Force night skip=強制跳過夜晚
|
Force night skip=強制跳過夜晚
|
||||||
You can only sleep at night.=你只能在晚上睡覺。
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
Leave Bed=離開床
|
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
# textdomain: beds
|
# textdomain: beds
|
||||||
Fancy Bed=
|
Leave Bed=
|
||||||
Simple Bed=
|
|
||||||
This bed is already occupied!=
|
|
||||||
You have to stop moving before going to bed!=
|
|
||||||
Good morning.=
|
Good morning.=
|
||||||
@1 of @2 players are in bed=
|
@1 of @2 players are in bed=
|
||||||
Force night skip=
|
Force night skip=
|
||||||
You can only sleep at night.=
|
You can only sleep at night.=
|
||||||
Leave Bed=
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 486 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 340 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 387 B |
Before Width: | Height: | Size: 248 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 431 B After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 464 B After Width: | Height: | Size: 611 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 474 B After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 490 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 83 B After Width: | Height: | Size: 143 B |
@ -8,16 +8,25 @@ binoculars = {}
|
|||||||
local S = minetest.get_translator("binoculars")
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
|
-- Detect creative mod
|
||||||
|
local creative_mod = minetest.get_modpath("creative")
|
||||||
|
-- Cache creative mode setting as fallback if creative mod not present
|
||||||
|
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
|
|
||||||
-- Update player property
|
-- Update player property
|
||||||
-- Global to allow overriding
|
-- Global to allow overriding
|
||||||
|
|
||||||
function binoculars.update_player_property(player)
|
function binoculars.update_player_property(player)
|
||||||
|
local creative_enabled =
|
||||||
|
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||||
|
creative_mode_cache
|
||||||
local new_zoom_fov = 0
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
if player:get_inventory():contains_item(
|
if player:get_inventory():contains_item(
|
||||||
"main", "binoculars:binoculars") then
|
"main", "binoculars:binoculars") then
|
||||||
new_zoom_fov = 10
|
new_zoom_fov = 10
|
||||||
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
elseif creative_enabled then
|
||||||
new_zoom_fov = 15
|
new_zoom_fov = 15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Teropong
|
Binoculars=Binokular
|
||||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
||||||
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Binocolo
|
Binoculars=Binocolo
|
||||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: binoculars
|
|
||||||
Binoculars=lo reldarvistci
|
|
||||||
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Binóculos
|
|
||||||
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
|
@ -1,3 +1,3 @@
|
|||||||
# textdomain: binoculars
|
# textdomain: binoculars
|
||||||
Binoculars=Kikare
|
Binoculars=Kikare
|
||||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
Use with 'Zoom' key=Används med 'Zoom' knappen
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: binoculars
|
|
||||||
Binoculars=Ďalekohľad
|
|
||||||
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
|
@ -1,3 +1,4 @@
|
|||||||
name = binoculars
|
name = binoculars
|
||||||
description = Minetest Game mod: binoculars
|
description = Minetest Game mod: binoculars
|
||||||
depends = default
|
depends = default
|
||||||
|
optional_depends = creative
|
||||||
|
@ -119,7 +119,8 @@ function boat.on_punch(self, puncher)
|
|||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not minetest.is_creative_enabled(name)
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(name))
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
@ -171,8 +172,7 @@ function boat.on_step(self, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:get_velocity()
|
local velo = self.object:get_velocity()
|
||||||
if not self.driver and
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
||||||
self.object:set_pos(self.object:get_pos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -268,7 +268,8 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
boat:set_yaw(placer:get_look_horizontal())
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
