# This file contains settings of Minetest Game that can be changed in # minetest.conf. # By default, all the settings are commented and not functional. # Uncomment settings by removing the preceding #. # Whether creative mode (fast digging of all blocks, unlimited resources) should # be enabled. #creative_mode = false # Sets the behaviour of the inventory items when a player dies. # bones: Store items in a bone node but drop items if inside protected area. # drop: Drop items on the ground. # keep: Player keeps items. #bones_mode = bones # The time in seconds after which the bones of a dead player can be looted by # everyone. # 0 to disable. #share_bones_time = 1200 # How much earlier the bones of a dead player can be looted by # everyone if the player dies in a protected area they don't own. # 0 to disable. By default it is "share_bones_time" divide by four. #share_bones_time_early = 300 # Inform player of condition and location of new bones. #bones_position_message = false # Whether fire should be enabled. If disabled, 'basic_flame' nodes will # disappear. # 'permanent_flame' nodes will remain with either setting. #enable_fire = true # Enable flame sound. #flame_sound = true # Whether lavacooling should be enabled. #enable_lavacooling = true # Whether the stuff in initial_stuff should be given to new players. #give_initial_stuff = false #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, default:torch 99,default:cobble 99 # Whether the TNT mod should be enabled. #enable_tnt = # The radius of a TNT explosion. #tnt_radius = 3 # Enable the stairs mod ABM that replaces the old 'upside down' # stair and slab nodes in old maps with the new param2 versions. #enable_stairs_replace_abm = false # Whether to allow respawning in beds. # Default value is true. #enable_bed_respawn = true # Whether players can skip night by sleeping. # Default value is true. #enable_bed_night_skip = true # If enabled, fences and walls cannot be jumped over. #enable_fence_tall = false # Whether the engine's spawn search, which does not check for a suitable # starting biome, is used. # Default value is false. #engine_spawn = false # Whether river water source nodes create flowing sounds. # Helps rivers create more sound, especially on level sections. #river_source_sounds = false # Enable cloud and shadow intensity variation by the 'weather' mod. # Non-functional in V6 or Singlenode mapgens. #enable_weather = true # If enabled, non-player actions are logged #log_non_player_actions = false