xpanes = {} local function rshift(x, by) return math.floor(x / 2 ^ by) end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, } local function update_pane(pos, name) if not minetest.get_node(pos).name:find("^xpanes:"..name) then return end local sum = 0 for i, dir in pairs(directions) do local node = minetest.get_node({ x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z }) local def = minetest.registered_nodes[node.name] local pane_num = def and def.groups.pane or 0 if pane_num > 0 or not def or (def.walkable ~= false and def.drawtype ~= "nodebox") then sum = sum + 2 ^ (i - 1) end end if sum == 0 then sum = 15 end minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum}) end local function update_nearby(pos, node) node = node or minetest.get_node(pos) local name = node.name if not name or node.name:sub(1, 7) ~= "xpanes:" then return end local underscore_pos = string.find(name, "_[^_]*$") or 0 local len = name:len() local num = tonumber(name:sub(underscore_pos+1, len)) if not num or num < 1 or num > 15 then name = name:sub(8) else name = name:sub(8, underscore_pos - 1) end for i, dir in pairs(directions) do update_pane({ x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z }, name) end end local half_boxes = { {0, -0.5, -1/32, 0.5, 0.5, 1/32}, {-1/32, -0.5, 0, 1/32, 0.5, 0.5}, {-0.5, -0.5, -1/32, 0, 0.5, 1/32}, {-1/32, -0.5, -0.5, 1/32, 0.5, 0} } local full_boxes = { {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32}, {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5} } local sb_half_boxes = { {0, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0} } local sb_full_boxes = { {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} } function xpanes.register_pane(name, def) for i = 1, 15 do local need = {} local cnt = 0 for j = 1, 4 do if rshift(i, j - 1) % 2 == 1 then need[j] = true cnt = cnt + 1 end end local take = {} local take2 = {} if need[1] == true and need[3] == true then need[1] = nil need[3] = nil table.insert(take, full_boxes[1]) table.insert(take2, sb_full_boxes[1]) end if need[2] == true and need[4] == true then need[2] = nil need[4] = nil table.insert(take, full_boxes[2]) table.insert(take2, sb_full_boxes[2]) end for k in pairs(need) do table.insert(take, half_boxes[k]) table.insert(take2, sb_half_boxes[k]) end local texture = def.textures[1] if cnt == 1 then texture = def.textures[1].."^"..def.textures[2] end minetest.register_node(":xpanes:"..name.."_"..i, { drawtype = "nodebox", tiles = {def.textures[3], def.textures[3], texture}, paramtype = "light", groups = def.groups, drop = "xpanes:"..name, sounds = def.sounds, node_box = { type = "fixed", fixed = take }, selection_box = { type = "fixed", fixed = take2 } }) end def.on_construct = function(pos) update_pane(pos, name) end minetest.register_node(":xpanes:"..name, def) minetest.register_craft({ output = "xpanes:"..name.." 16", recipe = def.recipe }) end minetest.register_on_placenode(update_nearby) minetest.register_on_dignode(update_nearby) xpanes.register_pane("pane", { description = "Glass Pane", tiles = {"xpanes_space.png"}, drawtype = "airlike", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, air_equivalent = true, textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, recipe = { {'default:glass', 'default:glass', 'default:glass'}, {'default:glass', 'default:glass', 'default:glass'} } }) xpanes.register_pane("bar", { description = "Iron bar", tiles = {"xpanes_space.png"}, drawtype = "airlike", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, air_equivalent = true, textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1}, sounds = default.node_sound_stone_defaults(), recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'} } })