creative = {} function creative.is_enabled_for(name) return minetest.setting_getbool("creative_mode") end dofile(minetest.get_modpath("creative") .. "/inventory.lua") if minetest.setting_getbool("creative_mode") then -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- increased such that nodes of differing levels have an insignificant -- effect on digtime. local digtime = 42 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = caps, cracky = caps, snappy = caps, choppy = caps, oddly_breakable_by_hand = caps, }, damage_groups = {fleshy = 10}, } }) end -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return creative.is_enabled_for(placer:get_player_name()) end) -- Don't pick up if the item is already in the inventory function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() or not creative.is_enabled_for(digger:get_player_name()) then return end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end