doors = {} -- Registers a door function doors.register_door(name, def) def.groups.not_in_creative_inventory = 1 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end if not def.sound_close_door then def.sound_close_door = "doors_door_close" end if not def.sound_open_door then def.sound_open_door = "doors_door_open" end minetest.register_craftitem(name, { description = def.description, inventory_image = def.inventory_image, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then minetest.record_protection_violation(pt, placer:get_player_name()) return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) minetest.get_meta(pt):set_int("right", 1) minetest.get_meta(pt2):set_int("right", 1) end if def.only_placer_can_open then local pn = placer:get_player_name() local meta = minetest.get_meta(pt) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) meta = minetest.get_meta(pt2) meta:set_string("doors_owner", pn) meta:set_string("infotext", "Owned by "..pn) end if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function check_and_blast(pos, name) local node = minetest.get_node(pos) if node.name == name then minetest.remove_node(pos) end end local function make_on_blast(base_name, dir, door_type, other_door_type) if def.only_placer_can_open then return function() end else return function(pos, intensity) check_and_blast(pos, base_name .. door_type) pos.y = pos.y + dir check_and_blast(pos, base_name .. other_door_type) end end end local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y+dir if minetest.get_node(pos).name ~= check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] minetest.swap_node(pos, {name=replace_dir, param2=p2}) pos.y = pos.y-dir minetest.swap_node(pos, {name=replace, param2=p2}) local snd_1 = def.sound_close_door local snd_2 = def.sound_open_door if params[1] == 3 then snd_1 = def.sound_open_door snd_2 = def.sound_close_door end if minetest.get_meta(pos):get_int("right") ~= 0 then minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) if not check_player_priv(pos, user) then return false end if mode ~= screwdriver.ROTATE_FACE then return false end pos.y = pos.y + dir if not minetest.get_node(pos).name == check_name then return false end if minetest.is_protected(pos, user:get_player_name()) then minetest.record_protection_violation(pos, user:get_player_name()) return false end local node2 = minetest.get_node(pos) node2.param2 = (node2.param2 + 1) % 4 minetest.swap_node(pos, node2) pos.y = pos.y - dir node.param2 = (node.param2 + 1) % 4 minetest.swap_node(pos, node) return true end minetest.register_node(name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name.."_t_1", mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, 1, "_b_1", "_t_1") }) minetest.register_node(name.."_t_1", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name.."_b_1", mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, -1, "_t_1", "_b_1") }) minetest.register_node(name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, 1, user, name.."_t_2", mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, 1, "_b_2", "_t_2") }) minetest.register_node(name.."_t_2", { tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = function(pos, node, clicker) if check_player_priv(pos, clicker) then on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end, on_rotate = function(pos, node, user, mode, new_param2) return on_rotate(pos, node, -1, user, name.."_b_2", mode) end, can_dig = check_player_priv, sounds = def.sounds, sunlight_propagates = def.sunlight, on_blast = make_on_blast(name, -1, "_t_2", "_b_2") }) end doors.register_door("doors:door_wood", { description = "Wooden Door", inventory_image = "doors_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door_wood", recipe = { {"group:wood", "group:wood"}, {"group:wood", "group:wood"}, {"group:wood", "group:wood"} } }) doors.register_door("doors:door_steel", { description = "Steel Door", inventory_image = "doors_steel.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, tiles_top = {"doors_steel_a.png", "doors_grey.png"}, only_placer_can_open = true, sounds = default.node_sound_wood_defaults(), sunlight = false, }) minetest.register_craft({ output = "doors:door_steel", recipe = { {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot"} } }) doors.register_door("doors:door_glass", { description = "Glass Door", inventory_image = "doors_glass.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"}, tiles_top = {"doors_glass_a.png", "doors_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door_glass", recipe = { {"default:glass", "default:glass"}, {"default:glass", "default:glass"}, {"default:glass", "default:glass"} } }) doors.register_door("doors:door_obsidian_glass", { description = "Obsidian Glass Door", inventory_image = "doors_obsidian_glass.png", groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1}, tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"}, tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"}, sounds = default.node_sound_glass_defaults(), sunlight = true, }) minetest.register_craft({ output = "doors:door_obsidian_glass", recipe = { {"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"}, {"default:obsidian_glass", "default:obsidian_glass"} } }) ----trapdoor---- function doors.register_trapdoor(name, def) local name_closed = name local name_opened = name.."_open" def.on_rightclick = function (pos, node) local newname = node.name == name_closed and name_opened or name_closed local sound = false if node.name == name_closed then sound = def.sound_open end if node.name == name_opened then sound = def.sound_close end if sound then minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) end minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) end def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple -- Common trapdoor configuration def.drawtype = "nodebox" def.paramtype = "light" def.paramtype2 = "facedir" def.is_ground_content = false local def_opened = table.copy(def) local def_closed = table.copy(def) def_closed.node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} } def_closed.selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} } def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, def.tile_side, def.tile_side } def_opened.node_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} } def_opened.selection_box = { type = "fixed", fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5} } def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side, def.tile_front, def.tile_front } def_opened.drop = name_closed def_opened.groups.not_in_creative_inventory = 1 minetest.register_node(name_opened, def_opened) minetest.register_node(name_closed, def_closed) end doors.register_trapdoor("doors:trapdoor", { description = "Trapdoor", inventory_image = "doors_trapdoor.png", wield_image = "doors_trapdoor.png", tile_front = "doors_trapdoor.png", tile_side = "doors_trapdoor_side.png", groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, sounds = default.node_sound_wood_defaults(), sound_open = "doors_door_open", sound_close = "doors_door_close" }) minetest.register_craft({ output = 'doors:trapdoor 2', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, {'', '', ''}, } })