local function rshift(x, by) return math.floor(x / 2 ^ by) end local directions = { {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, } local function update_pane(pos,name) if minetest.get_node(pos).name:find("xpanes:"..name) == nil then return end local sum = 0 for i = 1, 4 do local node = minetest.get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}) local pane_num = minetest.registered_nodes[node.name].groups.pane or 0 if (minetest.registered_nodes[node.name].walkable ~= false and minetest.registered_nodes[node.name].drawtype ~= "nodebox") or pane_num > 0 then sum = sum + 2 ^ (i - 1) end end if sum == 0 then sum = 15 end minetest.set_node(pos, {name = "xpanes:"..name.."_"..sum}) end local function update_nearby(pos,n) if n == nil then n = minetest.get_node(pos) end if not n or not n.name then return end local name = string.sub(n.name,8,10) if name ~= "bar" then name = "pane" end for i = 1,4 do update_pane({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z}, name) end end local half_blocks = { {0, -0.5, -1/32, 0.5, 0.5, 1/32}, {-1/32, -0.5, 0, 1/32, 0.5, 0.5}, {-0.5, -0.5, -1/32, 0, 0.5, 1/32}, {-1/32, -0.5, -0.5, 1/32, 0.5, 0} } local full_blocks = { {-0.5, -0.5, -1/32, 0.5, 0.5, 1/32}, {-1/32, -0.5, -0.5, 1/32, 0.5, 0.5} } local sb_half_blocks = { {0, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, 0, 0.06, 0.5, 0.5}, {-0.5, -0.5, -0.06, 0, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0} } local sb_full_blocks = { {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06}, {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5} } --register panes and bars local function register_panes(name, def) for i = 1, 15 do local need = {} local cnt = 0 for j = 1, 4 do if rshift(i, j - 1) % 2 == 1 then need[j] = true cnt = cnt + 1 end end local take = {} local take2 = {} if need[1] == true and need[3] == true then need[1] = nil need[3] = nil table.insert(take, full_blocks[1]) table.insert(take2, sb_full_blocks[1]) end if need[2] == true and need[4] == true then need[2] = nil need[4] = nil table.insert(take, full_blocks[2]) table.insert(take2, sb_full_blocks[2]) end for k in pairs(need) do table.insert(take, half_blocks[k]) table.insert(take2, sb_half_blocks[k]) end local texture = def.textures[1] if cnt == 1 then texture = def.textures[1].."^"..def.textures[2] end minetest.register_node("xpanes:"..name.."_"..i, { drawtype = "nodebox", tiles = {def.textures[3], def.textures[3], texture}, paramtype = "light", groups = def.groups, drop = "xpanes:"..name, sounds = def.sounds, node_box = { type = "fixed", fixed = take }, selection_box = { type = "fixed", fixed = take2 } }) end minetest.register_node("xpanes:"..name, def) minetest.register_craft({ output = "xpanes:"..name.." 16", recipe = def.recipe }) end minetest.register_on_placenode(update_nearby) minetest.register_on_dignode(update_nearby) register_panes("pane", { description = "Glass Pane", tiles = {"xpanes_space.png"}, drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, air_equivalent = true, textures = {"default_glass.png","xpanes_pane_half.png","xpanes_white.png"}, inventory_image = "default_glass.png", wield_image = "default_glass.png", sounds = default.node_sound_glass_defaults(), groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1}, on_construct = function(pos) update_pane(pos, "pane") end, recipe = { {'default:glass', 'default:glass', 'default:glass'}, {'default:glass', 'default:glass', 'default:glass'} } }) register_panes("bar", { description = "Iron bar", tiles = {"xpanes_space.png"}, drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, air_equivalent = true, textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"}, inventory_image = "xpanes_bar.png", wield_image = "xpanes_bar.png", groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,pane=1}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) update_pane(pos, "bar") end, recipe = { {'default:steel_ingot', 'default:glass', 'default:glass'}, {'default:glass', 'default:glass', 'default:glass'} } })