end
|
end
|
||||||
local player_name = placer and placer:get_player_name() or ""
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
if not minetest.is_creative_enabled(player_name) then
|
if not (creative and creative.is_enabled_for and
|
||||||
|
creative.is_enabled_for(player_name)) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||||
Boat=Barca
|
Boat=Barca
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
|
||||||
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
|
||||||
Boat=lo bloti
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Modo de cruseiro do barco ligado
|
|
||||||
Boat cruise mode off=Modo de cruseiro do barco desligado
|
|
||||||
Boat=Barco
|
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: boats
|
# textdomain: boats
|
||||||
Boat cruise mode on=Båtkryssningsläge på
|
Boat cruise mode on=Båtkryssningsläge på
|
||||||
Boat cruise mode off=Båtkryssningsläge av
|
Boat cruise mode off=Båtkryssningsläge av
|
||||||
Boat=Båt
|
Boat=Båt
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: boats
|
|
||||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
|
||||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
|
||||||
Boat=Loďka
|
|
@ -141,18 +141,8 @@ local function may_replace(pos, player)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- allow replacing air
|
-- allow replacing air and liquids
|
||||||
if node_name == "air" then
|
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- don't replace nodes inside protections
|
|
||||||
if minetest.is_protected(pos, player:get_player_name()) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- allow replacing liquids
|
|
||||||
if node_definition.liquidtype ~= "none" then
|
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -164,7 +154,8 @@ local function may_replace(pos, player)
|
|||||||
|
|
||||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
return node_definition.buildable_to
|
-- exception are of course any protected buildable_to
|
||||||
|
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||||
end
|
end
|
||||||
|
|
||||||
local drop = function(pos, itemstack)
|
local drop = function(pos, itemstack)
|
||||||
@ -191,6 +182,7 @@ local function is_all_empty(player_inv)
|
|||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||||
bones_mode = "bones"
|
bones_mode = "bones"
|
||||||
@ -202,7 +194,8 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
local pos_string = minetest.pos_to_string(pos)
|
local pos_string = minetest.pos_to_string(pos)
|
||||||
|
|
||||||
-- return if keep inventory set or in creative mode
|
-- return if keep inventory set or in creative mode
|
||||||
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(player:get_player_name())) then
|
||||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
". No bones placed")
|
". No bones placed")
|
||||||
if bones_position_message then
|
if bones_position_message then
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
# textdomain: bones
|
# textdomain: bones
|
||||||
Bones=Ossa
|
Bones=Ossa
|
||||||
@1's old bones=Ossa vecchie di @1
|
@1's old bones=Ossa vecchie di @1
|
||||||
@1 died at @2.=@1 è morto alla posizione @2.
|
@1 died at @2.=@1 è morto alla posizione @2.
|
||||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||||
@1's fresh bones=Ossa fresche di @1
|
@1's fresh bones=Ossa fresche di @1
|
||||||
@1's bones=Ossa di @1
|
@1's bones=Ossa di @1
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: bones
|
|
||||||
Bones=lo bongu gunma
|
|
||||||
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
|
||||||
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
|
||||||
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
|
||||||
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
|
||||||
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
|
||||||
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: bones
|
|
||||||
Bones=Ossos
|
|
||||||
@1's old bones=Ossos antigos de @1
|
|
||||||
@1 died at @2.=@1 morreu em @2.
|
|
||||||
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
|
|
||||||
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
|
|
||||||
@1's fresh bones=Ossos recentes de @1
|
|
||||||
@1's bones=Ossos de @1
|
|
@ -1,8 +0,0 @@
|
|||||||
# textdomain: bones
|
|
||||||
Bones=Kosti
|
|
||||||
@1's old bones=Staré kosti hráča @1
|
|
||||||
@1 died at @2.=@1 zomrel na pozícií @2.
