-- mods/default/legacy.lua -- Horrible stuff to support old code registering falling nodes -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: default.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) end -- Liquids WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity LIGHT_MAX = default.LIGHT_MAX -- Formspecs default.gui_suvival_form = default.gui_survival_form default.gui_bg = "" default.gui_bg_img = "" default.gui_slots = "" -- Players if minetest.get_modpath("player_api") then default.registered_player_models = player_api.registered_models default.player_register_model = player_api.register_model default.player_attached = player_api.player_attached default.player_get_animation = player_api.get_animation default.player_set_model = player_api.set_model default.player_set_textures = player_api.set_textures default.player_set_animation = player_api.set_animation end -- Chests default.register_chest = default.chest.register_chest -- Check for a volume intersecting protection function default.intersects_protection(minp, maxp, player_name, interval) minetest.log("warning", "default.intersects_protection() is " .. "deprecated, use minetest.is_area_protected() instead.") return minetest.is_area_protected(minp, maxp, player_name, interval) end