-- gave_initial_stuff/init.lua local stuff_string = minetest.settings:get("initial_stuff") or "default:pick_steel,default:axe_steel,default:shovel_steel," .. "default:torch 99,default:cobble 99" give_initial_stuff = { items = {} } function give_initial_stuff.give(player) minetest.log("action", "Giving initial stuff to player " .. player:get_player_name()) local inv = player:get_inventory() for _, stack in ipairs(give_initial_stuff.items) do inv:add_item("main", stack) end end function give_initial_stuff.add(stack) give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack) end function give_initial_stuff.clear() give_initial_stuff.items = {} end function give_initial_stuff.add_from_csv(str) local items = str:split(",") for _, itemname in ipairs(items) do give_initial_stuff.add(itemname) end end function give_initial_stuff.set_list(list) give_initial_stuff.items = list end function give_initial_stuff.get_list() return give_initial_stuff.items end give_initial_stuff.add_from_csv(stuff_string) if minetest.settings:get_bool("give_initial_stuff") then minetest.register_on_newplayer(give_initial_stuff.give) end