|
|
||||||
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
|
||||||
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
|
||||||
@1's fresh bones=Čerstvé kosti hráča @1
|
|
||||||
@1's bones=Kosti hráča @1
|
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 740 B |
Before Width: | Height: | Size: 339 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 637 B |
Before Width: | Height: | Size: 338 B After Width: | Height: | Size: 700 B |
Before Width: | Height: | Size: 333 B After Width: | Height: | Size: 662 B |
@ -1,5 +1,5 @@
|
|||||||
# textdomain: bucket
|
# textdomain: bucket
|
||||||
Empty Bucket=Secchio vuoto
|
Empty Bucket=Secchio vuoto
|
||||||
Water Bucket=Secchio d'acqua
|
Water Bucket=Secchio d'acqua
|
||||||
River Water Bucket=Secchio d'acqua di fiume
|
River Water Bucket=Secchio d'acqua di fiume
|
||||||
Lava Bucket=Secchio di lava
|
Lava Bucket=Secchio di lava
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=lo baktu be no da
|
|
||||||
Water Bucket=lo baktu be lo djacu
|
|
||||||
River Water Bucket=lo baktu be lo rirxe djacu
|
|
||||||
Lava Bucket=lo baktu be lo likro'i
|
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=Balde Vazio
|
|
||||||
Water Bucket=Balde de Água
|
|
||||||
River Water Bucket=Balde de Água do Rio
|
|
||||||
Lava Bucket=Balde de Lava
|
|
@ -2,4 +2,4 @@
|
|||||||
Empty Bucket=Tom hink
|
Empty Bucket=Tom hink
|
||||||
Water Bucket=Vatten hink
|
Water Bucket=Vatten hink
|
||||||
River Water Bucket=Flodvatten hink
|
River Water Bucket=Flodvatten hink
|
||||||
Lava Bucket=Lava hink
|
Lava Bucket=Lava hink
|
@ -1,5 +0,0 @@
|
|||||||
# textdomain: bucket
|
|
||||||
Empty Bucket=Prázdne vedro
|
|
||||||
Water Bucket=Vedro s vodou
|
|
||||||
River Water Bucket=Vedro s vodou z rieky
|
|
||||||
Lava Bucket=Vedro s lávou
|
|
@ -62,8 +62,8 @@ for i in ipairs (butter_list) do
|
|||||||
|
|
||||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||||
drawtype = "airlike",
|
drawtype = "airlike",
|
||||||
inventory_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||||
wield_image = "butterflies_butterfly_"..name..".png^default_invisible_node_overlay.png",
|
wield_image = "butterflies_butterfly_"..name..".png",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=Farfalla bianca
|
White Butterfly=Farfalla bianca
|
||||||
Red Butterfly=Farfalla rossa
|
Red Butterfly=Farfalla rossa
|
||||||
Violet Butterfly=Farfalla viola
|
Violet Butterfly=Farfalla viola
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: butterflies
|
|
||||||
White Butterfly=lo blabi toldi
|
|
||||||
Red Butterfly=lo xunre toldi
|
|
||||||
Violet Butterfly=lo zirpu toldi
|
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: butterflies
|
|
||||||
White Butterfly=
|
|
||||||
Red Butterfly=
|
|
||||||
Violet Butterfly=
|
|
@ -1,4 +1,4 @@
|
|||||||
# textdomain: butterflies
|
# textdomain: butterflies
|
||||||
White Butterfly=Vit fjäril
|
White Butterfly=Vit fjäril
|
||||||
Red Butterfly=Röd fjäril
|
Red Butterfly=Röd fjäril
|
||||||
Violet Butterfly=Violett fjäril
|
Violet Butterfly=Violett fjäril
|
@ -1,4 +0,0 @@
|
|||||||
# textdomain: butterflies
|
|
||||||
White Butterfly=Biely motýlik
|
|
||||||
Red Butterfly=Červený motýlik
|
|
||||||
Violet Butterfly=Fialový motýlik
|
|
@ -108,7 +108,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||||||
end
|
end
|
||||||
-- Pick up cart
|
-- Pick up cart
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not minetest.is_creative_enabled(puncher:get_player_name())
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(puncher:get_player_name()))
|
||||||
or not inv:contains_item("main", "carts:cart") then
|
or not inv:contains_item("main", "carts:cart") then
|
||||||
local leftover = inv:add_item("main", "carts:cart")
|
local leftover = inv:add_item("main", "carts:cart")
|
||||||
-- If no room in inventory add a replacement cart to the world
|
-- If no room in inventory add a replacement cart to the world
