local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() local input = io.open(homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) else homepos = {} end end loadhomes() minetest.register_privilege("home", "Can use /sethome and /home") local changed = false minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) if player == nil then -- just a check to prevent the server crashing return false end if homepos[player:get_player_name()] then player:setpos(homepos[player:get_player_name()]) minetest.chat_send_player(name, "Teleported to home!") else minetest.chat_send_player(name, "Set a home using /sethome") end end, }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function(name) local player = minetest.get_player_by_name(name) local pos = player:getpos() homepos[player:get_player_name()] = pos minetest.chat_send_player(name, "Home set!") changed = true if changed then local output = io.open(homes_file, "w") for i, v in pairs(homepos) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end io.close(output) changed = false end end, })