|
||||||
@ -389,7 +390,7 @@ minetest.register_entity("carts:cart", cart_entity)
|
|||||||
minetest.register_craftitem("carts:cart", {
|
minetest.register_craftitem("carts:cart", {
|
||||||
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
||||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
|
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
|
||||||
wield_image = "carts_cart_front.png",
|
wield_image = "carts_cart_side.png",
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
local node = minetest.get_node(under)
|
local node = minetest.get_node(under)
|
||||||
@ -415,7 +416,8 @@ minetest.register_craftitem("carts:cart", {
|
|||||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||||
{pos = pointed_thing.above}, true)
|
{pos = pointed_thing.above}, true)
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(placer:get_player_name())) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=Kereta
|
|
||||||
(Sneak+Click to pick up)=(Menyelinap + Klik untuk ambil)
|
|
||||||
Rail=Rel
|
Rail=Rel
|
||||||
Powered Rail=Rel Bertenaga
|
Powered Rail=Rel Bertenaga
|
||||||
Brake Rail=Rel Rem
|
Brake Rail=Rel Rem
|
||||||
|
Cart=Kereta
|
||||||
|
(Sneak+Click to pick up)=(selinap + klik untuk ambil)
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=Vagone
|
Cart=Vagone
|
||||||
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
(Sneak+Click to pick up)=(Strisciare+Click per raccoglierlo)
|
||||||
Rail=Binario
|
Rail=Binario
|
||||||
Powered Rail=Binario alimentato
|
Powered Rail=Binario alimentato
|
||||||
Brake Rail=Binario freno
|
Brake Rail=Binario freno
|
@ -1,6 +0,0 @@
|
|||||||
# textdomain: carts
|
|
||||||
Cart=lo carce
|
|
||||||
(Sneak+Click to pick up)=to lo nu dzibi'o je cu samxa'e te cabra cu tadji lo nu lebna toi
|
|
||||||
Rail=lo teryre'e
|
|
||||||
Powered Rail=lo se dikca teryre'e
|
|
||||||
Brake Rail=lo terjabre teryre'e
|
|
@ -1,6 +0,0 @@
|
|||||||
# textdomain: carts
|
|
||||||
Cart=Carrinho
|
|
||||||
(Sneak+Click to pick up)=(Esgueirar + Clique para pegar)
|
|
||||||
Rail=Trilho
|
|
||||||
Powered Rail=Trilho Energizado
|
|
||||||
Brake Rail=Trilho de Freio
|
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=Вагонетка
|
Cart=Вагонетка
|
||||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||||
Rail=Рельсы
|
Rail=Рельса
|
||||||
Powered Rail=Запитанные рельсы
|
Powered Rail=Механизированная Рельса
|
||||||
Brake Rail=Тормозящие рельсы
|
Brake Rail=Рельса с тормозом
|
||||||
|
@ -3,4 +3,4 @@ Cart=Vagn
|
|||||||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||||
Rail=Räls
|
Rail=Räls
|
||||||
Powered Rail=Aktiverad räls
|
Powered Rail=Aktiverad räls
|
||||||
Brake Rail=Broms räls
|
Brake Rail=Broms räls
|
@ -1,6 +0,0 @@
|
|||||||
# textdomain: carts
|
|
||||||
Cart=Vozík
|
|
||||||
(Sneak+Click to pick up)=(Zakrádanie sa + Klik pre zdvihnutie)
|
|
||||||
Rail=Koľajnica
|
|
||||||
Powered Rail=Koľajnica s pohonom
|
|
||||||
Brake Rail=Brzdná koľajnica
|
|
@ -1,6 +1,6 @@
|
|||||||
# textdomain: carts
|
# textdomain: carts
|
||||||
Cart=
|
|
||||||
(Sneak+Click to pick up)=
|
|
||||||
Rail=
|
Rail=
|
||||||
Powered Rail=
|
Powered Rail=
|
||||||
Brake Rail=
|
Brake Rail=
|
||||||
|
Cart=
|
||||||
|
(Sneak+Click to pick up)=
|
||||||
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 459 B |
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 486 B |
Before Width: | Height: | Size: 401 B After Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 612 B |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 415 B After Width: | Height: | Size: 436 B |
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 304 B After Width: | Height: | Size: 602 B |
Before Width: | Height: | Size: 473 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 457 B After Width: | Height: | Size: 661 B |
Before Width: | Height: | Size: 451 B After Width: | Height: | Size: 707 B |
Before Width: | Height: | Size: 413 B After Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 697 B |
@ -79,7 +79,7 @@ end
|
|||||||
-- Unlimited node placement
|
-- Unlimited node placement
|
||||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||||
if placer and placer:is_player() then
|
if placer and placer:is_player() then
|
||||||
return minetest.is_creative_enabled(placer:get_player_name())
|
return creative.is_enabled_for(placer:get_player_name())
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -87,7 +87,7 @@ end)
|
|||||||
local old_handle_node_drops = minetest.handle_node_drops
|
local old_handle_node_drops = minetest.handle_node_drops
|
||||||
function minetest.handle_node_drops(pos, drops, digger)
|
function minetest.handle_node_drops(pos, drops, digger)
|
||||||
if not digger or not digger:is_player() or
|
if not digger or not digger:is_player() or
|
||||||
not minetest.is_creative_enabled(digger:get_player_name()) then
|
not creative.is_enabled_for(digger:get_player_name()) then
|
||||||
return old_handle_node_drops(pos, drops, digger)
|
return old_handle_node_drops(pos, drops, digger)
|
||||||
end
|
end
|
||||||
local inv = digger:get_inventory()
|
local inv = digger:get_inventory()
|
||||||
|
@ -33,7 +33,7 @@ function creative.init_creative_inventory(player)
|
|||||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||||
local name = player2 and player2:get_player_name() or ""
|
local name = player2 and player2:get_player_name() or ""
|
||||||
if not minetest.is_creative_enabled(name) or
|
if not creative.is_enabled_for(name) or
|
||||||
to_list == "main" then
|
to_list == "main" then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
@ -44,7 +44,7 @@ function creative.init_creative_inventory(player)
|
|||||||
end,
|
end,
|
||||||
allow_take = function(inv, listname, index, stack, player2)
|
allow_take = function(inv, listname, index, stack, player2)
|
||||||
local name = player2 and player2:get_player_name() or ""
|
local name = player2 and player2:get_player_name() or ""
|
||||||
if not minetest.is_creative_enabled(name) then
|
if not creative.is_enabled_for(name) then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
return -1
|
return -1
|
||||||
@ -143,7 +143,7 @@ function creative.register_tab(name, title, items)
|
|||||||
sfinv.register_page("creative:" .. name, {
|
sfinv.register_page("creative:" .. name, {
|
||||||
title = title,
|
title = title,
|
||||||
is_in_nav = function(self, player, context)
|
is_in_nav = function(self, player, context)
|
||||||
return minetest.is_creative_enabled(player:get_player_name())
|
return creative.is_enabled_for(player:get_player_name())
|
||||||
end,
|
end,
|
||||||
get = function(self, player, context)
|
get = function(self, player, context)
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
@ -248,7 +248,7 @@ creative.register_tab("craftitems", S("Items"), registered_craftitems)
|
|||||||
|
|
||||||
local old_homepage_name = sfinv.get_homepage_name
|
local old_homepage_name = sfinv.get_homepage_name
|
||||||
function sfinv.get_homepage_name(player)
|
function sfinv.get_homepage_name(player)
|
||||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
if creative.is_enabled_for(player:get_player_name()) then
|
||||||
return "creative:all"
|
return "creative:all"
|
||||||
else
|
else
|
||||||
return old_homepage_name(player)
|
return old_homepage_name(player)
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
# textdomain: creative
|
# textdomain: creative
|
||||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
|
||||||
Search=Cari
|
Search=Cari
|
||||||
Reset=Atur ulang
|
Reset=Atur ulang
|
||||||
Previous page=Halaman sebelumnya
|
Previous page=Halaman sebelumnya
|
||||||
@ -8,3 +7,4 @@ All=Semua
|
|||||||
Nodes=Nodus
|
Nodes=Nodus
|
||||||
Tools=Perkakas
|
Tools=Perkakas
|
||||||
Items=Barang
|
Items=Barang
|
||||||
|
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||||
|